forked from bartvdbraak/blender
cleanup: use 'coords' abbreviation for functions.
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fd9b25df75
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c41431f1e9
@ -62,7 +62,7 @@ int BKE_brush_clone_image_delete(struct Brush *brush);
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/* jitter */
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void BKE_brush_jitter_pos(const struct Scene *scene, struct Brush *brush,
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const float pos[2], float jitterpos[2]);
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void BKE_brush_randomize_texture_coordinates(struct UnifiedPaintSettings *ups, bool mask);
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void BKE_brush_randomize_texture_coords(struct UnifiedPaintSettings *ups, bool mask);
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/* brush curve */
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void BKE_brush_curve_preset(struct Brush *b, int preset);
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@ -364,7 +364,7 @@ void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, in
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void psys_check_boid_data(struct ParticleSystem *psys);
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void psys_get_birth_coordinates(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
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void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
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void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
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@ -949,7 +949,7 @@ void BKE_brush_jitter_pos(const Scene *scene, Brush *brush, const float pos[2],
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jitterpos[1] = pos[1] + 2 * rand_pos[1] * diameter * spread;
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}
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void BKE_brush_randomize_texture_coordinates(UnifiedPaintSettings *ups, bool mask)
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void BKE_brush_randomize_texture_coords(UnifiedPaintSettings *ups, bool mask)
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{
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/* we multiply with brush radius as an optimization for the brush
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* texture sampling functions */
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@ -1670,7 +1670,7 @@ static void get_angular_velocity_vector(short avemode, ParticleKey *state, float
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}
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}
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void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
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void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
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{
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Object *ob = sim->ob;
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ParticleSystem *psys = sim->psys;
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@ -2002,7 +2002,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
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psys->flag |= PSYS_OB_ANIM_RESTORE;
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}
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psys_get_birth_coordinates(sim, pa, &pa->state, dtime, cfra);
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psys_get_birth_coords(sim, pa, &pa->state, dtime, cfra);
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/* Initialize particle settings which depends on texture.
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*
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@ -263,7 +263,7 @@ static bool paint_brush_update(bContext *C,
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}
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if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)
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BKE_brush_randomize_texture_coordinates(ups, false);
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BKE_brush_randomize_texture_coords(ups, false);
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else {
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copy_v2_v2(ups->tex_mouse, mouse);
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}
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@ -271,7 +271,7 @@ static bool paint_brush_update(bContext *C,
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/* take care of mask texture, if any */
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if (brush->mask_mtex.tex) {
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if (brush->mask_mtex.brush_map_mode == MTEX_MAP_MODE_RANDOM)
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BKE_brush_randomize_texture_coordinates(ups, true);
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BKE_brush_randomize_texture_coords(ups, true);
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else {
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copy_v2_v2(ups->mask_tex_mouse, mouse);
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}
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@ -891,7 +891,7 @@ static DerivedMesh *explodeMesh(ExplodeModifierData *emd,
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/* get particle */
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pa = pars + ed_v2;
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psys_get_birth_coordinates(&sim, pa, &birth, 0, 0);
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psys_get_birth_coords(&sim, pa, &birth, 0, 0);
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state.time = cfra;
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psys_get_particle_state(&sim, ed_v2, &state, 1);
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