Sergey Sharybin
3e75da21f6
Code cleanup: remove some more unused includes of DNA_scene_types
2012-08-01 14:51:12 +00:00
Sergey Sharybin
52b4b49059
Code cleanup: Remove unused includes of DNA_scene_types.
2012-08-01 14:48:51 +00:00
Sergey Sharybin
6e208ee887
Replace scene pointer with scene name to prevent possible misusages
...
of scene in node in future.
2012-08-01 14:48:46 +00:00
Campbell Barton
bfbda2d284
fix for crash in 'Skin Armature Create' when the mesh doesnt have any skin data.
2012-08-01 14:37:13 +00:00
Campbell Barton
7fd1bd18e5
fix crash when polling image sample outside image space.
...
also remove historic comment which isnt helpful.
2012-08-01 14:29:24 +00:00
Sergey Sharybin
8a1a4a453d
Tie compositor will now update render result when changing node setup
...
Issue was caused by the way how render result was acquiring -- pointer
to render data was used to find needed render descriptor. It's not
reliable since render contains copy of scene's render data, not pointer
to this data.
Use node scene's id name for render result acquiring, the same way
as it was done in old compositor system.
2012-08-01 13:59:08 +00:00
Campbell Barton
dd6d788400
mask selection invert wasnt working.
2012-08-01 13:34:20 +00:00
Campbell Barton
179d00fb9c
make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space.
2012-08-01 13:28:19 +00:00
Antony Riakiotakis
507a49add5
Fix blenderplayer link
2012-08-01 13:17:26 +00:00
Sergey Sharybin
7ffa42075e
Fix #32205 : Holdout shader + transparent background stays black with Alpha = 1
...
It was read of initialized memory around holdout_weight in cases when
holdout material is used. Seems that it should be assigned to result
of shader_holdout_eval here.
If Brecht could double check this it'll be great.
This could potentially fix #32224 : Holdout Error with CUDA Cycles Render
2012-08-01 12:59:47 +00:00
Campbell Barton
e00c7558bd
- disable mask drawing in the sequencer, this isn't usable yet and likely wont be working in release.
...
- use define for max mask mblur samples, increase to 64 max.
2012-08-01 12:59:38 +00:00
Thomas Dinges
da4d468e98
Docs / Templates:
...
* Added a ui_panel template with more complex layouts.
2012-08-01 12:21:23 +00:00
Campbell Barton
26cc3dd708
misc mask fixes
...
- image space used wrong notifiers.
- image notifier now checks for mask mode before listening to mask edits.
- mask keyframes now draw in the image space.
2012-08-01 10:50:39 +00:00
Campbell Barton
0fee289551
style cleanup: >120 line length
2012-08-01 10:44:55 +00:00
Sergey Sharybin
f8ff6edfc4
Add type RNA property to special nodes (e.g. frame)
2012-08-01 10:31:45 +00:00
Sergey Sharybin
6704f56c15
Do not highlight non-selected active node with active outline
...
This would match other areas in Blender.
2012-08-01 09:44:25 +00:00
Sergey Sharybin
9811e847ca
Fix #32209 : Autosave ignores multires sculpting
...
Use a bit different fix, which gets active scene from context and
uses this scene to figure out active object instead of itterating
through all the objects.
2012-08-01 09:04:40 +00:00
Campbell Barton
a199ae5368
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
2012-07-31 23:06:12 +00:00
Campbell Barton
a70a48814e
fix [ #32232 ] Running script that changes area.type crashes blender.
...
(reported the bug to keep some reference to the script that crashes).
2012-07-31 22:15:54 +00:00
Campbell Barton
872ebc7310
fill in dummy values when using movie clip distort node but compiled without libmv.
2012-07-31 22:01:44 +00:00
Campbell Barton
33a9cafc3b
quiet spacenav output on linux for regular builds, ifdef signed int for msvc openmp.
2012-07-31 21:26:14 +00:00
Sergey Sharybin
cdc6793dd8
Fixed own error in setting user counter to mask when changing clip editor's mask.
2012-07-31 20:58:48 +00:00
Sergey Sharybin
d86b6dcf1c
Expand function for masks, so no masks could be properly linked
...
in cases when they've got parenting to motion tracking data.
2012-07-31 20:54:27 +00:00
Daniel Genrich
32bd936f18
Mask / Win64 compile fix: "Index variable in OpenMP 'for' statement must have signed integral type"
2012-07-31 19:37:33 +00:00
Campbell Barton
72a3fb15d7
changes to mask editing
...
