forked from bartvdbraak/blender
gameengine: KX_Scene comment cleanup
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@ -867,8 +867,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
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m_map_gameobject_to_replica.clear();
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m_groupGameObjects.clear();
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// todo: place a timebomb in the object, for temporarily objects :)
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// lifespan of zero means 'this object lives forever'
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KX_GameObject* originalobj = (KX_GameObject*) originalobject;
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KX_GameObject* parentobj = (KX_GameObject*) parentobject;
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@ -877,9 +875,10 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
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// lets create a replica
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KX_GameObject* replica = (KX_GameObject*) AddNodeReplicaObject(NULL,originalobj);
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// add a timebomb to this object
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// lifespan of zero means 'this object lives forever'
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if (lifespan > 0)
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{
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// add a timebomb to this object
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// for now, convert between so called frames and realtime
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m_tempObjectList->Add(replica->AddRef());
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// this convert the life from frames to sort-of seconds, hard coded 0.02 that assumes we have 50 frames per second
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@ -915,7 +914,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
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// get the rootnode's scale
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MT_Vector3 newscale = parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
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// set the replica's relative scale with the rootnode's scale
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replica->NodeSetRelativeScale(newscale);
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