style cleanup: pep8

This commit is contained in:
Campbell Barton 2012-10-08 08:28:05 +00:00
parent f299813bfa
commit 9fa36b12cc
38 changed files with 123 additions and 127 deletions

@ -298,7 +298,7 @@ def dump_messages_pytext(messages, check_ctxt):
# check it has a 'text' argument
for (arg_pos, (arg_kw, arg)) in enumerate(func.parameters.items()):
if ((arg_kw in translate_kw) and
(arg.is_output == False) and
(arg.is_output is False) and
(arg.type == 'STRING')):
func_translate_args.setdefault(func_id, []).append((arg_kw,

@ -232,7 +232,7 @@ def edge_loops_from_tessfaces(mesh, tessfaces=None, seams=()):
ed_adj = edges[context_loop[-1]]
if len(ed_adj) != 2:
# the original edge had 2 other edges
if other_dir and flipped == False:
if other_dir and flipped is False:
flipped = True # only flip the list once
context_loop.reverse()
ed_adj[:] = []

@ -249,7 +249,7 @@ class InfoPropertyRNA:
def get_arg_default(self, force=True):
default = self.default_str
if default and (force or self.is_required == False):
if default and (force or self.is_required is False):
return "%s=%s" % (self.identifier, default)
return self.identifier
@ -493,7 +493,7 @@ def BuildRNAInfo():
# Arrange so classes are always defined in the correct order
deps_ok = False
while deps_ok == False:
while deps_ok is False:
deps_ok = True
rna_done = set()

@ -133,7 +133,7 @@ class AddTorus(Operator, object_utils.AddObjectHelper):
)
def execute(self, context):
if self.use_abso == True:
if self.use_abso is True:
extra_helper = (self.abso_major_rad - self.abso_minor_rad) * 0.5
self.major_radius = self.abso_minor_rad + extra_helper
self.minor_radius = extra_helper

@ -507,7 +507,7 @@ class JoinUVs(Operator):
if obj_other != obj and obj_other.type == 'MESH':
mesh_other = obj_other.data
if mesh_other != mesh:
if mesh_other.tag == False:
if mesh_other.tag is False:
mesh_other.tag = True
if len(mesh_other.loops) != nbr_loops:

@ -89,7 +89,7 @@ class PlayRenderedAnim(Operator):
if player_path == "":
player_path = guess_player_path(preset)
if is_movie == False and preset in {'FRAMECYCLER', 'RV', 'MPLAYER'}:
if is_movie is False and preset in {'FRAMECYCLER', 'RV', 'MPLAYER'}:
# replace the number with '#'
file_a = rd.frame_path(frame=0)

@ -608,9 +608,9 @@ class WM_OT_context_collection_boolean_set(Operator):
except:
continue
if value_orig == True:
if value_orig is True:
is_set = True
elif value_orig == False:
elif value_orig is False:
pass
else:
self.report({'WARNING'}, "Non boolean value found: %s[ ].%s" %

@ -285,8 +285,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
row.prop(itasc, "damping_max", text="Damp", slider=True)
row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
from bl_ui.properties_animviz import (
MotionPathButtonsPanel,
from bl_ui.properties_animviz import (MotionPathButtonsPanel,
OnionSkinButtonsPanel,
)