- use Alt to modify all mask feather at once while dragging.
- copying a multi-user mask from the interface works now.
- show masks when UV editing isnt used, rather then checking editmode (would give some odd/annoying image space header).
- add a fake mask user by default.
- moving points with LMB drag no longer selects them.
2012-07-31 17:31:34 +00:00
Sergey Sharybin
e597234cb5
Code cleanup: remove unused code
2012-07-31 17:24:55 +00:00
Sergey Sharybin
b9f72394fd
Fixed wrong mask display with clip's pixel aspect and image editor display aspect != 1.0
2012-07-31 16:40:14 +00:00
Campbell Barton
4473b846fb
multi-threaded sequencer buffer calculation for masks.
2012-07-31 16:37:47 +00:00
Campbell Barton
4c02549d5d
remove references to raskter from compositor and BKE mask.
2012-07-31 16:04:47 +00:00
Campbell Barton
2e51811950
use the same rasterizer as the compositor for the sequencer.
2012-07-31 15:45:01 +00:00
Sergey Sharybin
8dc3d4e3fd
Remove "Loading byte/float" debug messages. They were added at the time
...
we've been looking into texture limit for Mango and it's not needed now.
Anyway, this prints didn't cover all the cases when images were loading.
2012-07-31 15:28:36 +00:00
Brecht Van Lommel
314e26c02c
Fix cycles issue with wrong texture coordinates on a second render layer with
...
a mask layer enabled.
2012-07-31 15:05:16 +00:00
Brecht Van Lommel
6d8fb7c0e7
Tweak to commit related to non-power-of-two textures, some cards claim to
...
support this but actually don't, so use the function that checks for that.
2012-07-31 15:05:14 +00:00
Brecht Van Lommel
fe401712a9
Code tweak removing comment, the fix here is indeed correct.
2012-07-31 15:05:11 +00:00
Brecht Van Lommel
aac3f0eaeb
Fix warnings on old apple GCC compiler due to no support for alloc_size attribute.
2012-07-31 15:05:09 +00:00
Campbell Barton
c42d0189e5
resolve glitch in the image space where mask editing and UVs would conflict.
...
now UV editing overrides mask.
2012-07-31 14:16:27 +00:00
Campbell Barton
8f6197bd08
support for curve orco uv's as UV's in cycles.
...
ideally these would be used as generated coordinates, but this is tricly because cycles calculates its own orco's and doesnt know about curve settings.
2012-07-31 13:43:26 +00:00
Jeroen Bakker
e7e7972cd6
Fixed [ #32226 ] Black cadioptric lenses in CPU BokehBlur node
2012-07-31 12:36:08 +00:00
Campbell Barton
8c2550eed7
prevent uninitialized memory use when writing avi's.
2012-07-31 10:34:42 +00:00
Sergey Sharybin
9880f7fa50
Minor code cleanup
2012-07-30 17:12:01 +00:00
Sergey Sharybin
75046eadbf
Mango request: option to create nodes with hidden preview by default
2012-07-30 17:11:59 +00:00
Campbell Barton
b43699aa12
fix own mistake getting an image for the image open file selector.
2012-07-30 17:02:28 +00:00
Campbell Barton
82fc02fb48
fix for own error in r43796, 'Find Missing Files', could set the path to an empty string.
2012-07-30 16:42:26 +00:00
Sergey Sharybin
9c35147666
Fixed own regression introduced in recent compositor commit
...
MuteNode could be used as a replacement for other nodes when
using fast calculation or when using unknown node from blender.
Should work properly now.
2012-07-30 16:39:39 +00:00
Daniel Genrich
46ac23d04e
Fix: "void" function returning value.
2012-07-30 12:33:28 +00:00
Campbell Barton
4c5925503e
fix for building docs
2012-07-30 10:44:57 +00:00
Sergey Sharybin
585bc327e2
Fix incorrect connections for muted nodes in tile compositor
...
Not tile compositor would use the same routines to detect which
links to add for muted node.
2012-07-30 09:46:14 +00:00
Mitchell Stokes
977188e373
Fixing [ #32210 ] "Character physics type colliding with sensor type" reported by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525
2012-07-30 03:45:15 +00:00
Mitchell Stokes
ae483e0cd2
BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC.
2012-07-29 23:53:21 +00:00
Mitchell Stokes
0690f6287c
BGE: Fix for [ #31993 ] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...).
2012-07-29 23:49:17 +00:00