forked from bartvdbraak/blender
Cycles: Cleanup, avoid shadowing
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d3e4eecaa5
@ -130,12 +130,13 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
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/* motion triangles */
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if(attr_mP) {
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size_t mesh_size = mesh->verts.size();
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size_t steps = mesh->motion_steps - 1;
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float3 *vert_steps = attr_mP->data_float3();
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const size_t mesh_size = mesh->verts.size();
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const size_t num_steps = mesh->motion_steps - 1;
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const float3 *vert_steps = attr_mP->data_float3();
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for(size_t i = 0; i < steps; i++)
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t.bounds_grow(vert_steps + i*mesh_size, bounds);
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for(size_t step = 0; step < num_steps; step++) {
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t.bounds_grow(vert_steps + step*mesh_size, bounds);
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}
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type = PRIMITIVE_MOTION_TRIANGLE;
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}
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