Commit Graph

2129 Commits

Author SHA1 Message Date
Brecht Van Lommel
077deb1453 Cycles: improve F/Stop number tooltip description. 2012-03-08 20:13:33 +00:00
Brecht Van Lommel
284fcd2df2 Cycles: fix UI when material has nodes but use nodes option is disabled, it
didn't show this option then.
2012-03-08 19:53:01 +00:00
Brecht Van Lommel
9b8dae71a5 Cycles: support for environment texture "Mirror Ball" projection mode, next to
existing "Equirectangular". This projection is useful to create light probes
from a chrome ball placed in a real scene. It expects as input a photograph of
the chrome ball, cropped so the ball just fits inside the image boundaries.

Example setup with panorama camera and mixing two (poor quality) photographs
from different viewpoints to avoid stretching and hide the photographer:
http://www.pasteall.org/pic/28036
2012-03-08 19:52:58 +00:00
Campbell Barton
ee84084f99 style cleanup: pep8 + picky edits 2012-03-08 05:36:05 +00:00
Brecht Van Lommel
cb45a5bbb0 Cycles: option to specify camera aperture in radius or f/stop:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Depth_of_Field

Patch by Ejner Fergo.
2012-03-07 13:01:30 +00:00
Brecht Van Lommel
e6c2f05efa Cycles: mask layers were still confusing, now they work more like in the original
commit again and less like blender internal, see documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
2012-03-07 12:27:38 +00:00
Brecht Van Lommel
9fba458a7f Cycles: float texture support. Due to GPU limitations there are now 95 byte,
and 5 float image textures. For CPU render this limit will be lifted later
on with image cache support. Patch by Mike Farnsworth.

Also changed color space option in image/environment texture node, to show
options Color and Non-Color Data, instead of sRGB and Linear, this is more
descriptive, and it was not really correct to equate Non-Color Data with
Linear.
2012-03-07 12:27:18 +00:00
Lukas Toenne
92322b57d4 Fix for 30439, Cycles node group conversion wasn't checking node->id pointer (group node without internal node tree). This is a somewhat unusual case (UI buttons don't allow unlinking group tree), but not entirely forbidden.
Also fixed similar issue in node_templates.c where the group tree is used to generate a button name.
2012-03-06 11:34:57 +00:00
Sergey Sharybin
a3a6f30403 Boolean modifier:
- Fixed convex quad detection (in some special cases non-convex quad was detecting as convex)
- Do not add faces with zero area to the output object.

This should resolve #30395: Degenerated triangles from BMesh + Difference
2012-02-29 13:48:19 +00:00
Mike Erwin
8600c8df43 ndof button handling improvements: Spaceball5000's A,B,C buttons can now be keymapped, ndof modifiers (shift,alt,etc.) are almost ready but still hardcoded to act like keyboard for now. added a check to prevent crash on Linux when device is plugged in after blender starts. also fixed a bug introduced by my last commit that affected the SpaceTraveler and serial devices. 2012-02-29 02:44:08 +00:00
Brecht Van Lommel
8a76aa2e47 Cycles: fix AO pass not rendering with AO enabled for world, and make mask
layers work more like blender internal.
2012-02-28 19:43:33 +00:00
Brecht Van Lommel
22abc63f67 Cycles: ambient occlusion support, with AO factor and distance, and a render pass.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/World#Ambient_Occlusion
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Lighting_Passes
2012-02-28 16:45:08 +00:00
Brecht Van Lommel
6cb896ff0a Cycles: fix msvc compile warning, patch by Jason Wilkins. 2012-02-28 16:45:01 +00:00
Brecht Van Lommel
4a90339519 Cycles: support for camera rendering an environment map with equirectangular
environment map, by enabling the Panorama option in the camera.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama

