* add support for LCMS (disabled by default, set WITH_LCMS to true to enable it)
* fixed typo that prevented TIFF support to be properly enabled
* enable ray optimization by default (scons and cmake already did this)
* fixed building with libsndfile on darwin (disabled by default)
* quicktime: use audaspace headers from $(NAN_AUDASPACE)/include instead of intern
* gameengine: add -DWITH_FFMPEG to compiler flags when building with ffmpeg support
notes,
- Use our own callback which doesnt exit() blender.
- Hard coded 'MONOSCNR.ICM' is bad, should this be a user preference or stored per image?
- imb->crect was being set to imb->rect in some cases, disable this because its possible 'rect' gets reallocated and crect becomes freed memory.
- when crect cant be created draw pink checkers, so users dont get confused if color correction isnt working. (previously would draw the uncorrected image, if it didnt crash)
replace some long duplicated, ifdef'd if statements for image extension.
- new function: BLI_testextensie_array(), can take an array of extensions.
- define extension arrays: imb_ext_image, imb_ext_movie, imb_ext_sound - we could have more of these.
- removed amiga extensions iff and lbm
- fix for reload (f8) crashing, missing incref when creating the script namespace.
- store the module names rather then the modules for reloading incase the modules get out of date.
- remove scons option WITH_BF_FHS, its not needed anymore.
- comment WITH_BF_DOCS, was using epydocs which we dont use now.
- blenderlite target was broken, always using openmp.
- building without python wasnt working.
- fixed some warnings.
- more strict warnings for gcc/unix, still <50 for a clean build.
- install files to /usr/local/share/blender/2.53 rather then /usr/local/share/blender/.blender
- removed the immediate option from C/api and now store in python only, when python loads modules it sets it to False.
- unloading a module would clear the entire TypeMap for all modules, only remove the module types that is being unloaded.
- added some checks for bad class registering, report errors rather then crashing.
from Dan Eicher (dna)
- image.gl_load() was using GL_UNSIGNED_INT rather then GL_UNSIGNED_BYTE channel type.
- changed image.gl_load() to use the image clamp settings (patch had this as an extra argument).
recent commit cleared the __main__ namespace once a script finished which meant classes defined there would loose their namespace.
now inset a new __main__ module into sys.modules for every script that runs, any classes that are registered will hold a reference to that modules namespace.
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
[#23115] Crash when moving armature origin
- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.