forked from bartvdbraak/blender
Node UI:
* Make sure to check on snode_id, raised errors if no world datablock was active.
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@ -61,7 +61,8 @@ class NODE_HT_header(Header):
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if snode.shader_type == 'WORLD':
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if snode.shader_type == 'WORLD':
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layout.template_ID(scene, "world", new="world.new")
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layout.template_ID(scene, "world", new="world.new")
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layout.prop(snode_id, "use_nodes")
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'TEXTURE':
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elif snode.tree_type == 'TEXTURE':
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layout.prop(snode, "texture_type", text="", expand=True)
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layout.prop(snode, "texture_type", text="", expand=True)
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