The focal length or sensor settings are not used, the UI can be tweaked still to
communicate this, also panorama should probably become a proper camera type like
perspective or ortho.
2012-02-28 16:44:54 +00:00
Brecht Van Lommel
0052cbed0d Cycles: support for mask layers in render layer, this has the same effect as
assigning holdout shaders to every object in the specified layers.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers
2012-02-28 16:44:45 +00:00
Brecht Van Lommel
aecff24add Cycles: extra OpenCL NULL point check, maybe avoids some crashes. Don't think
this should ever happen in practice but maybe it does anyway.
2012-02-28 16:44:36 +00:00
Campbell Barton
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
Mike Erwin
5df6869b37 ndof: unified button handling for modern 3Dx devices, also first steps toward keymappable modifiers (shift,ctrl,etc.) 2012-02-26 22:18:16 +00:00
Campbell Barton
6ca7d82932 code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
Brecht Van Lommel
f4bb31f26b Cycles: tweak for AMD opencl compile of advanced shading, from Daniel Genrich,
still does not work correct but should compile if you have enough memory.
2012-02-24 15:53:19 +00:00
Sergey Sharybin
ae38adbf55 Blender should now compile fine with older FFmpeg libraries used. 2012-02-24 15:34:57 +00:00
Brecht Van Lommel
0cf38faea4 Fix #30140: cycles multi GPU rendering with one device supporting full
shading and the other not can't work correct, disabled that now.
2012-02-23 20:27:17 +00:00
Brecht Van Lommel
c4b64343d0 Fix #30246: rendering multiple render layers with CUDA still not working,
should really be fixed now.
2012-02-23 19:48:18 +00:00
Brecht Van Lommel
334416bdaf Cycles: fix cuda kernel not getting rebuilt correctly after changes, due to
refactoring that changed variable names, also fixed OpenCL compile issue with
advanced shading.
2012-02-23 15:10:10 +00:00
Thomas Dinges
f8c6f81271 Cycles:
* Remove obsolete comments in the Oren Nayar code.
2012-02-23 09:11:17 +00:00
Campbell Barton
190f5d1787 code cleanup: dont set the namespace in STR_String.h - 'using namespace std', since this is included in many places. 2012-02-23 02:36:30 +00:00
Brecht Van Lommel
3eaa46e80d Cycles: improve the Oren-Nayar BSDF (roughness value for Diffuse), to avoid
undesired dark rings, and give more accurate lighting when the light is
behind the object. As a bonus, the code is simpler & faster.

Patch by Yasuhiro Fujii, detailed explanation here:
http://mimosa-pudica.net/improved-oren-nayar.html
2012-02-22 15:04:22 +00:00
Brecht Van Lommel
dc181ea7e4 Fix: cycles crash with multiple OpenCL platforms installed, tracked down by Sergey. 2012-02-20 14:19:34 +00:00
Daniel Genrich
be674afdad Bugfix (missed one code line): Copy paste induced bug found by Sv. Lockal.
Thank you for pointing this out!
2012-02-19 21:15:12 +00:00
Daniel Genrich
49b1d14aee Bugfix: Copy paste induced bug found by Sv. Lockal.
Thank you for pointing this out!
2012-02-19 20:59:46 +00:00
Campbell Barton
bd0f7a290b svn merge ^/trunk/blender -r44213:44235 --- fixes bmesh shading bug [#30125] 2012-02-19 03:19:58 +00:00
Nicholas Bishop
850636e0e4 Remesh modifier: extensive refactoring of the Octree class.
The changes mostly center around two new structures, InternalNode and
LeafNode. These provide an explicit representation of the Octree
nodes, which formerly were manipulated as opaque byte arrays.

A fair amount of commented out/unused code was also removed. This
includes the "CINDY" code, which may yet be useful, easy to bring back
if so.

There should be no difference in the output of the remesh modifier,
but memory usage may be slightly different. The flood fill bytes are
no longer optional; they will be allocated whether or not the 'remove
disconnect components' flag is set. The leaf node is probably not as
tightly packed due to alignment issues; this could be fixed with the
__attribute__((packed)) flag in gcc (probably there's an MSVC
equivalent), but not sure it's worth it. The internal nodes should
take up less space on 32-bit systems, allocating sizeof(pointer) now
rather than constant eight bytes.

