forked from bartvdbraak/blender
2.5 Buttons:
* Split the buttons_data.py into separate files, this makes it easier to maintain them. Notes: Added an extra modifier file, because modifiers are for different object types. * Added basic lamp buttons and Sun/Sky settings. As the camera buttons they only work for the default light object for now. * Some minor code cleanup
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@ -6,63 +6,13 @@ class DataButtonsPanel(bpy.types.Panel):
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__region_type__ = "WINDOW"
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__context__ = "data"
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class DATA_PT_modifiers(DataButtonsPanel):
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__idname__ = "DATA_PT_modifiers"
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__label__ = "Modifiers"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type in ("MESH", "CURVE", "SURFACE", "TEXT", "LATTICE"))
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def draw(self, context):
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ob = context.active_object
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layout = self.layout
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if not ob:
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return
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layout.row()
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layout.item_menu_enumO("OBJECT_OT_modifier_add", "type")
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for md in ob.modifiers:
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sub = layout.box()
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sub.row()
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sub.itemR(md, "expanded", text="")
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sub.itemR(md, "name", text="")
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sub.itemR(md, "render", text="")
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sub.itemR(md, "realtime", text="")
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sub.itemR(md, "editmode", text="")
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sub.itemR(md, "on_cage", text="")
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if md.expanded:
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sub.row()
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sub.itemS()
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if md.type == "ARMATURE":
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self.armature(sub, md)
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def armature(self, layout, md):
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layout.column()
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layout.itemR(md, "object")
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layout.row()
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layout.itemR(md, "vertex_group")
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layout.itemR(md, "invert")
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layout.column_flow()
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layout.itemR(md, "use_vertex_groups")
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layout.itemR(md, "use_bone_envelopes")
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layout.itemR(md, "quaternion")
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layout.itemR(md, "b_bone_rest")
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layout.itemR(md, "multi_modifier")
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return (ob and ob.type == 'CAMERA')
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class DATA_PT_cameralens(DataButtonsPanel):
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__idname__ = "DATA_PT_camera"
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__label__ = "Lens"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type == "CAMERA")
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def draw(self, context):
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cam = context.main.cameras[0]
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@ -75,13 +25,13 @@ class DATA_PT_cameralens(DataButtonsPanel):
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layout.itemR(cam, "type", expand=True)
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layout.row()
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if cam.type == 'PERSP':
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if (cam.type == 'PERSP'):
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layout.itemR(cam, "lens_unit")
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if cam.lens_unit == 'MILLIMETERS':
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if (cam.lens_unit == 'MILLIMETERS'):
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layout.itemR(cam, "lens", text="Angle")
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if cam.lens_unit == 'DEGREES':
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if (cam.lens_unit == 'DEGREES'):
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layout.itemR(cam, "angle")
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if cam.type == 'ORTHO':
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if (cam.type == 'ORTHO'):
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layout.itemR(cam, "ortho_scale")
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layout.column_flow()
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@ -100,10 +50,6 @@ class DATA_PT_cameradisplay(DataButtonsPanel):
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__idname__ = "DATA_PT_cameradisplay"
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__label__ = "Display"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type == "CAMERA")
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def draw(self, context):
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cam = context.main.cameras[0]
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layout = self.layout
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@ -129,7 +75,7 @@ class DATA_PT_cameradisplay(DataButtonsPanel):
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sub.row()
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sub.itemR(cam, "draw_size", text="Size")
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bpy.types.register(DATA_PT_modifiers)
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bpy.types.register(DATA_PT_cameralens)
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bpy.types.register(DATA_PT_cameradisplay)
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113
release/ui/buttons_data_lamp.py
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113
release/ui/buttons_data_lamp.py
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@ -0,0 +1,113 @@
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import bpy
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class DataButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "data"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type == "LAMP")
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class DATA_PT_lamp(DataButtonsPanel):
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__idname__ = "DATA_PT_lamp"
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__label__ = "Lamp"
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def draw(self, context):
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lamp = context.main.lamps[0]
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layout = self.layout
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if not lamp:
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return
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layout.row()
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layout.itemR(lamp, "type", expand=True)
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layout.split(number=2)
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sub = layout.sub(0)
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sub.column()
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sub.itemL(text="LAMP DATABLOCKS")
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sub.itemR(lamp, "energy")
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sub.itemR(lamp, "distance")
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sub.itemR(lamp, "color")
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sub = layout.sub(1)
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sub.column()
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sub.itemL(text="Illumination:")
