Commit Graph

11812 Commits

Author SHA1 Message Date
Joshua Leung
5bab02b5cb Ctrl-PageUp/Down in 3D-view now behaves the same as for the Timeline for consistency. The old behaviour for this (jumping between ob-ipo keyframes (Draw/Show Keys)) was not used that often, and has now been remapped to Shift-PageUp/Down 2008-02-08 20:15:07 +00:00
Daniel Genrich
b22dc0b849 Cloth: Fixed another spring problem 2008-02-08 15:47:47 +00:00
Brecht Van Lommel
0e98d2c441 Render optimization: approximate AO preprocessing is now partially
multithreaded.
2008-02-08 15:39:29 +00:00
Kent Mein
a8d47b37e5 Just removed some unused vars cleaning up some little warnings.
Kent
2008-02-08 15:36:39 +00:00
Joshua Leung
eb50288cde Bugfix for Custom Bone Shapes - 'Wire' Option:
Bones drawn using this mode can now be selected, and are drawn correctly in envelope mode. This may draw a bit slower, as it is done in a separate mode.
2008-02-08 05:31:12 +00:00
Daniel Genrich
1efba5bdb1 Cloth: Hopefully fixed bug reported from bjornmose (2nd try) 2008-02-08 00:55:48 +00:00
Brecht Van Lommel
cd0262b635 Small render engine optimization: don't create objects in prev/next
frames if they are not part of a renderlayer that has a vector pass.
2008-02-07 16:29:08 +00:00
Ton Roosendaal
44bd390cc6 FSA: tweaked merging samples with filter to correctly map edges of the
images. Found method that doesn't require image to be rendered larger.

Note: assembling pre-rendered parts that are result of FSA renders might 
still give minor visible artefacts on edges; however, we should include 
such render methods in the render pipeline, so multiple computers can
each render parts, save all samples, and have 1 computer assembling and
compositing all. This is for another project... :)
2008-02-07 12:14:58 +00:00
Matt Ebb
f9593a4f89 * fix: "only shadow" lamps still lit materials with "shadow" turned off. Now, they have no effect. 2008-02-07 06:00:08 +00:00
Joshua Leung
bb7690c729 == Action Editor - Bugfixes ==
* With "AfterTrans Delete Duplicates" and NLA-scaling on, IPO-curve handles were not updated after the operation.

* Sliders drew in the wrong places. Now they are drawn using the Action-Editor api stuff, so they should appear in the right places. I've also tweaked this so that sliders are now shown for ANY selected action channel's ipo-channels and constraint-channels, provided that the channel is in view.
2008-02-06 23:27:03 +00:00
Daniel Genrich
eb281bff39 Cloth: 1. fix problem with pinning (reported by ZanQdo), 2. fix cache protected + 'not saved' gui message bug (reported by Tobias Regenbrecht) 2008-02-06 22:59:56 +00:00
Peter Schlaile
db6cef5602 == FFMPEG ==
Applied  	

[#8213] fix some library calls (freetype,ffmpeg)

to fix a segfault when linking against newer ffmpeg-libs.
2008-02-06 22:45:46 +00:00
Peter Schlaile
8292f8d481 == Sequencer ==
Make glow-effect IPO driven (boost is multiplied by IPO-value).
2008-02-06 22:37:13 +00:00
Peter Schlaile
264778b74b == Sequencer ==
Fixes [8222] Sequencer crash

Scene didn't work without a proxy anymore... :)
2008-02-06 22:36:34 +00:00
Kent Mein
abb2d6b3eb This is patch: [#8244] Add MultiLayer image type in python API documentation
Submitted By: Stephane SOPPERA (soppera)

Just updates the docs for previous commit.

Kent
2008-02-06 22:35:48 +00:00
Brecht Van Lommel
c9932c7da8 Mouse-click in the ipo/action/timeline/.. to change the frame
used to round down, and select the previous frame even when
the mouse was very close to the next one. Now it snaps to the
closest frame instead.
2008-02-06 17:43:32 +00:00
Brecht Van Lommel
a003d87a24 Bugfix for closely zoomed in rotation transform, with the rotation
center far out of the view, gave integer overflow and wrong results,
now uses doubles to avoid the overflow.
2008-02-06 17:29:16 +00:00
Brecht Van Lommel
a8145c26f2 Bugfix: IK solving could go in infinite loop in SVD decomposition,
the matrix library used didn't have a maximum iterations check for
degenerate cases.
2008-02-06 16:45:51 +00:00
Brecht Van Lommel
03402b8419 - Removed the Save Buffers/FSA restriction that the width and height
must be divisible by the number of parts.
- OpenEXR code also has some changes to allow writing mipmapped images,
  but that is unused at the moment.
2008-02-06 13:45:07 +00:00
Joshua Leung
14ea52bdd8 Bugfixes:
* Action Editor "Open/Close Level" now works with Action Groups. Groups have priority over Action Channels for collapsing/expanding.

* Custom bone shapes using the new 'wire' option, were drawing with the wrong wireframe colour at times (i.e.  when out of posemode, this happened quite often). 

