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@ -815,25 +815,25 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *bvh,
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* verts & edges shuffled around.
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*
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* - faces wind anticlockwise in this example.
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* - original edge is (v1, v2)
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* - oroginal face is (v1, v2, v3)
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* - original edge is ``(v1, v2)``
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* - oroginal face is ``(v1, v2, v3)``
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*
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* <pre>
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* + v3(v_opp)
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* /|\
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* / | \
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* / | \
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* e4/ | \e3
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* e4/ | \ e3
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* / |e5 \
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* / | \
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* / e1 | e2 \
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* +-------+-------+
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* v1 v4(v_new) v2
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* (first) (second)
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*
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* - f_new (first): v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)
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* - f_new (second): v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)
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* </pre>
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*
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* - f_new (first): ``v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)``
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* - f_new (second): ``v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)``
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*/
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/* Create two new faces */
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