forked from bartvdbraak/blender
Cycles: Fix equiangular textures after recent commit
Just wrong constant used, names are indeed too close to each other.
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@ -76,12 +76,12 @@ ccl_device float3 equirectangular_range_to_direction(float u, float v, float4 ra
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ccl_device float2 direction_to_equirectangular(float3 dir)
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ccl_device float2 direction_to_equirectangular(float3 dir)
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{
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{
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return direction_to_equirectangular_range(dir, make_float4(-M_2_PI_F, M_PI_F, -M_PI_F, M_PI_F));
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return direction_to_equirectangular_range(dir, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F));
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}
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}
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ccl_device float3 equirectangular_to_direction(float u, float v)
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ccl_device float3 equirectangular_to_direction(float u, float v)
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{
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{
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return equirectangular_range_to_direction(u, v, make_float4(-M_2_PI_F, M_PI_F, -M_PI_F, M_PI_F));
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return equirectangular_range_to_direction(u, v, make_float4(-M_2PI_F, M_PI_F, -M_PI_F, M_PI_F));
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}
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}
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/* Fisheye <-> Cartesian direction */
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/* Fisheye <-> Cartesian direction */
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