Use xrange() rather than range() for loop iterations.

This commit is contained in:
Chris Want 2008-10-06 17:11:10 +00:00
parent d5f647a221
commit de6a9d0194

@ -206,7 +206,7 @@ class VRML2Export:
if scene != inlines[0]:
return
else:
for i in range(allinlines):
for i in xrange(allinlines):
nameinline=inlines[i].getName()
if (nameinline not in self.namesStandard) and (i > 0):
self.writeIndented("DEF %s Inline {\n" % \
@ -219,7 +219,7 @@ class VRML2Export:
def writeScript(self):
textEditor = Blender.Text.Get()
alltext = len(textEditor)
for i in range(alltext):
for i in xrange(alltext):
nametext = textEditor[i].getName()
nlines = textEditor[i].getNLines()
if (self.proto == 1):
@ -227,14 +227,14 @@ class VRML2Export:
nametext == "proto.txt") and (nlines != None):
nalllines = len(textEditor[i].asLines())
alllines = textEditor[i].asLines()
for j in range(nalllines):
for j in xrange(nalllines):
self.writeIndented(alllines[j] + "\n")
elif (self.proto == 0):
if (nametext == "route" or nametext == "route.js" or \
nametext == "route.txt") and (nlines != None):
nalllines = len(textEditor[i].asLines())
alllines = textEditor[i].asLines()
for j in range(nalllines):
for j in xrange(nalllines):
self.writeIndented(alllines[j] + "\n")
self.writeIndented("\n")
@ -567,7 +567,7 @@ class VRML2Export:
# Do meshes with materials, possibly with image textures
elif nummats > 0:
for matnum in range(len(maters)):
for matnum in xrange(len(maters)):
images = []
if me.faceUV:
images = self.getImages(me, matnum)
@ -736,7 +736,7 @@ class VRML2Export:
indexStr = ""
if (matnum == -1) or (face.mat == matnum):
if (face.image == image):
for i in range(len(face.verts)):
for i in xrange(len(face.verts)):
uv = face.uv[i]
indexStr += "%s " % (j)
coordStr += "%s %s, " % \
@ -783,13 +783,13 @@ class VRML2Export:
cols = [None] * len(me.verts)
for face in me.faces:
for vind in range(len(face.v)):
for vind in xrange(len(face.v)):
vertex = face.v[vind]
i = vertex.index
if cols[i] == None:
cols[i] = face.col[vind]
for i in range(len(me.verts)):
for i in xrange(len(me.verts)):
aColor = self.rgbToFS(cols[i])
self.writeUnindented("%s\n" % aColor)