* The API syntax of StrokeVertex and StrokeAttribute was updated by means of getter/setter
properties instead of class methods. Python style modules (including the Parameter Editor
implementation) were updated accordingly.
* Code clean-up was done for a few Python style modules, mostly by removing duplicated
definitions of stroke shaders and fixing indentation.
StrokeVertex.point2d() instead of .getPoint(). It is noted that .point2d()
returns a 3-dimensional vector representing a 2D-projected point, with the z
component indicating a normalized depth of the original 3D point, whereas
.getPoint() returns a plain 2-dimensional vector. This fix should have been
done in revision 48510...
Also made fix for callers of Stroke.Resample() not calling stroke.UpdateLength().
that produces a blueprint using circular, elliptic, and square contour strokes.
Related changes and bug fixes were made as follows:
* The randomness in radius and center has been transformed into optional
parameters of the pyBluePrintCirclesShader and pyBluePrintEllipsesShader.
Also a new optional parameter to control the randomness of backbone
stretching has been added to the pyBluePrintSquaresShader.
* A bug in the pyBluePrintSquaresShader that invisible stroke vertices at
corners of rectangular contour strokes were not properly drawn. The problem
was due to the changes of the / operator between Python 2.x to 3.x. Even
when the two operands of the division operator are integers, Python 3.x
gives a floating-point number when the quotient is not an integer. The fix
was just to replace the / operator by the // operator for integer division.
* An unpleasant discontinuity in circular and elliptical contour strokes
was fixed.
* The length parameter of the Backbone Stretcher geometry modifier has been
renamed to `backbone_length' in line with the parameter of the same name in
the pyBluePrintSquaresShader.
modifications of stroke vertices.
* Fix for a bug in pyBluePrintCirclesShader that did not check the end of
iteration over stroke vertices.
* Fix for stroke vertex removal during iteration over stroke vertices in
pyBluePrintCirclesShader, pyBluePrintEllipsesShader, pyBluePrintSquaresShader,
and pyBluePrintDirectedSquaresShader.
pyMaterialColorShader, pyBluePrintEllipsesShader and pyBluePrintSquaresShader.
* Fixes for Vector instantiation that now takes only a sequence object of
2, 3, or 4 elements -- an API change in revision 28417.
* Deleted vector.py that is no longer used.
This allows users to test the types of those objects that are returned
by API functions, by means of usual Python idioms such as "type(I) is T"
and "isinstance(I, T)".
* Removed all occurrences of ViewVertex::castToTVertex() in the following
modules and rewrote the code segments using it by means of the "type(I)
is T" idiom mentioned above:
ChainingIterators.py
PredicatesU1D.py
* Replaced all occurrences of vector.Vec2, vector.Vec3, Vec2f and Vec3f
by Blender.Mathutils.Vector in the following modules:
anisotropic_diffusion.py
Functions0D.py
shaders.py
sketchy_topology_broken.py
* shaders.py: Fixed NameError's concerning math.pow().
* shaders.py: Added a Python equivalent of getFEdge function, defined
in source\blender\freestyle\intern\view_map\Functions0D.cpp as follows:
FEdge* Functions0D::getFEdge(Interface0D& it1, Interface0D& it2) {
return it1.getFEdge(it2);
}
* shaders.py: Replaced fe.qi() by fe.viewedge().qi().
* contour.py: Fixed the import statement for freestyle_init.py.