blender/source
Chris Want 3fc3a9473f It turns out that the "Pressing AKEY to deselect all objects still
leaves one object center pink" bug was actually designed by somebody
to mark the active object (which need not necessarily be selected).
I've added a couple of source comments to explain this so the next
person trying to fix this doesn't bother.
2003-02-16 00:12:06 +00:00
..
blender It turns out that the "Pressing AKEY to deselect all objects still 2003-02-16 00:12:06 +00:00
creator The other part of sgefant's fullscreen by default patch: turning 2003-01-29 05:37:24 +00:00
darwin fill in correct values for VERSION and DATE when building the 2003-02-09 18:32:55 +00:00
gameengine added 2003-01-30 03:13:56 +00:00
icons - replaced files with the original versions that also contain 32x32 and 2003-01-04 17:18:50 +00:00
kernel Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
bf-members.txt - As promised, the listing with names of people who have sponsored 2003-02-10 14:23:09 +00:00
BL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
GPL-license.txt Initial revision 2002-10-12 11:37:38 +00:00
Makefile - build and link against OpenAL instead of FMod on windows 2003-02-09 20:51:14 +00:00
nan_compile.mk Added the the magic compiler flag that will turn on game-engine integration with Blender. The line is commented by default as was discussed on the list. 2002-12-19 22:06:32 +00:00
nan_definitions.mk Use saner defaults on Linux 2003-01-24 16:53:47 +00:00
nan_link.mk First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
nan_subdirs.mk Initial revision 2002-10-12 11:37:38 +00:00
nan_warn.mk Initial revision 2002-10-12 11:37:38 +00:00