After long debate on IRC we came up with the ultimate name for the

former "RKL" button and later renamed to "Precision": "Error Limit" :)

(Softbody yes)
This commit is contained in:
Ton Roosendaal 2005-05-30 00:17:08 +00:00
parent b775055107
commit c073febf08

@ -1624,10 +1624,10 @@ static void object_softbodies(Object *ob)
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General media friction for point movements");
uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,100,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_DIFF, "Prec:", 110,150,100,20, &sb->rklimit , 0.01, 1.0, 10, 0, "Precision, the Runge-Kutta ODE solver error limit");
uiDefButF(block, NUM, B_DIFF, "Speed:", 210,150,100,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First", 10,130,300,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation");
uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 1.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision");
uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "Apply Deform First", 160,130,150,20, &ob->softflag, 0, 0, 0, 0, "Softbody is calculated AFTER Deformation");
uiBlockEndAlign(block);
/* GOAL STUFF */