Commit Graph

50 Commits

Author SHA1 Message Date
Campbell Barton
9733e5f76f revert part of Tons commit r33884.
- rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic.
- added an RNA flag for properties which cant be unlinked by setting to None.
2010-12-30 12:22:28 +00:00
Ton Roosendaal
b61adec1fd Bugfix #25365
Property buttons: the "ID template" allowed to unlink data from object,
like Mesh or Curve etc, which is not supported. Button now is hidden.
Thanks Dan Eicher for patch.

Also: improved tooltip for 'data browse'. It was generic, now it gives
specific per-type information.
2010-12-24 10:15:57 +00:00
Campbell Barton
676d795d7e bugfix [#25240] Custom properties panel on pinned data fail. 2010-12-17 10:33:28 +00:00
Campbell Barton
115b256738 ran through pep8 checker 2010-09-07 15:17:42 +00:00
Campbell Barton
e7c4a0d53b rna api - replace panel properties bl_default_closed and bl_show_header with bl_options which has 2 flags: 'DEFAULT_CLOSED' and 'HIDE_HEADER'.
this matches operators which also uses bl_options like this
2010-08-26 01:05:37 +00:00
Campbell Barton
ad405f0cb7 remove rna function template_triColorSet(), was only used in one place and can be done just as well with 3 function calls. 2010-08-25 00:34:40 +00:00
Campbell Barton
379fea2d0d move more active variables to be nested in collections. 2010-08-24 04:02:50 +00:00
Campbell Barton
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
Campbell Barton
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
Campbell Barton
c04199b3a1 rna naming mainly for Scene/IK/KeyingSet's 2010-08-18 08:58:37 +00:00
Campbell Barton
513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
Campbell Barton
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
Thomas Dinges
76e1773548 2.5 User Interface / UI Scripts
* Fixed some panel ordering after recent register changes.
* Placed "Custom Props" to the bottom again, where possible

This fixes [#23171] Material context is messed up.
2010-08-12 19:36:10 +00:00
Campbell Barton
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
Campbell Barton
acca04bf33 remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
2010-08-06 15:17:44 +00:00
Campbell Barton
163f6055d2 bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


    def poll(self, context): ...

is now...

    @staticmethod
    def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-05 16:05:30 +00:00
Martin Poirier
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
Joshua Leung
a3166d2997 Dammit to whoever removed the X-Ray button AGAIN from the armature buttons. I remember specifically restoring this a few months ago, but it seems to have gone missing again.
Despite the overlap with Object draw settings, this is a one-off setting that you'll end up turning on/off quickly while working with armatures and is also more conveniently set while chosing armature drawtypes (than jumping back to object buttons).

Grr...!
2010-07-27 05:53:29 +00:00
Joshua Leung
7a2394c718 Patch #22807: Add select/deselect buttons to armature bone group panel
Patch submitted by Torsten Rupp (rupp)
2010-07-14 03:19:19 +00:00
Brecht Van Lommel
fa39db2441 2.5: remove armature "B-Bone Rest" option, this was only added to keep
broken behavior for backwards compatibility, it's been there long enough
now to be removed.
2010-07-12 11:04:51 +00:00
Thomas Dinges
e1bf9d30bc Properties Window:
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. 

ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. 

* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
2010-05-16 10:21:00 +00:00
Daniel Salazar
724c8afde8 Got tired of the heavily compressed armature layer icons. Also added
a smart wide/narrow UI conversion

http://www.pasteall.org/pic/show.php?id=2940
2010-04-26 08:55:14 +00:00
Campbell Barton
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
Campbell Barton
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
Joshua Leung
4b80d4e60d AnimViz (Motion Paths + Ghosting) panels are registered so that they will show up in a sensible location in the properties window. Also made these panels collapsed by default. 2010-02-25 12:01:43 +00:00
Campbell Barton
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
Campbell Barton
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
Campbell Barton
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
Joshua Leung
c94f385fce Bugfix #20806: Remove button removes entire bone group not bone from group
Thanks to kristijonas vaicekauskas (krizas)  for the patch
2010-01-24 23:18:48 +00:00
Joshua Leung
7759fc2983 Motion Paths - (Part 3) Operators, Drawing, and Fixes
This commit makes the new-style Motion Paths work for Objects and Bones. Motion Paths can either be added for Objects (Object buttons) or for Selected Bones in PoseMode (Armature Buttons), and/or removed from these panels too.

