correction to last commit

This commit is contained in:
Campbell Barton 2013-12-26 08:37:28 +11:00
parent 7a3594dbd7
commit ca36091266

@ -941,7 +941,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
// Without checking names, we get some reuse we don't want that can cause // Without checking names, we get some reuse we don't want that can cause
// problems with material LoDs. // problems with material LoDs.
if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) { if (blenderobj && ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL)) {
const char *bge_name = meshobj->GetName().ReadPtr(); const char *bge_name = meshobj->GetName().ReadPtr();
const char *blender_name = ((ID *)blenderobj->data)->name + 2; const char *blender_name = ((ID *)blenderobj->data)->name + 2;
if (STREQ(bge_name, blender_name)) { if (STREQ(bge_name, blender_name)) {