forked from bartvdbraak/blender
style cleanup: pep8
This commit is contained in:
parent
f299813bfa
commit
9fa36b12cc
@ -298,7 +298,7 @@ def dump_messages_pytext(messages, check_ctxt):
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# check it has a 'text' argument
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for (arg_pos, (arg_kw, arg)) in enumerate(func.parameters.items()):
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if ((arg_kw in translate_kw) and
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(arg.is_output == False) and
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(arg.is_output is False) and
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(arg.type == 'STRING')):
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func_translate_args.setdefault(func_id, []).append((arg_kw,
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@ -232,7 +232,7 @@ def edge_loops_from_tessfaces(mesh, tessfaces=None, seams=()):
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ed_adj = edges[context_loop[-1]]
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if len(ed_adj) != 2:
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# the original edge had 2 other edges
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if other_dir and flipped == False:
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if other_dir and flipped is False:
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flipped = True # only flip the list once
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context_loop.reverse()
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ed_adj[:] = []
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@ -249,7 +249,7 @@ class InfoPropertyRNA:
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def get_arg_default(self, force=True):
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default = self.default_str
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if default and (force or self.is_required == False):
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if default and (force or self.is_required is False):
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return "%s=%s" % (self.identifier, default)
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return self.identifier
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@ -493,7 +493,7 @@ def BuildRNAInfo():
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# Arrange so classes are always defined in the correct order
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deps_ok = False
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while deps_ok == False:
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while deps_ok is False:
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deps_ok = True
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rna_done = set()
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@ -133,7 +133,7 @@ class AddTorus(Operator, object_utils.AddObjectHelper):
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)
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def execute(self, context):
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if self.use_abso == True:
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if self.use_abso is True:
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extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
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self.major_radius = self.abso_minor_rad + extra_helper
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self.minor_radius = extra_helper
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@ -507,7 +507,7 @@ class JoinUVs(Operator):
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if obj_other != obj and obj_other.type == 'MESH':
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mesh_other = obj_other.data
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if mesh_other != mesh:
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if mesh_other.tag == False:
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if mesh_other.tag is False:
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mesh_other.tag = True
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if len(mesh_other.loops) != nbr_loops:
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@ -89,7 +89,7 @@ class PlayRenderedAnim(Operator):
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if player_path == "":
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player_path = guess_player_path(preset)
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if is_movie == False and preset in {'FRAMECYCLER', 'RV', 'MPLAYER'}:
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if is_movie is False and preset in {'FRAMECYCLER', 'RV', 'MPLAYER'}:
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# replace the number with '#'
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file_a = rd.frame_path(frame=0)
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@ -608,9 +608,9 @@ class WM_OT_context_collection_boolean_set(Operator):
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except:
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continue
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if value_orig == True:
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if value_orig is True:
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is_set = True
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elif value_orig == False:
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elif value_orig is False:
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pass
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else:
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self.report({'WARNING'}, "Non boolean value found: %s[ ].%s" %
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@ -285,8 +285,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
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row.prop(itasc, "damping_max", text="Damp", slider=True)
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row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
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from bl_ui.properties_animviz import (
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MotionPathButtonsPanel,
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from bl_ui.properties_animviz import (MotionPathButtonsPanel,
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OnionSkinButtonsPanel,
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)
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@ -251,52 +251,52 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
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split.active = pchan.is_in_ik_chain
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row = split.row()
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row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
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row.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
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row.active = pchan.lock_ik_x is False and pchan.is_in_ik_chain
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split = layout.split(percentage=0.25)
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sub = split.row()
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sub.prop(pchan, "use_ik_limit_x", text="Limit")
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sub.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
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sub.active = pchan.lock_ik_x is False and pchan.is_in_ik_chain
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sub = split.row(align=True)
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sub.prop(pchan, "ik_min_x", text="")
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sub.prop(pchan, "ik_max_x", text="")
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sub.active = pchan.lock_ik_x == False and pchan.use_ik_limit_x and pchan.is_in_ik_chain
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sub.active = pchan.lock_ik_x is False and pchan.use_ik_limit_x and pchan.is_in_ik_chain
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split = layout.split(percentage=0.25)
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split.prop(pchan, "lock_ik_y", icon='LOCKED' if pchan.lock_ik_y else 'UNLOCKED', text="Y")
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split.active = pchan.is_in_ik_chain
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row = split.row()
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row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
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row.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
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row.active = pchan.lock_ik_y is False and pchan.is_in_ik_chain
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split = layout.split(percentage=0.25)
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sub = split.row()
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sub.prop(pchan, "use_ik_limit_y", text="Limit")
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sub.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
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sub.active = pchan.lock_ik_y is False and pchan.is_in_ik_chain
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sub = split.row(align=True)
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sub.prop(pchan, "ik_min_y", text="")
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sub.prop(pchan, "ik_max_y", text="")
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sub.active = pchan.lock_ik_y == False and pchan.use_ik_limit_y and pchan.is_in_ik_chain
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sub.active = pchan.lock_ik_y is False and pchan.use_ik_limit_y and pchan.is_in_ik_chain
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split = layout.split(percentage=0.25)
