forked from bartvdbraak/blender
doxygen: gameengine/SceneGraph tagged.
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@ -28,6 +28,11 @@
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* Bounding Box
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* Bounding Box
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*/
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*/
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/** \file gameengine/SceneGraph/SG_BBox.cpp
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* \ingroup bgesg
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*/
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#include <math.h>
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#include <math.h>
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#include "SG_BBox.h"
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#include "SG_BBox.h"
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/SceneGraph/SG_Controller.cpp
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* \ingroup bgesg
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*/
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#include "SG_Controller.h"
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#include "SG_Controller.h"
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void
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void
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/SceneGraph/SG_IObject.cpp
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* \ingroup bgesg
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*/
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#include "SG_IObject.h"
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#include "SG_IObject.h"
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#include "SG_Controller.h"
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#include "SG_Controller.h"
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/SceneGraph/SG_Node.cpp
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* \ingroup bgesg
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*/
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#include "SG_Node.h"
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#include "SG_Node.h"
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#include "SG_ParentRelation.h"
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#include "SG_ParentRelation.h"
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#include <algorithm>
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#include <algorithm>
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@ -32,7 +32,7 @@
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* \ingroup bgesg
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* \ingroup bgesg
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* @page SG_ParentRelationPage SG_ParentRelation
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* @page SG_ParentRelationPage SG_ParentRelation
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* @section
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* @section SG_ParentRelationSection SG_ParentRelation
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*
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*
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* This is an abstract interface class to the Scene Graph library.
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* This is an abstract interface class to the Scene Graph library.
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* It allows you to specify how child nodes react to parent nodes.
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* It allows you to specify how child nodes react to parent nodes.
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@ -27,6 +27,11 @@
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file gameengine/SceneGraph/SG_Spatial.cpp
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* \ingroup bgesg
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*/
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#include "SG_Node.h"
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#include "SG_Node.h"
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#include "SG_Spatial.h"
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#include "SG_Spatial.h"
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#include "SG_Controller.h"
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#include "SG_Controller.h"
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* Bounding Box
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* Bounding Box
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*/
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*/
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/** \file gameengine/SceneGraph/SG_Tree.cpp
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* \ingroup bgesg
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*/
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#include <math.h>
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#include <math.h>
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#include "SG_BBox.h"
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#include "SG_BBox.h"
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