@ -251,52 +251,52 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
split.active = pchan.is_in_ik_chain
row = split.row()
row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
row.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
row.active = pchan.lock_ik_x is False and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
sub = split.row()
sub.prop(pchan, "use_ik_limit_x", text="Limit")
sub.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain
sub.active = pchan.lock_ik_x is False and pchan.is_in_ik_chain
sub = split.row(align=True)
sub.prop(pchan, "ik_min_x", text="")
sub.prop(pchan, "ik_max_x", text="")
sub.active = pchan.lock_ik_x == False and pchan.use_ik_limit_x and pchan.is_in_ik_chain
sub.active = pchan.lock_ik_x is False and pchan.use_ik_limit_x and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
split.prop(pchan, "lock_ik_y", icon='LOCKED' if pchan.lock_ik_y else 'UNLOCKED', text="Y")
split.active = pchan.is_in_ik_chain
row = split.row()
row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
row.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
row.active = pchan.lock_ik_y is False and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
sub = split.row()
sub.prop(pchan, "use_ik_limit_y", text="Limit")
sub.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain
sub.active = pchan.lock_ik_y is False and pchan.is_in_ik_chain
sub = split.row(align=True)
sub.prop(pchan, "ik_min_y", text="")
sub.prop(pchan, "ik_max_y", text="")
sub.active = pchan.lock_ik_y == False and pchan.use_ik_limit_y and pchan.is_in_ik_chain
sub.active = pchan.lock_ik_y is False and pchan.use_ik_limit_y and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
split.prop(pchan, "lock_ik_z", icon='LOCKED' if pchan.lock_ik_z else 'UNLOCKED', text="Z")
split.active = pchan.is_in_ik_chain
sub = split.row()
sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
sub.active = pchan.lock_ik_z is False and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
sub = split.row()
sub.prop(pchan, "use_ik_limit_z", text="Limit")
sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain
sub.active = pchan.lock_ik_z is False and pchan.is_in_ik_chain
sub = split.row(align=True)
sub.prop(pchan, "ik_min_z", text="")
sub.prop(pchan, "ik_max_z", text="")
sub.active = pchan.lock_ik_z == False and pchan.use_ik_limit_z and pchan.is_in_ik_chain
sub.active = pchan.lock_ik_z is False and pchan.use_ik_limit_z and pchan.is_in_ik_chain
split = layout.split(percentage=0.25)
split.label(text="Stretch:")

@ -397,7 +397,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = layout.column()
if md.use_mirror_merge == True:
if md.use_mirror_merge is True:
col.prop(md, "merge_threshold")
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
@ -559,7 +559,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
row = col.row()
row.active = (md.object is None or md.use_object_screw_offset == False)
row.active = (md.object is None or md.use_object_screw_offset is False)
row.prop(md, "screw_offset")
row = col.row()
row.active = (md.object is not None)

@ -290,10 +290,8 @@ class OBJECT_PT_relations_extras(ObjectButtonsPanel, Panel):
row.prop(ob, "slow_parent_offset", text="Offset")
from bl_ui.properties_animviz import (
MotionPathButtonsPanel,
OnionSkinButtonsPanel,
)
from bl_ui.properties_animviz import (MotionPathButtonsPanel,
OnionSkinButtonsPanel)
class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):

@ -21,8 +21,7 @@ import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from bl_ui.properties_physics_common import (
point_cache_ui,
from bl_ui.properties_physics_common import (point_cache_ui,
effector_weights_ui,
basic_force_field_settings_ui,
basic_force_field_falloff_ui,
@ -52,7 +51,7 @@ def particle_panel_poll(cls, context):
if not settings:
return False
return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES)
return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
def particle_get_settings(context):
@ -133,13 +132,13 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
split = layout.split(percentage=0.32)
col = split.column()
col.label(text="Name:")
if part.is_fluid == False:
if part.is_fluid is False:
col.label(text="Settings:")
col.label(text="Type:")
col = split.column()
col.prop(psys, "name", text="")
if part.is_fluid == False:
if part.is_fluid is False:
row = col.row()
row.enabled = particle_panel_enabled(context, psys)
row.template_ID(psys, "settings", new="particle.new")
@ -279,7 +278,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
cloth = psys.cloth.settings
layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked == False
layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
split = layout.split()
@ -813,7 +812,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
sub.active = (part.use_strand_primitive is False)
sub.prop(part, "use_render_adaptive")
sub = col.column()
sub.active = part.use_render_adaptive or part.use_strand_primitive == True
sub.active = part.use_render_adaptive or part.use_strand_primitive is True
sub.prop(part, "adaptive_angle")
sub = col.column()
sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
@ -831,9 +830,9 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
row = layout.row()
col = row.column()
if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'INTERPOLATED':
if part.type == 'HAIR' and part.use_strand_primitive is True and part.child_type == 'INTERPOLATED':
layout.prop(part, "use_simplify")
if part.use_simplify == True:
if part.use_simplify is True:
row = layout.row()
row.prop(part, "simplify_refsize")
row.prop(part, "simplify_rate")
@ -841,7 +840,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
row = layout.row()
row.prop(part, "use_simplify_viewport")
sub = row.row()
sub.active = part.use_simplify_viewport == True
sub.active = part.use_simplify_viewport is True
sub.prop(part, "simplify_viewport")
elif part.render_type == 'OBJECT':
@ -988,11 +987,11 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
if part.draw_percentage != 100 and psys is not None:
if part.type == 'HAIR':
if psys.use_hair_dynamics and psys.point_cache.is_baked == False:
if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
else:
phystype = part.physics_type
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False:
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
row = layout.row()

