forked from bartvdbraak/blender
Use xrange() rather than range() for loop iterations.
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d5f647a221
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de6a9d0194
@ -206,7 +206,7 @@ class VRML2Export:
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if scene != inlines[0]:
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return
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else:
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for i in range(allinlines):
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for i in xrange(allinlines):
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nameinline=inlines[i].getName()
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if (nameinline not in self.namesStandard) and (i > 0):
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self.writeIndented("DEF %s Inline {\n" % \
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@ -219,7 +219,7 @@ class VRML2Export:
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def writeScript(self):
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textEditor = Blender.Text.Get()
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alltext = len(textEditor)
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for i in range(alltext):
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for i in xrange(alltext):
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nametext = textEditor[i].getName()
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nlines = textEditor[i].getNLines()
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if (self.proto == 1):
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@ -227,14 +227,14 @@ class VRML2Export:
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nametext == "proto.txt") and (nlines != None):
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nalllines = len(textEditor[i].asLines())
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alllines = textEditor[i].asLines()
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for j in range(nalllines):
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for j in xrange(nalllines):
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self.writeIndented(alllines[j] + "\n")
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elif (self.proto == 0):
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if (nametext == "route" or nametext == "route.js" or \
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nametext == "route.txt") and (nlines != None):
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nalllines = len(textEditor[i].asLines())
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alllines = textEditor[i].asLines()
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for j in range(nalllines):
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for j in xrange(nalllines):
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self.writeIndented(alllines[j] + "\n")
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self.writeIndented("\n")
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@ -567,7 +567,7 @@ class VRML2Export:
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# Do meshes with materials, possibly with image textures
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elif nummats > 0:
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for matnum in range(len(maters)):
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for matnum in xrange(len(maters)):
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images = []
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if me.faceUV:
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images = self.getImages(me, matnum)
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@ -736,7 +736,7 @@ class VRML2Export:
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indexStr = ""
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if (matnum == -1) or (face.mat == matnum):
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if (face.image == image):
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for i in range(len(face.verts)):
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for i in xrange(len(face.verts)):
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uv = face.uv[i]
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indexStr += "%s " % (j)
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coordStr += "%s %s, " % \
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@ -783,13 +783,13 @@ class VRML2Export:
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cols = [None] * len(me.verts)
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for face in me.faces:
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for vind in range(len(face.v)):
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for vind in xrange(len(face.v)):
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vertex = face.v[vind]
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i = vertex.index
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if cols[i] == None:
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cols[i] = face.col[vind]
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for i in range(len(me.verts)):
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for i in xrange(len(me.verts)):
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aColor = self.rgbToFS(cols[i])
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self.writeUnindented("%s\n" % aColor)
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