Chris Want
3fc3a9473f
It turns out that the "Pressing AKEY to deselect all objects still
...
leaves one object center pink" bug was actually designed by somebody
to mark the active object (which need not necessarily be selected).
I've added a couple of source comments to explain this so the next
person trying to fix this doesn't bother.
2003-02-16 00:12:06 +00:00
Chris Want
8956af99ab
gcc 3.2.1 seems to have problems casting a double like 32772.0 to
...
a short, so we cast to an int first, then to a short when a button that
modifies a short value is pressed. (Allieviates the bug where the
Unified Renderer button modifies the values of a bunch of other buttons).
2003-02-15 04:18:22 +00:00
Chris Want
5cc0dcc970
I decremented the 'user' of the deleted ipo,
...
but it had already been decremeted elsewhere.
Thanks to zel365 for the head's up.
2003-02-14 15:29:24 +00:00
Chris Want
877a4859d6
Fix to make plugins work on windows (last system error code for
...
the thread wasn't getting reset). Somebody with more windows
saavy might want to check that this doesn't break other stuff.
2003-02-14 03:24:45 +00:00
Chris Want
76396efb14
This modification removes a bone's
...
action channel from the cooresponding
action when the bone's IPO is deleted
from the IPO window (the old behavior
was to set the channel's ipo to NULL
without removing it from the action).
This is to alleviate the problem that
there is a lot of action channel code
that tries to access the channel's ipo
(chan->ipo) without testing whether
it is NULL or not (resulting in a
segfault).
This seems to be the best way to
solve this problem ... unless there
is a reason why it might be useful
to have an action channel with no
ipo attached to it?
Thanks to zel365 for uncovering this
problem.
2003-02-13 23:30:51 +00:00
Chris Want
8729dfb134
Some small de-optimizations :)
...
Reverting this file to it's original
version fixed a bug involving particles
and lattices.
2003-02-13 16:56:42 +00:00
Ton Roosendaal
8fed5676c1
- As promised, the listing with names of people who have sponsored
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to make the sources open. It adds another 180k to the download, but
luckily only once!
2003-02-10 14:23:09 +00:00
Rob Haarsma
0f09f68e53
patched default wheellinescroll usersetting
2003-02-10 14:14:35 +00:00
Rob Haarsma
19a8c2eae4
removed default wheellinescroll usersetting (didnt work here)
2003-02-10 14:13:51 +00:00
Stefan Gartner
b2250c07f8
added new splash screen
2003-02-10 01:08:56 +00:00
Frank van Beek
e20e2c0201
- build and link against OpenAL instead of FMod on windows
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Note: this needs to be changed in the projectfiles as well
2003-02-09 20:51:14 +00:00
Stefan Gartner
5b8aee77a2
don't use fmod on darwin
2003-02-09 20:15:39 +00:00
Simon Clitherow
e3f1ae0d9e
added a disabled notice when pressing PKEY and building without game engine.
2003-02-09 19:34:22 +00:00
Stefan Gartner
892b8b4459
disabled "Start Game" menu entry and button when building without
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gameengine
2003-02-09 19:20:18 +00:00
Stefan Gartner
ce9b430639
fill in correct values for VERSION and DATE when building the
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application bundles
2003-02-09 18:32:55 +00:00
Stefan Gartner
f80ef114be
updated copyright notice
2003-02-09 18:22:45 +00:00
Rob Haarsma
b68c3527e8
added default variable (3) for the wheellinescroll usersetting
2003-02-09 17:55:49 +00:00
Rob Haarsma
c8a89ad6ad
fixed mousewheel linescrolling.
2003-02-09 15:51:20 +00:00
Frank van Beek
614f2d6483
- upped BLENDER_VERSION to 226
2003-02-09 15:43:45 +00:00
Rob Haarsma
000b0efb7d
prevented loading of .dotfiles as an image,
...
bugfix added for illegal avi/anim handling.
2003-02-09 15:16:36 +00:00
Rob Haarsma
0841582d0b
disabled loading of bmp files :(
2003-02-09 12:47:43 +00:00
Rob Haarsma
aaa47ced53
small patch to disable new drawingroutines on sgi
2003-02-09 11:31:17 +00:00
Stefan Gartner
948638f140
don't close the render window on OS X
2003-02-08 13:51:55 +00:00
Rob Haarsma
1896f151cb
added mousewheel for zooming circleselect
2003-02-08 12:59:25 +00:00
Rob Haarsma
b131098d04
added filetype for python (.py) scripts
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(orange square in front of the name)
2003-02-06 14:04:47 +00:00
Rob Haarsma
d8a909905b
added filetype for python (.py) scripts
2003-02-06 14:03:51 +00:00
Wouter van Heyst
6b65e39a44
Revert to the FUTURE_PYTHON_API, this means:
...
