forked from bartvdbraak/blender
MSVC6
Defensive way not to interfere with other (crystal) build systems so .. i can maintain building bullet for blender on MSVC6 without spitting in the "whateverbulletteamthinkstobenice" soup
This commit is contained in:
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8918232465
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224
extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp
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224
extern/bullet/BulletDynamics/BLI_BulletDynamics.dsp
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# Microsoft Developer Studio Project File - Name="BulletDynamics" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=BulletDynamics - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "BulletDynamics.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "BulletDynamics.mak" CFG="BulletDynamics - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "BulletDynamics - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "BulletDynamics - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "BulletDynamics - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "BulletDynamics___Win32_Release"
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# PROP BASE Intermediate_Dir "BulletDynamics___Win32_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "BulletDynamics___Win32_Release"
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# PROP Intermediate_Dir "BulletDynamics___Win32_Release"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "BulletDynamics - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "BulletDynamics___Win32_Debug"
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# PROP BASE Intermediate_Dir "BulletDynamics___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "BulletDynamics___Win32_Debug"
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# PROP Intermediate_Dir "BulletDynamics___Win32_Debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "../Bullet" /I "../BulletDynamics" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
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# ADD RSC /l 0x809 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "BulletDynamics - Win32 Release"
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# Name "BulletDynamics - Win32 Debug"
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# Begin Group "ConstraintSolver"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\ConstraintSolver\ConstraintSolver.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\ContactConstraint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\ContactConstraint.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\ContactSolverInfo.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\HingeConstraint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\HingeConstraint.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\JacobianEntry.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\OdeConstraintSolver.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\OdeConstraintSolver.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\Point2PointConstraint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\Point2PointConstraint.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\SimpleConstraintSolver.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\SimpleConstraintSolver.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\Solve2LinearConstraint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\Solve2LinearConstraint.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\SorLcp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\SorLcp.h
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\TypedConstraint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ConstraintSolver\TypedConstraint.h
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# End Source File
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# End Group
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# Begin Group "Dynamics"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Dynamics\BU_Joint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Dynamics\BU_Joint.h
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# End Source File
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# Begin Source File
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SOURCE=.\Dynamics\ContactJoint.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Dynamics\ContactJoint.h
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# End Source File
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# Begin Source File
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SOURCE=.\Dynamics\MassProps.h
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# End Source File
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# Begin Source File
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SOURCE=.\Dynamics\RigidBody.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Dynamics\RigidBody.h
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# End Source File
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# End Group
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# Begin Group "Vehicle"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Vehicle\RaycastVehicle.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Vehicle\RaycastVehicle.h
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# End Source File
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# Begin Source File
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SOURCE=.\Vehicle\VehicleRaycaster.h
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# End Source File
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# Begin Source File
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SOURCE=.\Vehicle\WheelInfo.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Vehicle\WheelInfo.h
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# End Source File
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# End Group
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# End Target
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# End Project
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