Changes:
* Changed the way the baking code worked, since it was better to be able to bake a bunch of objects at once, instead of doing it per object
* Fixed a variety of bugs regarding initialising defaults and reading old files
* Added operators for Objects (like for bones), and replaced the existing code for bones.
* Fixed bug with baking code that was causing it to bake the wrong ranges

Todos:
* Frame number drawing is currently messed up, since the "cached" text drawing takes into account the object transforms.
* The new MotionPath panels currently appear as the first panels in the respective contexts, probably due to the order in which the files are included. This needs some fixing, though not sure what the best way is yet.
2010-01-19 11:31:49 +00:00
Campbell Barton
b8ca67ca33 custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal 2010-01-08 08:54:41 +00:00
Campbell Barton
79bb5419cc armature properties panel 2010-01-07 22:51:17 +00:00
Joshua Leung
a7d268d38e Cessen Rigging Request: "Copy Transforms" Constraint
This constraint simply copies the transformation matrix of the target, and assigns it to the owner.
2010-01-02 04:14:17 +00:00
Campbell Barton
944a4f2a3f pep8 edits, removed MakeCursor.py and rna_array.py, not important to make pep8 2009-12-26 09:36:50 +00:00
Campbell Barton
01dd4ea13a fix for python error 2009-12-17 13:14:29 +00:00
Campbell Barton
3ea2d08e1a pep8 changes 2009-12-16 13:27:30 +00:00
Roland Hess
921d4b8eb0 Applies Patch 20200
Shuffle IK Restriction and iTaSC parameter panels into more fitting context.
2009-12-14 03:01:42 +00:00
Campbell Barton
b5740b0e77 remove ICON prefix from the enum, for python this is redundant eg.
layout.prop("setting", icon='ICON_BLAH_BLAH')

Also reverted previous commit, the cursor subtype just needed to be added to the switch statement.
2009-12-10 10:23:53 +00:00
Campbell Barton
caab05ec8c rna UI api rename...
note: this aims to follow pep8 however I chose to use 'prop/props' rather then 'property/properties' because it would make function names too long.

itemR() --> prop()
items_enumR() --> props_enum()
item_menu_enumR() --> prop_menu_enum()
item_pointerR() --> prop_pointer()
itemO() --> operator()
item_enumO() --> operator_enum()
items_enumO() --> operator_enums()
item_menu_enumO() --> operator_menu_enum()
item_booleanO() --> operator_boolean()
item_intO() --> operator_int()
item_floatO() --> operator_float()
item_stringO() --> operator_string()
itemL() --> label()
itemM() --> menu()
itemS() --> separator()

batch script used http://www.pasteall.org/9345
2009-11-23 00:27:30 +00:00
Campbell Barton
bdb8004165 use is rather then == when comparing with singletons (None/False/True), its faster and suggested by pep8 2009-11-22 17:41:35 +00:00
Thomas Dinges
2577bfddfd Renamed "col2" to "wide_ui" which is more meaningful. 2009-11-19 13:26:51 +00:00
Campbell Barton
d33291fcc4 used py error checking tools to fix some bugs & make pep8 corrections 2009-11-14 13:35:44 +00:00
William Reynish
4123c1fd7b Made a few more property areas work with a single column.
Also fixed a few minor layout issues.
2009-11-12 21:44:35 +00:00
Campbell Barton
cbc5a78576 whitespace commit, (was some tabs mixed with spaces too) 2009-11-03 07:23:02 +00:00
Martin Poirier
9ea292290b Correct GPL license header for all python scripts 2009-11-01 15:21:20 +00:00
Campbell Barton
d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00
Campbell Barton
41c0236aaa GPL2 header from firebird (without disclaimer), notice theres no copyright attributed and only the GPLv2 (without the v2 or later clause).
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.

Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.
2009-10-31 20:16:59 +00:00
Campbell Barton
944a8d33fe renamed buttons ui files to properties to match UI name change, needed to update some imports too 2009-10-31 19:57:59 +00:00