Thomas Dinges
45227e25fe
Merged revision(s) 58452-58584 from trunk/blender into soc-2013-dingto.
2013-07-24 21:56:06 +00:00
Campbell Barton
ec3fce8e27
add api function BLI_path_append to add to a path (and ensure a seperator), replaces BLI_join_dirfile when the dir and the destimation were the same.
2013-07-24 21:25:06 +00:00
Campbell Barton
9c0e331f81
fix/workaround [ #36269 ] Crash upon right click on menu and left click on item
2013-07-24 20:53:24 +00:00
Campbell Barton
b09de65c8d
internal change for ui_mouse_motion_towards_*** use,
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only run these checks for buttons using the UI_BLOCK_MOVEMOUSE_QUIT flag.
no functional change but makes debugging easier and was calculating mouse motion in relation to some popups for no reason.
2013-07-24 20:50:30 +00:00
Campbell Barton
2d2f5f59d7
dyn-topo: maintain materials for new faces.
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also minor optimization for BM_edge_in_face(), check edges radial loops rather then the faces edges
since normally there are 0-2 faces attached to an edge compared to 3+ edges in a face.
2013-07-24 19:58:16 +00:00
Campbell Barton
19496ab62a
internal bmesh api change: BM_elem_attrs_copy() no longer copies the selection flag.
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this was slowing down modifiers since the selection flags would be copied and flushed to connected geometry.
2013-07-24 19:31:58 +00:00
Campbell Barton
cdac157f4c
code cleanup: use iterator macros, and replace BM_LOOPS_OF_FACE with direct loop access when converting a bmesh to a mesh.
2013-07-24 18:38:55 +00:00
Campbell Barton
df0114a17a
curve only supported radius smoothing, add smooth for tilt and weight.
2013-07-24 14:30:45 +00:00
Campbell Barton
b6f58d0ea1
- add individual origin support for curves and improve the orientation calculations for curve handles,
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- add support for using the active point's orientation.
- add support for creating new custom orientations from curves.
- fix error where only the last selected curve handle was taken into account for manipulator orientations.
2013-07-24 13:56:36 +00:00
Campbell Barton
57a4070b9d
sequencer: replace warning message with assert, was printing when copying masks and movieclips but went by unnoticed.
2013-07-24 07:11:00 +00:00
Campbell Barton
576161b186
fix [ #36262 ] Paste strip with video or sound content from another file crashes Blender
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existing code was very stupid.
- all ID pointers for clipboard strips are handled uniformly.
- clipboard stores a duplicate ID pointer which are restored on paste.
- restoring pointers...
-- use ID's that are still in the database (copy&paste within the same file).
-- fallback to name lookup.
-- fallback to loading them from the original filepath (movie-clip and sound only).
also fix bug pasting where initialing the sound wasn't done if there was no frame-offset.
2013-07-24 06:51:04 +00:00
Daniel Stokes
d0f225393c
BGE Fix [ #29575 ] Object not drawn in game engine
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Implementing a GetBlenderImage for KX_BlenderMaterial so that modifiers draw correctly in multitexture mode. The preexisting limitation of 1 texture per material on objects with modifiers in multitexture mode still exists.
2013-07-24 05:12:51 +00:00
Campbell Barton
ab8e2cb900
pasting strips in the sequencer didn't check if they overlap existing strips.
2013-07-24 05:01:22 +00:00
Daniel Stokes
017d7b5447
BGE fix [ #21488 ] Pumpkin in Gamekit Tutorial flips upside down
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A reference was being grabbed when a copy was wanted.
2013-07-24 00:32:26 +00:00
Campbell Barton
f77405356a
remove use_relative option from simple deform,
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all modifiers should be using object transformations relatively.
2013-07-23 19:31:49 +00:00
Campbell Barton
8ef3b51325
fix [ #36256 ] Checker Deselect, failed with de-selected active face.
2013-07-23 18:49:44 +00:00
Campbell Barton
9b16b105f1
avoid calling context functions when direct access is possible.
2013-07-23 18:30:06 +00:00
Bastien Montagne
78490c0a7b
Fix [ #36259 ] Select linked flat faces with Shift+Ctrl+Alt+F does not work in ver. 2.68
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Code was cleaning BM_ELEM_TAG flag of verts, when it actually uses the one of faces...
2013-07-23 18:03:40 +00:00
Thomas Dinges
965e0aeb59
Cycles / CMJ:
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* path_rng_2D() was missing an else branch for the sobol case after fix in r57383.
2013-07-23 16:23:30 +00:00
Thomas Dinges
a3ccc4eaeb
* Compile fix for r58542, on Windows "subdir" was unknown.
2013-07-23 16:04:49 +00:00
Campbell Barton
a788cca141
correct own error in recent edits to editderivedmesh
2013-07-23 15:05:33 +00:00
Campbell Barton
e1928790ae
use binary prefix for file sizes (old todo).
