forked from bartvdbraak/blender
UI: Fix protential stray GPU state preventing correct drawing
Fix potential issue with nodetree introduced in rB47c6f41b8926.
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47c6f41b89
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d5b5b228e4
@ -1784,6 +1784,7 @@ void drawnodespace(const bContext *C, ARegion *region)
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UI_ThemeClearColor(TH_BACK);
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GPU_clear(GPU_COLOR_BIT);
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GPU_depth_test(false);
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/* XXX snode->cursor set in coordspace for placing new nodes, used for drawing noodles too */
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UI_view2d_region_to_view(®ion->v2d,
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@ -1783,6 +1783,7 @@ void sequencer_draw_preview(const bContext *C,
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GPUFrameBuffer *framebuffer_overlay = GPU_viewport_framebuffer_overlay_get(viewport);
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GPU_framebuffer_bind_no_srgb(framebuffer_overlay);
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GPU_batch_presets_reset();
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GPU_depth_test(false);
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if (sseq->render_size == SEQ_PROXY_RENDER_SIZE_NONE) {
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sequencer_preview_clear();
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