- switching the define on in buildsystems (NaN, auto and msvc are done)
- again import _Blender, which is the C module, from the Python modules
2003-02-06 03:30:25 +00:00
Rob Haarsma
b133cb7c8b
minor (2.26 release) cleanup
2003-02-04 12:30:52 +00:00
Wouter van Heyst
cdfeebb00f
Change a freebsd and Linux/ppc case to first build blenderdynamic, and blenderstatic after that.
...
This works around tinderbox bailing out on static and thus burning, the static
build still breaks but we're not checking that in tinderbox yet.
2003-02-03 01:46:29 +00:00
Stefan Gartner
2ad6ec0a41
replace "blenderpublisher" with "blender"
2003-02-02 17:53:41 +00:00
Stefan Gartner
5146bc6e41
build the OSX application bundle in $(DIR)/bin
2003-02-02 17:28:15 +00:00
Wouter van Heyst
1ee378865f
Correct typo in blenderstatic rule
2003-02-02 16:45:32 +00:00
Kent Mein
407071d526
Modified the Makefile to build just blender now instead of blenderpublisher
...
blendercreator....
This might break tinderbox but we need to commit it to test it to
get it working fully. :)
Kent
2003-02-02 15:38:42 +00:00
Stefan Gartner
4709eced07
added simple shaded+wire and solid+wire drawmodes. It basically draws
...
the wireframe after drawing the model in solid/shaded/textured mode.
The user can set this per object using the "Wire" button in the
edit buttons window.
2003-02-01 08:25:09 +00:00
Rob Haarsma
d1d3969d7d
added mousewheel support for UV Image window
2003-01-31 17:22:20 +00:00
Rob Haarsma
fefaf2ff0f
added mousewheel support
2003-01-31 17:21:29 +00:00
Kent Mein
f41a178ae9
opps had a typo...
...
Kent
2003-01-30 20:05:04 +00:00
Kent Mein
9475bf9e29
Modified checks for defined __FreeBSD__ to also include defined (__OpenBSD__)
...
From: http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=840
Kent
2003-01-30 18:51:05 +00:00
Stefan Gartner
96cb7d1629
added NTSC preset (Image size - 720x480, Aspect ratio - 10x11, 30 fps)
...
PAL and PAL 16:9 presets set frs_sec to 25
I know 30 fps isn't quite correct for NTSC, but it's close :)
2003-01-30 14:20:08 +00:00
Stefan Gartner
2df139c572
added "fake user" button (basically a shortcut for pressing Shift+F4 and F)
2003-01-30 13:19:26 +00:00
Chris Want
eca167fbca
Extra selection support for the action window, including:
...
- border select initiated in the channel names border
selects the channels and constraint channels.
- right click or border select initiated in the horizontal
scroll causes blender to select all keys for the selected
frames.
- right click or border select in the vertical scroll
causes blender to select all keys for the channel or
constraint channels that are to the left of the selection.
2003-01-30 06:19:49 +00:00
Kent Mein
e250a26947
added
...
#ifdef USE_SUMO_SOLID
around this line.
#include "SM_Scene.h"
Kent
2003-01-30 03:13:56 +00:00
Rob Haarsma
a8f7197054
added win32 style ctrl keystrokes for cut/copy/paste/undo/redo
2003-01-29 13:49:25 +00:00
Rob Haarsma
744913e654
fixed error message, bmp header wasn't included
2003-01-29 12:18:25 +00:00
Rob Haarsma
10a8183b7e
added loading of bmp images. (bmp code was already present in blender)
2003-01-29 11:29:06 +00:00
Rob Haarsma
768603383e
added iff, lbm and bmp filetypes to the fileselect. added loading of bmp images,
...
modified drawing of the imageselect, and a bugfix for popups.
2003-01-29 11:28:15 +00:00
Chris Want
e469083a33
The other part of sgefant's fullscreen by default patch: turning
...
off fullscreen using the -w flag.
2003-01-29 05:37:24 +00:00
Chris Want
fbcfbb96ca
Full screen by default under Unix (patch by sgefant)
2003-01-29 04:42:25 +00:00
Chris Want
57b03cba73
CKEY in the action window scrolls the window so that the current frame
...
is in the center.
2003-01-28 19:54:19 +00:00
Rob Haarsma
90a0e1b7bf
added mousewheel support part 3
2003-01-28 12:14:47 +00:00