OSX - cmake: blenderplayer part 2: Jens Verwiever co-patch

Using OSX Bundle (in oppose to Blender dummy .app) as start point for binary.
That way we don't need to move the blenderplayer after the bundle is finished and we can rebuild it without doing `make install`
I will test more tomorrow, but it should be working now
This commit is contained in:
Dalai Felinto 2011-09-26 07:54:30 +00:00
parent 8f302f7ffd
commit aeafb960b1
2 changed files with 8 additions and 8 deletions

@ -63,6 +63,8 @@ if(WIN32 AND NOT UNIX)
endif() endif()
add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../icons/winblender.rc) add_executable(blenderplayer ${EXETYPE} ${CMAKE_CURRENT_BINARY_DIR}/dna.c ../icons/winblender.rc)
elseif(APPLE)
add_executable(blenderplayer MACOSX_BUNDLE ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
else() else()
add_executable(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c) add_executable(blenderplayer ${CMAKE_CURRENT_BINARY_DIR}/dna.c)
endif() endif()

@ -711,6 +711,7 @@ elseif(APPLE)
endif() endif()
# install blenderplayer bundle - copy of blender.app above. re-using macros et al # install blenderplayer bundle - copy of blender.app above. re-using macros et al
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
if(WITH_GAMEENGINE AND WITH_PLAYER) if(WITH_GAMEENGINE AND WITH_PLAYER)
set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app) set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist) set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
@ -719,6 +720,11 @@ elseif(APPLE)
# setup Info.plist # setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE) execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${SOURCEINFO}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
# important to make a clean install each time else old scripts get loaded. # important to make a clean install each time else old scripts get loaded.
install( install(
CODE CODE
@ -756,14 +762,6 @@ elseif(APPLE)
\${TARGETDIR_VER} \${TARGETDIR_VER}
) )
endif() endif()
# This is a hack. Blender is linked to the right place (inside the .app)
# blenderplayer not ... that also means blenderplayer is in the right place
# only when we do make install. XXX to be fixed.
install(
CODE
"file(RENAME ${TARGETDIR}/blenderplayer ${TARGETDIR}/blenderplayer.app/Contents/MacOS/blenderplayer)"
)
endif() endif()
endif() endif()