Commit Graph

48892 Commits

Author SHA1 Message Date
Bastien Montagne
1ace3272aa Walk mode: Add modal shortcuts in UI (header help message). 2015-07-03 15:55:22 +02:00
Bastien Montagne
9133f5a357 Cleanup: 'return' parameters to the end of functions, and use 'r_' prefix for them. 2015-07-03 15:55:22 +02:00
Bastien Montagne
947cdb3acd UI: add ability to access/generate 'shortcuts strings' of modal keymaps.
We already had that for global keymaps (used e.g. to generate shortcuts for menu entries),
but this wasn’t possible for modal keymaps yet (e.g. help message in header during
transforms and other modal operation).

This commit only adds needing background code, it does not change anything from user PoV.
Modal operators will be updated to use it in comming weeks.

Thanks to Campbell for revisions & suggestions. :)

Differential Revision: https://developer.blender.org/D780
2015-07-03 15:55:22 +02:00
Antony Riakiotakis
3129685f38 Sequencer: srt export support.
This commit adds a new operator that will compile the list of text
strips into an srt file. No positioning is supported yet but will
be added later.

The operator can be found in the effect panel in the strip properties.
2015-07-03 12:38:43 +02:00
Porteries Tristan
145ab8c49e BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…)
Add support for material diffuse, specular… in KX_BlenderMaterial python proxy. And use mathutils in KX_BlenderMaterial for the specular and diffuse color in KX_BlenderMaterial.

Reviewers: sybren, brita_, kupoman, agoose77, dfelinto, moguri, campbellbarton, hg1

Reviewed By: moguri, campbellbarton, hg1

Subscribers: dfelinto

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1298
2015-07-03 11:47:48 +02:00
Campbell Barton
c702dabc3d Fix vertex slide regression w/ rotated objects
This could only be done with certain rotations.
2015-07-03 10:57:38 +10:00
Bastien Montagne
2b5e150db0 BLI_GHash: add BLI_gset_str_new helpers. 2015-07-02 20:35:05 +02:00
Antony Riakiotakis
00808eb39a Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
option.

This makes sense, since contexts get created at runtime, there is little
reason to require recompilation for this.

Only works on linux currently, will be doing more OSs later
2015-07-02 19:30:17 +02:00
Dalai Felinto
a5b2841aa0 RNA Doc: Camera shift affects all cameras (perspective, orthographic and even panoramic) 2015-07-02 13:53:36 -03:00
Dalai Felinto
fdb474fc8a Game Engine: Camera Lens Shift: support to change it during game 2015-07-02 13:51:30 -03:00
Antony Riakiotakis
145d3540b3 Text effect strip for sequencer.
Is pretty much what it says :)
Easy subtitles for everyone!

Supports size, positioning,
a cheap shadow effect (probably will need more work),
and autocentering on x axis.

Now you can go wild with long spanish names
in your soap opera videos.

Will probably be refined as days go by,
but at least it's now ready for testing.
2015-07-02 18:46:46 +02:00
Sergey Sharybin
2723d10704 Render: Solve wrong vertex parent in linked objects with Locked UI
The cleanup function was a bit too much aggressive here, made it much more
conservative. It means memory usage will not be so low anymore, and to
address this we'll need to make this function depsgraph aware.
2015-07-02 16:12:08 +02:00
Sergey Sharybin
84b8ce32a4 Fix crash in background mode after the NDof deadzone commit 2015-07-02 15:59:12 +02:00
Joshua Leung
d96842bf19 Fix: Keyframe indicators for NLA Strip properties fails if the AnimData has an active action 2015-07-02 23:39:34 +12:00
Campbell Barton
fabc4fc720 BGE: remove check for area in start-game operator
This prevented the BGE from being started from the command-line,
the exec() function checked already.

Also use API calls to find area, region.
2015-07-02 21:31:39 +10:00
Porteries Tristan
e61ead7d4c BGE: Fix T45267 Lib load without material caching. 2015-07-02 12:27:14 +02:00
Sybren A. Stüvel
db8ccc18f7 Fix T45269: Blender 2.75 crashes when I run my the game
Velocity clamping on static objects caused a crash.
2015-07-02 12:05:49 +02:00
Porteries Tristan
e80e4c937b BGE: Fix T45196 armature action on libloading. 2015-07-02 11:56:49 +02:00
Campbell Barton
1844160a22 DerivedMesh: cleanup & minor edirs
- place return args last position
- move crazyspace function out of DerivedMesh header
- use bool for args
- flow control on own lines to ease debugging
2015-07-02 16:20:22 +10:00
Campbell Barton
10c1f208b7 Minor edits to --help 2015-07-02 13:17:06 +10:00
Julian Eisel
b05cf040cb Cleanup: Use bool instead of int 2015-07-01 21:48:42 +02:00
Campbell Barton
5edff01920 Transform: use snap-to-grid behavior from D910
Excuse the trashing here, but seems users prefer this most (though both can be useful).

