Enable shader model 3.0 shaders for mingw compilers

This commit is contained in:
Antony Riakiotakis 2012-09-01 14:53:01 +00:00
parent ff9b071fbd
commit bcb552ef94
2 changed files with 2 additions and 2 deletions

@ -172,7 +172,7 @@ BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse']
#CUDA #CUDA
WITH_BF_CYCLES_CUDA_BINARIES = False WITH_BF_CYCLES_CUDA_BINARIES = False
#BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler #BF_CYCLES_CUDA_NVCC = "" # Path to the nvidia compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_20', 'sm_21'] # don't build sm_13 until the compile can fit in 32bit process again :) BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
## ##
CC = 'gcc' CC = 'gcc'

@ -151,7 +151,7 @@ BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib'
WITH_BF_CYCLES = True WITH_BF_CYCLES = True
WITH_BF_CYCLES_CUDA_BINARIES = False WITH_BF_CYCLES_CUDA_BINARIES = False
BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler BF_CYCLES_CUDA_NVCC = "" # Path to the NVIDIA CUDA compiler
BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21'] BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_13', 'sm_20', 'sm_21', 'sm_30']
WITH_BF_OIIO = True WITH_BF_OIIO = True
BF_OIIO = LIBDIR + '/openimageio' BF_OIIO = LIBDIR + '/openimageio'