forked from bartvdbraak/blender
tweak SCons to use Split() to parse BF_DEBUG_FLAGS and BF_PROFILE_FLAGS
properly when they have multiple options.
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parent
fe3506f6d4
commit
c538f3e19f
@ -350,11 +350,11 @@ class BlenderEnvironment(SConsEnvironment):
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if lenv['WITH_BF_GAMEENGINE']:
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lenv.Append(CPPDEFINES=['GAMEBLENDER=1'])
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if lenv['BF_DEBUG']:
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lenv.Append(CCFLAGS = lenv['BF_DEBUG_FLAGS'], CXXFLAGS = lenv['BF_DEBUG_FLAGS'])
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lenv.Append(CCFLAGS = Split(lenv['BF_DEBUG_FLAGS']), CXXFLAGS = Split(lenv['BF_DEBUG_FLAGS']))
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else:
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lenv.Append(CCFLAGS = lenv['REL_CFLAGS'], CXXFLAGS = lenv['REL_CCFLAGS'])
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if lenv['BF_PROFILE']:
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lenv.Append(CCFLAGS = lenv['BF_PROFILE_FLAGS'], CXXFLAGS = lenv['BF_PROFILE_FLAGS'])
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lenv.Append(CCFLAGS = Split(lenv['BF_PROFILE_FLAGS']), CXXFLAGS = Split(lenv['BF_PROFILE_FLAGS']))
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if compileflags:
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lenv.Append(CCFLAGS = compileflags)
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lenv.Append(CXXFLAGS = compileflags)
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