Note that the UI remains the same,
so this is an option for 'Incremental' snapping instead of a new snapping mode.
2015-07-02 02:20:54 +10:00
Antony Riakiotakis
12a8d7e6c4 Cleanup: Make select grouped effect code a bit more readable 2015-07-01 17:37:14 +02:00
Antony Riakiotakis
6781cf0049 Refactoring:
Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number
comparison.
This should allow us to add new non-effect types in between
effect types (every 8 indices).

Dirty, but alternative of separating type/subtype means we lose
forward compatibility.
2015-07-01 17:33:10 +02:00
Porteries Tristan
607dca0705 BGE: Fix T44069 playing action during libfree. 2015-07-01 16:51:48 +02:00
Campbell Barton
d3709f4e79 Correct --help message 2015-07-02 00:24:10 +10:00
Antony Riakiotakis
1a44237d82 Removing gaps will now also move the scene markers, unless markers are
locked
2015-07-01 16:25:28 +02:00
Antony Riakiotakis
f525483d83 Sequencer metadata:
Add option to render strip metadata to final result, bypassing current
scene metadata.
2015-07-01 15:23:21 +02:00
Bastien Montagne
d3109a1937 BPlayer compile fix © 2015-07-01 12:34:04 +02:00
Sergey Sharybin
9b64ebc605 Fix T45253: Particle emitter volume mode and grid mode broken in 2.75.x
This is a regression since dced56f and root of the issue comes to the fact
that grid distribution sets UNEXIST flag during distribution, which is then
being reset in initialize_all_particles().

This commit solves the issue, but it's not really nice and some smart guy
might want to revisit it.
2015-07-01 10:32:30 +02:00
Sergey Sharybin
95a1e99909 Particles: Code cleanup, whitespace 2015-07-01 09:33:52 +02:00
Campbell Barton
a77edab320 Cleanup: use bools 2015-07-01 16:57:18 +10:00
Campbell Barton
58d65dd976 Cleanup: use cross_v2v2 function 2015-07-01 16:37:05 +10:00
Campbell Barton
1779452eb4 Cleanup: use swap math funcs 2015-07-01 16:02:30 +10:00
Campbell Barton
45b2218341 User Prefs for NDOF dead-zone
D1344 with edits
2015-07-01 13:45:19 +10:00
Campbell Barton
b71c27a446 Use macro for user-prefs version checks 2015-07-01 12:48:53 +10:00
Julian Eisel
5e9b43cc61 Fix 1px gap in regions drawn with region overlap 2015-06-30 21:04:25 +02:00
Sergey Sharybin
6510e40500 Fix T45240: New depsgraph ignores animation applied on the curve data 2015-06-30 18:11:21 +02:00
Sergey Sharybin
21db9fff12 Fix T45238: New depsgraph flickers with the lattice modifier 2015-06-30 18:00:24 +02:00
Sergey Sharybin
00bfca2178 Fix T45241: New depsgraph was lacking update of python drivers on time change
It's quite tricky to see if the driver actually depends on time or not,
so currently used approach when we'll be doing some extra updates.

This seems to correspond to how old depsgraph was dealing with this.
2015-06-30 17:34:57 +02:00
Sergey Sharybin
c1d6a26842 Fix T45239: New depsgraph does not work with IK pole target 2015-06-30 16:48:43 +02:00
Antony Riakiotakis
7039808899 Fix T45251 custom directory not taken into account for image proxies. 2015-06-30 16:31:30 +02:00
Campbell Barton
72d21fbd34 Fix for mistake in grid-snap patch 2015-06-30 23:55:14 +10:00
Campbell Barton
6de17c60bf Select flush deleting edgeloop in edge mode too 2015-06-30 22:50:32 +10:00
Campbell Barton
c07bba1b05 Transform: add back absolute snapping option
This ensures that vertices are grid-aligned while transforming,
instead of just snapping the input values for translate.
2015-06-30 19:14:46 +10:00
Campbell Barton
5d3ba4fb80 Cleanup: transform grid snap round, not floor 2015-06-30 18:26:37 +10:00
Campbell Barton
cec0138bcc Note that closest_point_on_mesh is in object space 2015-06-30 15:47:44 +10:00
Campbell Barton
cfd36476a1 Cleanup: use const for screen functions 2015-06-30 15:31:55 +10:00
Campbell Barton
d59721e47a Cleanup: move BLI_char_switch into BLI_string 2015-06-30 15:18:03 +10:00
Campbell Barton
d17cb3f75f Cleanup: use BLI_str prefix for BLI_replacestrN 2015-06-30 14:50:34 +10:00