We already had that for global keymaps (used e.g. to generate shortcuts for menu entries),
but this wasn’t possible for modal keymaps yet (e.g. help message in header during
transforms and other modal operation).
This commit only adds needing background code, it does not change anything from user PoV.
Modal operators will be updated to use it in comming weeks.
Thanks to Campbell for revisions & suggestions. :)
Differential Revision: https://developer.blender.org/D780
This commit adds a new operator that will compile the list of text
strips into an srt file. No positioning is supported yet but will
be added later.
The operator can be found in the effect panel in the strip properties.
Add support for material diffuse, specular… in KX_BlenderMaterial python proxy. And use mathutils in KX_BlenderMaterial for the specular and diffuse color in KX_BlenderMaterial.
Reviewers: sybren, brita_, kupoman, agoose77, dfelinto, moguri, campbellbarton, hg1
Reviewed By: moguri, campbellbarton, hg1
Subscribers: dfelinto
Projects: #game_engine
Differential Revision: https://developer.blender.org/D1298
option.
This makes sense, since contexts get created at runtime, there is little
reason to require recompilation for this.
Only works on linux currently, will be doing more OSs later
Is pretty much what it says :)
Easy subtitles for everyone!
Supports size, positioning,
a cheap shadow effect (probably will need more work),
and autocentering on x axis.
Now you can go wild with long spanish names
in your soap opera videos.
Will probably be refined as days go by,
but at least it's now ready for testing.
The cleanup function was a bit too much aggressive here, made it much more
conservative. It means memory usage will not be so low anymore, and to
address this we'll need to make this function depsgraph aware.
- place return args last position
- move crazyspace function out of DerivedMesh header
- use bool for args
- flow control on own lines to ease debugging
Excuse the trashing here, but seems users prefer this most (though both can be useful).
Note that the UI remains the same,
so this is an option for 'Incremental' snapping instead of a new snapping mode.
Make sure SEQ_TYPE_EFFECT is only used as a flag, not as number
comparison.
This should allow us to add new non-effect types in between
effect types (every 8 indices).
Dirty, but alternative of separating type/subtype means we lose
forward compatibility.
This is a regression since dced56f and root of the issue comes to the fact
that grid distribution sets UNEXIST flag during distribution, which is then
being reset in initialize_all_particles().
This commit solves the issue, but it's not really nice and some smart guy
might want to revisit it.
It's quite tricky to see if the driver actually depends on time or not,
so currently used approach when we'll be doing some extra updates.
This seems to correspond to how old depsgraph was dealing with this.