Code cleanup: style

This commit is contained in:
Campbell Barton 2014-02-22 11:14:15 +11:00
parent 1a79abdad2
commit b7fa08f88a
16 changed files with 21 additions and 14 deletions

@ -18,6 +18,7 @@
# <pep8 compliant>
class GreasePencilPanel():
# subclass must set
# bl_space_type = 'IMAGE_EDITOR'

@ -23,6 +23,7 @@ from bpy.types import Panel, Header, Menu, UIList
from bpy.app.translations import pgettext_iface as iface_
from bl_ui.properties_grease_pencil_common import GreasePencilPanel
class CLIP_UL_tracking_objects(UIList):
def draw_item(self, context, layout, data, item, icon,
active_data, active_propname, index):

@ -45,6 +45,7 @@ class BrushButtonsPanel:
toolsettings = context.tool_settings.image_paint
return sima.show_paint and toolsettings.brush
class UVToolsPanel:
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
@ -55,6 +56,7 @@ class UVToolsPanel:
sima = context.space_data
return sima.show_uvedit and not context.tool_settings.use_uv_sculpt
class IMAGE_MT_view(Menu):
bl_label = "View"
@ -494,6 +496,7 @@ class IMAGE_PT_mask(MASK_PT_mask, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
class IMAGE_PT_mask_layers(MASK_PT_layers, Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
@ -653,9 +656,10 @@ class IMAGE_PT_tools_transform_uvs(Panel, UVToolsPanel):
col.operator("transform.shear")
class IMAGE_PT_paint(Panel, ImagePaintPanel):
bl_label = "Paint"
@classmethod
def poll(cls, context):
sima = context.space_data
@ -986,6 +990,7 @@ class IMAGE_PT_tools_mask(MASK_PT_tools, Panel):
# --- end mask ---
class IMAGE_PT_view_histogram(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'

@ -1528,7 +1528,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
*/
if (deform_r) {
*deform_r = CDDM_from_mesh(me);
if (build_shapekey_layers)
add_shapekey_layers(dm, me, ob);

@ -2119,7 +2119,7 @@ static void nlastrip_evaluate_meta(PointerRNA *ptr, ListBase *channels, ListBase
*
* NOTE: keep this in sync with animsys_evaluate_nla()
*/
/* join this strip's modifiers to the parent's modifiers (own modifiers first) */
nlaeval_fmodifiers_join_stacks(&tmp_modifiers, &strip->modifiers, modifiers);

@ -3106,7 +3106,7 @@ short DAG_get_eval_flags_for_object(struct Scene *scene, void *object)
return 0;
}
node = dag_find_node(scene->theDag, object);;
node = dag_find_node(scene->theDag, object);
if (node) {
return node->eval_flags;

@ -1368,7 +1368,6 @@ int node_render_changed_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_FINISHED;
}
}
return OPERATOR_CANCELLED;
}

@ -825,7 +825,7 @@ static void GPU_buffer_copy_edge(DerivedMesh *dm, float *varray_, int *UNUSED(in
MEdge *medge;
unsigned int *varray = (unsigned int *)varray_;
int i, totedge;
medge = dm->getEdgeArray(dm);
totedge = dm->getNumEdges(dm);

@ -915,7 +915,7 @@ bool RNA_path_resolve(PointerRNA *ptr, const char *path,
bool RNA_path_resolve_full(PointerRNA *ptr, const char *path,
PointerRNA *r_ptr, PropertyRNA **r_prop, int *index);
/* path_resolve_property() variants ensure that pointer + property both exist */
bool RNA_path_resolve_property(PointerRNA *ptr, const char *path,
PointerRNA *r_ptr, PropertyRNA **r_prop);

@ -744,7 +744,7 @@ static void rna_def_material_mtex(BlenderRNA *brna)
RNA_def_property_ui_range(prop, 0, 1, 10, 3);
RNA_def_property_ui_text(prop, "Scattering Factor", "Amount texture affects scattering");
RNA_def_property_update(prop, 0, "rna_Material_update");
prop = RNA_def_property(srna, "reflection_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "reflfac");
RNA_def_property_ui_range(prop, 0, 1, 10, 3);

@ -457,7 +457,7 @@ static void setMPolyMaterial(ExportMeshData *export_data,
* otherwise fallback to first material (material with index=0).
*/
if (!BLI_ghash_haskey(material_hash, orig_mat)) {
int a, mat_nr;;
int a, mat_nr;
mat_nr = 0;
for (a = 0; a < export_data->ob_left->totcol; a++) {

@ -80,7 +80,7 @@ static DerivedMesh *WireframeModifier_do( WireframeModifierData *wmd, Object *ob
DerivedMesh *result;
BMesh *bm;
const int defgrp_index = defgroup_name_index(ob, wmd->defgrp_name);;
const int defgrp_index = defgroup_name_index(ob, wmd->defgrp_name);
bm = DM_to_bmesh(dm, true);

@ -397,7 +397,7 @@ void node_cmp_rlayers_force_hidden_passes(bNode *node)
set_output_visible(node, passflag, RRES_OUT_IMAGE, SCE_PASS_COMBINED);
set_output_visible(node, passflag, RRES_OUT_ALPHA, SCE_PASS_COMBINED);
set_output_visible(node, passflag, RRES_OUT_Z, SCE_PASS_Z);
set_output_visible(node, passflag, RRES_OUT_NORMAL, SCE_PASS_NORMAL);
set_output_visible(node, passflag, RRES_OUT_VEC, SCE_PASS_VECTOR);

@ -420,7 +420,7 @@ static PyObject *Buffer_slice(Buffer *self, int begin, int end)
if (begin < 0) begin = 0;
if (end > self->dimensions[0]) end = self->dimensions[0];
if (begin > end) begin = end;
list = PyList_New(end - begin);
for (count = begin; count < end; count++) {

@ -610,7 +610,8 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
}
else if (re->result) {
if (re->result->rectx == re->rectx && re->result->recty == re->recty &&
prev_actlay == re->r.actlay) {
prev_actlay == re->r.actlay)
{
/* keep render result, this avoids flickering black tiles
* when the preview changes */
}

@ -82,7 +82,7 @@
* - it puts timer to sleep (or removes?)
*
*/
struct wmJob {
struct wmJob *next, *prev;