@ -20,10 +20,8 @@
import bpy
from bpy.types import Menu, Panel
from bl_ui.properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
from bl_ui.properties_physics_common import (point_cache_ui,
effector_weights_ui)
def cloth_panel_enabled(md):
@ -178,7 +176,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
ob = context.object
cloth = context.cloth.settings
layout.active = cloth.use_stiffness_scale and cloth_panel_enabled(md)
layout.active = (cloth.use_stiffness_scale and cloth_panel_enabled(md))
split = layout.split()

@ -160,7 +160,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
col = split.column()
if cache.is_baked == True:
if cache.is_baked is True:
col.operator("ptcache.free_bake", text="Free Bake")
else:
col.operator("ptcache.bake", text="Bake").bake = True

@ -20,8 +20,7 @@
import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
point_cache_ui,
from bl_ui.properties_physics_common import (point_cache_ui,
effector_weights_ui,
)

@ -20,8 +20,7 @@
import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
basic_force_field_settings_ui,
from bl_ui.properties_physics_common import (basic_force_field_settings_ui,
basic_force_field_falloff_ui,
)

@ -20,10 +20,8 @@
import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
from bl_ui.properties_physics_common import (point_cache_ui,
effector_weights_ui)
class PhysicButtonsPanel():

@ -20,10 +20,8 @@
import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
from bl_ui.properties_physics_common import (point_cache_ui,
effector_weights_ui)
def softbody_panel_enabled(md):

@ -225,7 +225,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
# TODO: Change the following to iterate over existing presets
custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
if custom_framerate == True:
if custom_framerate is True:
fps_label_text = "Custom (" + str(fps_rate) + " fps)"
else:
fps_label_text = str(fps_rate) + " fps"

@ -111,8 +111,14 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
engine = context.scene.render.engine
if not (hasattr(context, "texture_slot") or hasattr(context, "texture_node")):
return False
return ((context.material or context.world or context.lamp or context.brush or context.texture or context.particle_system or isinstance(context.space_data.pin_id, ParticleSettings))
and (engine in cls.COMPAT_ENGINES))
return ((context.material or
context.world or
context.lamp or
context.brush or
context.texture or
context.particle_system or
isinstance(context.space_data.pin_id, ParticleSettings)) and
(engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout

@ -218,8 +218,8 @@ class InputKeyMapPanel:
layout.context_pointer_set("keymap", km)
filtered_items = [kmi for kmi in km.keymap_items
if filter_text in kmi.idname.lower() or
filter_text in kmi.name.lower()]
if (filter_text in kmi.idname.lower() or
filter_text in kmi.name.lower())]
if filtered_items:
col = layout.column()

@ -580,7 +580,7 @@ class VIEW3D_MT_select_edit_mesh(Menu):
layout.separator()
layout.operator("mesh.select_by_number_vertices", text="By Number of Verts")
if context.scene.tool_settings.mesh_select_mode[2] == False:
if context.scene.tool_settings.mesh_select_mode[2] is False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
layout.operator("mesh.select_loose_verts", text="Loose Verts/Edges")
layout.operator_menu_enum("mesh.select_similar", "type", text="Similar")

@ -707,8 +707,8 @@ class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.image_paint_object))
return (settings and settings.brush and
(context.sculpt_object or context.image_paint_object))
def draw(self, context):
layout = self.layout
@ -747,7 +747,9 @@ class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
return (settings and
settings.brush and
(context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.image_paint_object))

@ -360,10 +360,10 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
# add rotation properties if they will
if bone.lock_rotations_4d:
# can check individually
if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False):
if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w is False):
ksi.addProp(ks, bone, prop)
else:
if bone.lock_rotation_w == False:
if bone.lock_rotation_w is False:
ksi.addProp(ks, bone, prop, 0) # w = 0
for i in range(3):