2013-07-23 15:01:59 +00:00
Campbell Barton
b05d5ed657
let the enter key active text buttons and the unlink button
2013-07-23 14:55:47 +00:00
Campbell Barton
e50c37d90f
code cleanup: remove deprecated bevel code (unused since 2.64)
2013-07-23 14:28:19 +00:00
Campbell Barton
cbf63e4698
fix for crash in track_markers_freejob (use freed memory)
2013-07-23 14:22:47 +00:00
Campbell Barton
46e911d19b
fix for crash when unlinking a scene from the renderlayers, also no need for PROP_ID_SELF_CHECK here.
2013-07-23 14:09:53 +00:00
Campbell Barton
3ff3d1bc0f
replace use of strcat() where the string offset is known.
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also correct bad logic with converting a textblock to 3d-text, bytes-vs-number of chars wasn't handled right.
2013-07-23 12:49:30 +00:00
Campbell Barton
a5bc021943
code cleanup: remove unused material/texture naming functions.
2013-07-23 12:45:28 +00:00
Campbell Barton
769c566672
code cleanup: remove dead code, view3d panel was building a menu string and not using it.
2013-07-23 12:18:12 +00:00
Antony Riakiotakis
c8ed6f79b5
Fix #36225 , spacing was halved and set to zero for texture paint brushes that had spacing of 1. Related to own changes to maintain spacing consistent between 2.67-2.66.
2013-07-23 11:13:39 +00:00
Campbell Barton
fb92835819
bge: de-duplicate cleanup code for empty mesh error case
2013-07-23 10:59:29 +00:00
Campbell Barton
d9b0f660c9
prepare for 'a' bugfix release, splash and version bump.
2013-07-23 08:10:46 +00:00
Campbell Barton
6f8913b498
replave isfinite with finite for msvc
2013-07-23 07:40:07 +00:00
Bastien Montagne
8069729552
Minor UI typo fix... ;)
2013-07-23 06:58:05 +00:00
Daniel Stokes
f7037737f3
BGE fix [ #35472 ] Sun variance shadows does not work in game engine
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The game engine had depth testing enabled when blurring the shadows which caused the blurring to not work properly.
2013-07-23 00:52:49 +00:00
Campbell Barton
c49a9c25fc
fix own regression, OpenGL render with 'New Window' display-mode was broken
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need to re-assign after opening a new window.
2013-07-22 23:44:46 +00:00
Campbell Barton
3e40717000
use BLI_bitmap for crazyspace vertex tagging.
2013-07-22 23:33:53 +00:00
Campbell Barton
04ea8c0ee8
remove the pointer from BLI_bitmap's typedef,
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hides that an arg passed is really an array which may be modified by other functions.
2013-07-22 23:20:48 +00:00
Campbell Barton
b7bf20d950
optimization: only calculate the normals for passing into derivedMesh foreachMappedVert/foreachMappedFaceCenter when needed,
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this means in editmode with wire draw, face and vertex normals don't have to be calculated at all.
in most cases the normals are not used so add a flag that makes calculating them only for functions that need them.
also fix face normal calculation for CDDM, was using quad calculation for ngons too.
2013-07-22 22:59:47 +00:00
Mitchell Stokes
33e52d0df4
BGE: Fix for [ #34398 ] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal)
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The expressions system now supports the not operator on ints and floats.
2013-07-22 22:46:17 +00:00
Campbell Barton
1b85328545
hidden-wire draw option: always use the cage when masking out faces otherwise modifiers give odd results.
2013-07-22 21:45:01 +00:00
Campbell Barton
0682ade250
fix/workaround for crash in ocean modifier when size is zero (causes invalid array index/lookups).
2013-07-22 21:02:45 +00:00
Campbell Barton
003df3d2de
fix [ #36247 ] Modifier Ocean (Geometry in Displace)- Subdivision Surface
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regression in 2.68
2013-07-22 20:53:52 +00:00
Campbell Barton
3f53c33d4a
fix [ #36248 ] Crash using factor input on color mix node.
2013-07-22 19:59:07 +00:00
Sv. Lockal
6e98932e90
Allow creation of mask nodes in compositor with drag&drop of mask datablocks
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Also remove superfluous "deselect all" operation in drag&drop for images
2013-07-22 19:24:39 +00:00
Campbell Barton
02b0c227fe
fix regression in 2.68 [ #36240 ] Painting Undo Enable Face paint Crash
2013-07-22 18:19:02 +00:00
Campbell Barton
e590abfb87
optimization:
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- halve the number of allocs in layerInterp_mdeformvert list creation.
- use direct loop access in emDM_copyLoopArray
2013-07-22 18:01:27 +00:00
Campbell Barton
90fdaa8219
optimization: lazy initialize EditDerivedBMesh members vertexNos, polyNos.
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also add polyCos array which cache's face centers, gives overall ~20% speedup to drawing on a high-poly mesh in face-editmode.
2013-07-22 16:49:37 +00:00
Sergej Reich
be7004237c
cloth: Fix [ #36224 ] Cloth Simulation Doesn't Work on Rearranging Modifiers
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Don't return imediately when simulation has changed.
It's not needed and prevented proper initialization on startframe when
simulation changed.
2013-07-22 15:35:29 +00:00
Campbell Barton
57ce6d1470
old todo, rotate around individual origins now supports connected face/edge islands.
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previously this gave very odd/annoying results, see bug reports [#36134 ], [#35419 ]
2013-07-22 14:50:38 +00:00