forked from bartvdbraak/blender
Enable shader model 3.0 shaders for mingw compilers
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@ -172,7 +172,7 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
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#CUDA
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#CUDA
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WITH_BF_CYCLES_CUDA_BINARIES = False
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WITH_BF_CYCLES_CUDA_BINARIES = False
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#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
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#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21'] # don't build sm_13 until the compile can fit in 32bit process again :)
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
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##
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##
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CC = 'gcc'
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CC = 'gcc'
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@ -151,7 +151,7 @@ BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib'
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WITH_BF_CYCLES = True
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WITH_BF_CYCLES = True
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WITH_BF_CYCLES_CUDA_BINARIES = False
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WITH_BF_CYCLES_CUDA_BINARIES = False
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BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
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BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21']
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BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
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WITH_BF_OIIO = True
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WITH_BF_OIIO = True
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BF_OIIO = LIBDIR + '/openimageio'
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BF_OIIO = LIBDIR + '/openimageio'
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