localview was clearing the source-view3d when duplicating

noticeable when splitting the view that the wrong viewport kept local-view layers.
This commit is contained in:
Campbell Barton 2013-06-24 06:44:00 +00:00
parent d5aaf8141e
commit e02612c042

@ -380,11 +380,10 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl)
// XXX BIF_view3d_previewrender_free(v3do); // XXX BIF_view3d_previewrender_free(v3do);
if (v3do->localvd) { if (v3dn->localvd) {
v3do->localvd = NULL; v3dn->localvd = NULL;
v3do->properties_storage = NULL; v3dn->properties_storage = NULL;
v3do->lay = v3dn->localvd->lay; v3dn->lay = v3do->localvd->lay & 0xFFFFFF;
v3do->lay &= 0xFFFFFF;
} }
if (v3dn->drawtype == OB_RENDER) if (v3dn->drawtype == OB_RENDER)