Fix small memory leak in cycles tile render, a few bytes for each tile.

Reported by "aquo" on IRC.
This commit is contained in:
Brecht Van Lommel 2013-02-06 21:32:34 +00:00
parent a85355fdb9
commit d686b1c20f

@ -381,7 +381,7 @@ bool Session::acquire_tile(Device *tile_device, RenderTile& rtile)
buffer_params.get_offset_stride(rtile.offset, rtile.stride);
RenderBuffers *tilebuffers = new RenderBuffers(tile_device);
RenderBuffers *tilebuffers;
/* allocate buffers */
if(params.progressive_refine) {