forked from bartvdbraak/blender
Cleanup: Update comments and make it more clear what volume interpolation is for.
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@ -116,7 +116,7 @@ enum_volume_sampling = (
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enum_volume_interpolation = (
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('LINEAR', "Linear", "Good smoothness and speed"),
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('CUBIC', 'Cubic', 'Smoothed high quality interpolation, but slower')
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('CUBIC', "Cubic", "Smoothed high quality interpolation, but slower")
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)
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@ -652,7 +652,7 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
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cls.volume_interpolation = EnumProperty(
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name="Volume Interpolation",
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description="Interpolation method to use for volumes",
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description="Interpolation method to use for smoke/fire volumes",
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items=enum_volume_interpolation,
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default='LINEAR',
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)
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@ -509,7 +509,7 @@ void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<b
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void ShaderGraph::clean()
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{
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/* remove proxy and unnecessary mix nodes */
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/* remove proxy and unnecessary nodes */
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remove_unneeded_nodes();
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/* we do two things here: find cycles and break them, and remove unused
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