forked from bartvdbraak/blender
bf2daa56c1
* Split the buttons_data.py into separate files, this makes it easier to maintain them. Notes: Added an extra modifier file, because modifiers are for different object types. * Added basic lamp buttons and Sun/Sky settings. As the camera buttons they only work for the default light object for now. * Some minor code cleanup
114 lines
2.8 KiB
Python
114 lines
2.8 KiB
Python
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import bpy
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class DataButtonsPanel(bpy.types.Panel):
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__space_type__ = "BUTTONS_WINDOW"
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__region_type__ = "WINDOW"
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__context__ = "data"
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def poll(self, context):
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ob = context.active_object
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return (ob and ob.type == "LAMP")
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class DATA_PT_lamp(DataButtonsPanel):
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__idname__ = "DATA_PT_lamp"
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__label__ = "Lamp"
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def draw(self, context):
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lamp = context.main.lamps[0]
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layout = self.layout
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if not lamp:
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return
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layout.row()
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layout.itemR(lamp, "type", expand=True)
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layout.split(number=2)
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sub = layout.sub(0)
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sub.column()
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sub.itemL(text="LAMP DATABLOCKS")
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sub.itemR(lamp, "energy")
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sub.itemR(lamp, "distance")
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sub.itemR(lamp, "color")
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sub = layout.sub(1)
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sub.column()
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sub.itemL(text="Illumination:")
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sub.itemR(lamp, "layer")
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sub.itemR(lamp, "negative")
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sub.itemR(lamp, "specular")
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sub.itemR(lamp, "diffuse")
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if (lamp.type in ('LOCAL', 'SPOT')):
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sub.column()
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sub.itemR(lamp, "falloff_type")
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sub.itemR(lamp, "sphere")
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if (lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED'):
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sub.itemR(lamp, "linear_attenuation")
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sub.itemR(lamp, "quadratic_attenuation")
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if (lamp.type == 'AREA'):
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sub.column()
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sub.itemR(lamp, "gamma")
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sub.itemR(lamp, "shape")
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if (lamp.shape == 'SQUARE'):
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sub.itemR(lamp, "size")
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if (lamp.shape == 'RECTANGLE'):
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sub.itemR(lamp, "size", text="Size X")
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sub.itemR(lamp, "size_y")
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class DATA_PT_sunsky(DataButtonsPanel):
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__idname__ = "DATA_PT_sunsky"
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__label__ = "Sun/Sky"
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def poll(self, context):
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ob = context.active_object
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lamp = context.main.lamps[0]
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return (ob.type == 'LAMP' and lamp.type == 'SUN')
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def draw(self, context):
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lamp = context.main.lamps[0].sky
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layout = self.layout
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if not lamp:
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return
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layout.row()
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layout.itemR(lamp, "sky")
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layout.itemR(lamp, "atmosphere")
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if (lamp.sky or lamp.atmosphere):
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layout.row()
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layout.itemR(lamp, "atmosphere_turbidity", text="Turbidity")
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layout.split(number=2)
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if (lamp.sky):
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sub = layout.sub(0)
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sub.column()
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sub.itemR(lamp, "horizon_brightness", text="Hor Bright")
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sub.itemR(lamp, "spread", text="Hor Spread")
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sub.itemR(lamp, "sun_brightness", text="Sun Bright")
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sub.itemR(lamp, "sun_size")
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sub.itemR(lamp, "backscattered_light", text="Back Light")
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sub.column()
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sub.itemR(lamp, "sky_blend_type", text="Blend Type")
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sub.itemR(lamp, "sky_blend")
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sub.itemR(lamp, "sky_color_space", text="Color Space")
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sub.itemR(lamp, "sky_exposure")
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if (lamp.atmosphere):
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sub = layout.sub(1)
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sub.column()
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sub.itemR(lamp, "sun_intensity", text="Sun Intens")
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sub.itemR(lamp, "atmosphere_inscattering", text="Inscattering")
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sub.itemR(lamp, "atmosphere_extinction", text="Extinction")
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sub.itemR(lamp, "atmosphere_distance_factor", text="Distance")
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bpy.types.register(DATA_PT_lamp)
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bpy.types.register(DATA_PT_sunsky)
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