updated to latest Bullet Physics

This commit is contained in:
Erwin Coumans 2006-11-29 05:25:37 +00:00
parent e720f86a83
commit e91d6895bd

@ -535,7 +535,7 @@ void CcdPhysicsEnvironment::setLinearAirDamping(float damping)
void CcdPhysicsEnvironment::setUseEpa(bool epa)
{
gUseEpa = epa;
//gUseEpa = epa;
}
void CcdPhysicsEnvironment::setSolverType(int solverType)
@ -1000,8 +1000,8 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
return 0;
ASSERT(rb0);
btAssert(0);
btVector3 pivotInA(pivotX,pivotY,pivotZ);
btVector3 pivotInB = rb1 ? rb1->getCenterOfMassTransform().inverse()(rb0->getCenterOfMassTransform()(pivotInA)) : pivotInA;
btVector3 axisInA(axisX,axisY,axisZ);