* Fixed/added a few comments in various places
2008-02-06 11:10:34 +00:00
Joshua Leung
f05778a980 == Action Editor - Drawing Optimisation ==
Keyframes are now drawn as GL_QUADS instead of using icons. The visual difference is slight, even though the new ones are slightly larger and have no fancy '3D-effects' (such as bevelling). However, they now seem to draw faster.
2008-02-06 05:27:23 +00:00
Joshua Leung
038c08804d It is now possible to compile a profiling build with mingw+scons.
Here are the changes I've had to make:
* Added default settings for BF_PROFILE and BF_PROFILE_FLAGS for mingw
* Made makesdna.c link with profiling flags too. This fixes some linking problems related to guardedmalloc for linking it. I'm not sure if this breaks compiling with BF_PROFILE on other platforms.
2008-02-06 01:25:56 +00:00
Brecht Van Lommel
53d8645837 Bugfix for infinite loop in Sample Keys function in the action editor,
with two keyframes on the same location.
2008-02-05 22:46:26 +00:00
Joshua Leung
33f3f85235 Reverting some other changes zaghaghi made 2008-02-05 21:09:38 +00:00
Brecht Van Lommel
4d58ff50cf Fix for bug in strand shading, could give errors on border of parts. 2008-02-05 19:49:42 +00:00
Kent Mein
37d139ea54 This is patch: [#8228] Add MultiLayer image type to python and batch rendering
Submitted By: Stephane SOPPERA (soppera)

Also fixes a small typo with wrong filetype for TIFF commandline rendering.

Kent
2008-02-05 19:31:21 +00:00
Ton Roosendaal
217b3647b1 When iserting rotations in poses, the quaternion sometimes rotates exactly
the opposite way as you want. Or even worse, you can never really define
which way it rotates (officially it should do shortest path).

This hotkey flips the quaternion (which means it rotates to same position
exactly via the other way). Hotkey ALT+F (flip) in 3d window posemode.
2008-02-05 18:11:16 +00:00
Kent Mein
e04d7128cd This is patch [#8232] Memory leak in KX_Scene destructor fixed
Submitted By: Benoit Bolsee (ben2610)

Fixes a loop so that it removes objects properly from the scene.

Kent
2008-02-05 17:37:52 +00:00
Daniel Genrich
3a794a8583 Cloth: resolve problems wheen opening old files which have deflection enabled 2008-02-05 15:43:20 +00:00
Daniel Genrich
a8c25e279d Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on switching from to another mesh 2008-02-05 15:09:48 +00:00
Daniel Genrich
7a70e5c0c0 Cloth: 1. Fix for deflection being enabled thourgh softbody interface, 2. Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor 2008-02-05 14:11:48 +00:00
Joshua Leung
790d4927bd Bugfix:
Pasting poses now refreshes dependencies correctly after pasting
2008-02-05 03:10:46 +00:00
Joshua Leung
40527637c5 == Action Editor - Column Select tools ==
Added a new column-select type of tool: Select keys on current frame. 

As a result, I've changed the hotkeys for column select:
* KKEY - select keys on same frame as selected keys
* CTRL-KKEY - select keys on same frame as current frame
* SHIFT-KKEY - select keys on same frame as selected markers
* ALT-KKEY - select keys between selected markers
2008-02-05 02:47:00 +00:00
Matt Ebb
e3c88f66ee * small fix for a bug in the header render baking menu, baking texture only was doing the wrong thing. 2008-02-05 01:35:55 +00:00
Campbell Barton
1dea2f1f72 inverted the uv header mesh-sync-selection button, added face/vert selection popdown when sync selection is enabled. 2008-02-04 22:01:23 +00:00
Kent Mein
fd7c729bd1 This is patch: [#8216] Make blender compile with gcc 4.3
minus one small include file that was commented out, I'm not
sure why it was commented out but I'm pretty sure its needed.
If there are still problems later we can sort it out, everything
else is pretty simple.

Kent
2008-02-04 21:52:03 +00:00
Brecht Van Lommel
f11ea1eb8e Bugfix for recent alphaover premul commit, crashed existing files
and on adding a new node, maybe the commit was incomplete?
2008-02-04 21:17:15 +00:00
Andrea Weikert
234a5bd969 == MSVC 7.1 projectfiles ==
- added missing files rev. 13556 (game engine 2D filters) commit.
2008-02-04 19:59:31 +00:00
Ton Roosendaal
b018f64a50 AlphaOver node feature: "Premul" slider allows to mix between the
using alpha as premul or nonpremul. Quite useful for brightness
tweaks.

Todo: version-patch this so ConvertPremul button goes away
Todo: make entire compositer accept non-premul by default... or both
2008-02-04 18:37:40 +00:00
Kent Mein
43bfcd70a3 Added missing include dir so it builds again.
Kent
2008-02-04 15:52:47 +00:00
Nathan Letwory
7da9a441b2 * revert to r13013 - now everything compiles again 2008-02-04 09:40:32 +00:00
Nathan Letwory
565d5282fc * remove return statement. 2008-02-04 09:34:08 +00:00
Nathan Letwory
342f15a93b * make function signature like the one in .h. - zaghaghi, please check this again. I understand you merged accidently some old stuff. 2008-02-04 07:00:11 +00:00
Nathan Letwory
ebbe718237 * Building with FFMPEG-support on Windows works only for mingw. And those libs are static anyway. 2008-02-04 06:44:13 +00:00
Nathan Letwory
1425e0da6d * define snprintf as _snprintf on windows. 2008-02-04 06:35:16 +00:00
Matt Ebb
97f28fbbd0 * Made the tablet pressure value default to 1.0 when not using
a tablet, rather than 0.0. This might help ease some 
 misbehaviour people have reported, especially in sculpt.
2008-02-04 04:20:55 +00:00
Hamed Zaghaghi
5faa2e63a1 bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters. 2008-02-04 03:48:46 +00:00
Hamed Zaghaghi
47b53510a5 merging game_engine branch changes into trunk, 2d-filters and opengl speedup 2008-02-04 02:33:27 +00:00
Joshua Leung
2da3bd32dd Bugfix:
AfterTrans Delete Duplicates feature for Action Editor now doesn't remove duplicates if you cancelled the transform.
2008-02-04 01:30:44 +00:00
Remigiusz Fiedler
9c12534cd9 Python API
----------
Correct sound into font in documentation to api2_2x/doc/Font.py.
2008-02-04 00:44:31 +00:00