These changes were made in persuit of bug #30158 (remesh crashes on
PowerPC). There's still a fair amount of bitwise stuff in the Octree,
so may still be endian issues and not yet sure if this fixes the bug,
but should be much easier to track down problems now.
2012-02-18 11:34:53 +00:00
Campbell Barton
379527581b svn merge ^/trunk/blender -r44204:44213 2012-02-17 21:07:18 +00:00
Campbell Barton
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
Sergey Sharybin
9def83f7e0 XDND support now can be disabled using WITH_GHOST_XDND=OFF with CMake and WITH_GHOST_XDND=False with SCons
Disabled on FreeBSD platforms due to some linking errors.
2012-02-17 20:51:39 +00:00
Campbell Barton
61596d5bb3 patch [#30227] Various MSVC (32-bit) Warning and Typo Fixes
made some small edits
- removed changes to AVI reading since the data types are apart of the format spec.
- absf -> abs for a double value in render code.
2012-02-17 19:21:47 +00:00
Campbell Barton
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
Sergey Sharybin
e8a1daaf9b Drag-n-drop support on Linux
This commit implements drag-n-drop support from external applications into Blender.
Used xdnd implementation from Paul Sheer.
2012-02-17 16:58:09 +00:00
Campbell Barton
78f9bb6e91 svn merge ^/trunk/blender -r44118:44136 2012-02-15 18:32:08 +00:00
Brecht Van Lommel
697270a024 Fix another padding error in cycles, to complete the previous bugfix. 2012-02-15 14:56:08 +00:00
Brecht Van Lommel
2e752dea2f Fix #30139: multi render layer not working with CUDA render, due to padding error
in render pass code.
2012-02-15 14:32:07 +00:00
Campbell Barton
428f031237 svn merge ^/trunk/blender -r44076:44118 2012-02-15 12:08:06 +00:00
Sergey Sharybin
6825577cad Carve fixes and optimizations:
- Fixed memory lead in Carve_getIntersectedOperandMeshes
- Union manifolds only if they intersects second operand, leave manifolds
  which doesn't intersect second operand as-is.
2012-02-14 13:24:04 +00:00
Sergey Sharybin
b5f08e60be Carve: improved handling of meshes with interesting manifolds
Unioning of intersecting manifold tried to perform as little union operations
as possible, but there were some not totally correct assumption which lead to
cases when unioning of manifolds of some mesh might be happened when one of
mesh sets already had got intersecting manifolds.

This commit corrects this incorrect behavior.

Discovered this when was looking into #30175: Boolean Difference causes 2.62 RC1 crash.
2012-02-14 09:43:35 +00:00
Joerg Mueller
c0c1a9700e Fix for [#30171] "Audio Muted" Does Not Mute Audio 2012-02-13 21:27:11 +00:00
Sergey Sharybin
32c4ade29c Fix #30159: Boolean modifier creating non-concave faces
Issue was caused by merging triangles into quads policy which used to think
triangulation of non-planar/non-concave quads happens by 1-3 diagonal which
isn't actually correct in some OpenGL implementations.

Added check for non-concave faces when merging triangles. It will work fine if
original faces are flat. In case if original faces aren't flat this check might
fail and triangulate face when it's not actually needed or merge triangles in
a way which leads to OpenGL artifacts.
2012-02-13 13:23:23 +00:00
Campbell Barton
5ea86e1e2b svn merge ^/trunk/blender -r43995:44024 2012-02-11 04:10:50 +00:00
Campbell Barton
1f3df9e659 patch from Jochen Schmitt to get blender building with gcc4.7 2012-02-09 07:01:30 +00:00
Campbell Barton
ac4484b239 svn merge ^/trunk/blender -r43976:43995 2012-02-09 01:53:14 +00:00
Brecht Van Lommel
b6d12f11fe Fix #30004: cycles brightness/contrast node issues. The formula used did not work
very well for colors that can be outside of the 0.0..1.0 range, giving +/- infinity
results.

Now we just use a simple linear contrast factor as proposed by Paolo Sourvinos, and
clamp values to be >= 0, and also make the parameters work more in the 0..1 range
instead of the 0..100 range, to be more consistent with other nodes.
2012-02-08 17:09:30 +00:00