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split.prop(pchan, "lock_ik_z", icon='LOCKED' if pchan.lock_ik_z else 'UNLOCKED', text="Z")
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split.active = pchan.is_in_ik_chain
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sub = split.row()
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sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
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sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
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sub.active = pchan.lock_ik_z is False and pchan.is_in_ik_chain
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split = layout.split(percentage=0.25)
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sub = split.row()
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sub.prop(pchan, "use_ik_limit_z", text="Limit")
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sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
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sub.active = pchan.lock_ik_z is False and pchan.is_in_ik_chain
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sub = split.row(align=True)
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sub.prop(pchan, "ik_min_z", text="")
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sub.prop(pchan, "ik_max_z", text="")
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sub.active = pchan.lock_ik_z == False and pchan.use_ik_limit_z and pchan.is_in_ik_chain
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sub.active = pchan.lock_ik_z is False and pchan.use_ik_limit_z and pchan.is_in_ik_chain
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split = layout.split(percentage=0.25)
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split.label(text="Stretch:")
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@ -397,7 +397,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col = layout.column()
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if md.use_mirror_merge == True:
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if md.use_mirror_merge is True:
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col.prop(md, "merge_threshold")
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col.label(text="Mirror Object:")
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col.prop(md, "mirror_object", text="")
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@ -559,7 +559,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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col = split.column()
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row = col.row()
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row.active = (md.object is None or md.use_object_screw_offset == False)
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row.active = (md.object is None or md.use_object_screw_offset is False)
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row.prop(md, "screw_offset")
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row = col.row()
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row.active = (md.object is not None)
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@ -290,10 +290,8 @@ class OBJECT_PT_relations_extras(ObjectButtonsPanel, Panel):
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row.prop(ob, "slow_parent_offset", text="Offset")
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from bl_ui.properties_animviz import (
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MotionPathButtonsPanel,
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OnionSkinButtonsPanel,
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)
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from bl_ui.properties_animviz import (MotionPathButtonsPanel,
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OnionSkinButtonsPanel)
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class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
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@ -21,8 +21,7 @@ import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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from bl_ui.properties_physics_common import (point_cache_ui,
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effector_weights_ui,
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basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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@ -52,7 +51,7 @@ def particle_panel_poll(cls, context):
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if not settings:
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return False
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return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES)
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return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
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def particle_get_settings(context):
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@ -133,13 +132,13 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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split = layout.split(percentage=0.32)
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col = split.column()
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col.label(text="Name:")
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if part.is_fluid == False:
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if part.is_fluid is False:
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col.label(text="Settings:")
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col.label(text="Type:")
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col = split.column()
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col.prop(psys, "name", text="")
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if part.is_fluid == False:
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if part.is_fluid is False:
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.template_ID(psys, "settings", new="particle.new")
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@ -279,7 +278,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
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cloth = psys.cloth.settings
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked == False
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
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split = layout.split()
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@ -813,7 +812,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
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sub.active = (part.use_strand_primitive is False)
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sub.prop(part, "use_render_adaptive")
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sub = col.column()
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sub.active = part.use_render_adaptive or part.use_strand_primitive == True
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sub.active = part.use_render_adaptive or part.use_strand_primitive is True
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sub.prop(part, "adaptive_angle")
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sub = col.column()
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sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
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@ -831,9 +830,9 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
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row = layout.row()
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col = row.column()
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if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'INTERPOLATED':
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if part.type == 'HAIR' and part.use_strand_primitive is True and part.child_type == 'INTERPOLATED':
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layout.prop(part, "use_simplify")
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if part.use_simplify == True:
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if part.use_simplify is True:
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row = layout.row()
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row.prop(part, "simplify_refsize")
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row.prop(part, "simplify_rate")
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@ -841,7 +840,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
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row = layout.row()
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row.prop(part, "use_simplify_viewport")
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sub = row.row()
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sub.active = part.use_simplify_viewport == True
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sub.active = part.use_simplify_viewport is True
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sub.prop(part, "simplify_viewport")
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elif part.render_type == 'OBJECT':
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@ -988,11 +987,11 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
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if part.draw_percentage != 100 and psys is not None:
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if part.type == 'HAIR':
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if psys.use_hair_dynamics and psys.point_cache.is_baked == False:
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if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
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layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
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else:
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phystype = part.physics_type
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if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False:
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if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
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layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
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row = layout.row()
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@ -20,10 +20,8 @@
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import bpy
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from bpy.types import Menu, Panel
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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from bl_ui.properties_physics_common import (point_cache_ui,
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effector_weights_ui)
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def cloth_panel_enabled(md):
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@ -178,7 +176,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
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ob = context.object
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cloth = context.cloth.settings
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layout.active = cloth.use_stiffness_scale and cloth_panel_enabled(md)
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layout.active = (cloth.use_stiffness_scale and cloth_panel_enabled(md))
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split = layout.split()
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@ -160,7 +160,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
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col = split.column()
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if cache.is_baked == True:
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if cache.is_baked is True:
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col.operator("ptcache.free_bake", text="Free Bake")
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else:
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col.operator("ptcache.bake", text="Bake").bake = True
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@ -20,8 +20,7 @@
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import bpy
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from bpy.types import Panel
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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from bl_ui.properties_physics_common import (point_cache_ui,
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effector_weights_ui,
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)
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@ -20,8 +20,7 @@
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import bpy
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from bpy.types import Panel
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from bl_ui.properties_physics_common import (
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basic_force_field_settings_ui,
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from bl_ui.properties_physics_common import (basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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)
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@ -20,10 +20,8 @@
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import bpy
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from bpy.types import Panel
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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from bl_ui.properties_physics_common import (point_cache_ui,
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effector_weights_ui)
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class PhysicButtonsPanel():
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@ -20,10 +20,8 @@
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import bpy
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from bpy.types import Panel
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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from bl_ui.properties_physics_common import (point_cache_ui,
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effector_weights_ui)
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def softbody_panel_enabled(md):
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@ -225,7 +225,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
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# TODO: Change the following to iterate over existing presets
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custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
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if custom_framerate == True:
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if custom_framerate is True:
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fps_label_text = "Custom (" + str(fps_rate) + " fps)"
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else:
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fps_label_text = str(fps_rate) + " fps"
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@ -111,8 +111,14 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
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engine = context.scene.render.engine
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if not (hasattr(context, "texture_slot") or hasattr(context, "texture_node")):
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return False
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return ((context.material or context.world or context.lamp or context.brush or context.texture or context.particle_system or isinstance(context.space_data.pin_id, ParticleSettings))
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and (engine in cls.COMPAT_ENGINES))
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return ((context.material or
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context.world or
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context.lamp or
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context.brush or
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context.texture or
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context.particle_system or
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isinstance(context.space_data.pin_id, ParticleSettings)) and
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(engine in cls.COMPAT_ENGINES))
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def draw(self, context):
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layout = self.layout
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@ -218,8 +218,8 @@ class InputKeyMapPanel:
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layout.context_pointer_set("keymap", km)
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filtered_items = [kmi for kmi in km.keymap_items
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if filter_text in kmi.idname.lower() or
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filter_text in kmi.name.lower()]
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if (filter_text in kmi.idname.lower() or
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filter_text in kmi.name.lower())]
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if filtered_items:
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col = layout.column()
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@ -580,7 +580,7 @@ class VIEW3D_MT_select_edit_mesh(Menu):
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layout.separator()
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layout.operator("mesh.select_by_number_vertices", text="By Number of Verts")
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if context.scene.tool_settings.mesh_select_mode[2] == False:
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if context.scene.tool_settings.mesh_select_mode[2] is False:
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layout.operator("mesh.select_non_manifold", text="Non Manifold")
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layout.operator("mesh.select_loose_verts", text="Loose Verts/Edges")
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layout.operator_menu_enum("mesh.select_similar", "type", text="Similar")
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@ -707,8 +707,8 @@ class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
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@classmethod
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def poll(cls, context):
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settings = cls.paint_settings(context)
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return (settings and settings.brush and (context.sculpt_object or
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context.image_paint_object))
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return (settings and settings.brush and
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(context.sculpt_object or context.image_paint_object))
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def draw(self, context):
|
||||
layout = self.layout
|
||||
@ -747,7 +747,9 @@ class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
settings = cls.paint_settings(context)
|
||||
return (settings and settings.brush and (context.sculpt_object or
|
||||
return (settings and
|
||||
settings.brush and
|
||||
(context.sculpt_object or
|
||||
context.vertex_paint_object or
|
||||
context.weight_paint_object or
|
||||
context.image_paint_object))
|
||||
|
@ -360,10 +360,10 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
|
||||
# add rotation properties if they will
|
||||
if bone.lock_rotations_4d:
|
||||
# can check individually
|
||||
if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False):
|
||||
if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w is False):
|
||||
ksi.addProp(ks, bone, prop)
|
||||
else:
|
||||
if bone.lock_rotation_w == False:
|
||||
if bone.lock_rotation_w is False:
|
||||
ksi.addProp(ks, bone, prop, 0) # w = 0
|
||||
|
||||
for i in range(3):
|
||||
|
Loading…
Reference in New Issue
Block a user