* OpenEXR doesn't need debug suffix
* Fix libmv template issue when linking by removing duplicate libmv inclusion. I wonder how this never turned up in release builds as well.
Important: Since OpenImageIO went into trunk, OpenEXR, possibly along with other image libraries will need to be turned on too because OIIO depends on them.
GSoC11-Pepper changes forward to the version patch in place for Cycles +
Tracking.
It turns out that the original version patches introduced for these settings
were being done for the wrong version, and hence did not show in trunk as they
should have (2.59 came out before the branch was merged, so this kindof slipped
under the radar). The affected settings were:
- default handle-type (which was supposed to be "auto-clamped" but was "auto" in
trunk)
- theme settings for these handle colours
Regarding merge status, there should be no build failures, but cycles may not
be enabled in your build, we are still solving:
* Windows: CUDA kernel compile at runtime is failing, probably will have to
do precompiled kernel again.
* Mac: scons is not building cycles yet.
* Linux doesn't have boost + openimageio libs available in lib/ yet, so it
requires manual install of those libs still.
The __imp__ prefix on glew lib linking errors should have been a good indication: the code was looking for the glew dll.
Bypassed by adding GLEW_STATIC to the definitions.
* It seems we have a problem compiling the CUDA kernel at runtime on Windows,
will need to investigate more how to solve this best, CPU render should go
fine though.
* Change OPENIMAGEIO to OPENIMAGEIO_ROOT_DIR on linux for consistency.
to enable from python:
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
from C:
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_PRESET;
- added context member 'active_operator'
- enable this for 'Add Torus' for testing.
Not sure why, but doing the same things as in script from FontForge UI, there's
no issues described in report. Probably matter of some default settings.
Hope it works now fine for everyone.
* Disable precompiled cuda binaries, always do at run time
* Change preview samples default to 10
* Hide volume panels since they don't do anything yet
effect for a render engine using new shading nodes. In short:
* No longer uses images assigned to faces in the uv layer, rather the active
image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
the texture tab in the properties editor. These do not use new shading nodes
yet.
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
- Fixed inconsistent data type used for pts number in ffmpeg_fetchibuf
and stored in timecode structure. Not really issue for "correct" movie files,
but probably can help for "broken" one
- Assume all areas are using valid MovieClipUser when using functions from movieclip.c
- Set active scene clip to movie-related nodes in compositor rather than checking
if there's only one clip in datablocks
- Fixed users count issue when solving camera motion