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sub.itemR(lamp, "layer")
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sub.itemR(lamp, "negative")
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sub.itemR(lamp, "specular")
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sub.itemR(lamp, "diffuse")
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if (lamp.type in ('LOCAL', 'SPOT')):
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sub.column()
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sub.itemR(lamp, "falloff_type")
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sub.itemR(lamp, "sphere")
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if (lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED'):
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sub.itemR(lamp, "linear_attenuation")
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sub.itemR(lamp, "quadratic_attenuation")
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if (lamp.type == 'AREA'):
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sub.column()
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sub.itemR(lamp, "gamma")
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sub.itemR(lamp, "shape")
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if (lamp.shape == 'SQUARE'):
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sub.itemR(lamp, "size")
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if (lamp.shape == 'RECTANGLE'):
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sub.itemR(lamp, "size", text="Size X")
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sub.itemR(lamp, "size_y")
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class DATA_PT_sunsky(DataButtonsPanel):
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__idname__ = "DATA_PT_sunsky"
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__label__ = "Sun/Sky"
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def poll(self, context):
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ob = context.active_object
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lamp = context.main.lamps[0]
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return (ob.type == 'LAMP' and lamp.type == 'SUN')
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def draw(self, context):
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lamp = context.main.lamps[0].sky
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layout = self.layout
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if not lamp:
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return
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layout.row()
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layout.itemR(lamp, "sky")
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layout.itemR(lamp, "atmosphere")
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if (lamp.sky or lamp.atmosphere):
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layout.row()
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layout.itemR(lamp, "atmosphere_turbidity", text="Turbidity")
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layout.split(number=2)
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if (lamp.sky):
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sub = layout.sub(0)
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sub.column()
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sub.itemR(lamp, "horizon_brightness", text="Hor Bright")
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sub.itemR(lamp, "spread", text="Hor Spread")
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sub.itemR(lamp, "sun_brightness", text="Sun Bright")
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sub.itemR(lamp, "sun_size")
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sub.itemR(lamp, "backscattered_light", text="Back Light")
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sub.column()
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sub.itemR(lamp, "sky_blend_type", text="Blend Type")
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sub.itemR(lamp, "sky_blend")
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sub.itemR(lamp, "sky_color_space", text="Color Space")
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sub.itemR(lamp, "sky_exposure")
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if (lamp.atmosphere):
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sub = layout.sub(1)
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sub.column()
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sub.itemR(lamp, "sun_intensity", text="Sun Intens")
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sub.itemR(lamp, "atmosphere_inscattering", text="Inscattering")
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sub.itemR(lamp, "atmosphere_extinction", text="Extinction")
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sub.itemR(lamp, "atmosphere_distance_factor", text="Distance")
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bpy.types.register(DATA_PT_lamp)
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bpy.types.register(DATA_PT_sunsky)
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61
release/ui/buttons_data_modifier.py
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61
release/ui/buttons_data_modifier.py
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@ -0,0 +1,61 @@
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import bpy
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class DataButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "data"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type in ('MESH', 'CURVE', 'SURFACE', 'TEXT', 'LATTICE'))
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class DATA_PT_modifiers(DataButtonsPanel):
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__idname__ = "DATA_PT_modifiers"
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__label__ = "Modifiers"
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def draw(self, context):
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ob = context.active_object
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layout = self.layout
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if not ob:
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return
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layout.row()
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layout.item_menu_enumO("OBJECT_OT_modifier_add", "type")
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for md in ob.modifiers:
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sub = layout.box()
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sub.row()
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sub.itemR(md, "expanded", text="")
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sub.itemR(md, "name", text="")
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sub.itemR(md, "render", text="")
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sub.itemR(md, "realtime", text="")
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sub.itemR(md, "editmode", text="")
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sub.itemR(md, "on_cage", text="")
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if (md.expanded):
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sub.row()
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sub.itemS()
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if (md.type == 'ARMATURE'):
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self.armature(sub, md)
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def armature(self, layout, md):
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layout.column()
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layout.itemR(md, "object")
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layout.row()
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layout.itemR(md, "vertex_group")
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layout.itemR(md, "invert")
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layout.column_flow()
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layout.itemR(md, "use_vertex_groups")
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layout.itemR(md, "use_bone_envelopes")
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layout.itemR(md, "quaternion")
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layout.itemR(md, "b_bone_rest")
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layout.itemR(md, "multi_modifier")
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bpy.types.register(DATA_PT_modifiers)
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