* Adding play method to the device classes to play back a reader (not used yet, preparation for a later feature).
* Using a linear resampler in case SRC is disabled.
available on many keyboards these days, so that they can be used for
animation playback (giving more options over alt-a and alt-a ad-
infinitum).
Currently, this is Windows only as I don't have a Linux/Mac system to
test on (it should compile with both mingw and msvc, at least using
scons). Maintainers for those systems can probably easily add this in
once they find out the relevant mappings for those systems.
Some reorg of modules/pages, start makesdna and makesrna.
In many places license block needs to be changed to not start with /**, because otherwise documentation will go weird.
intended as a standalone library for use in other applications that
want the same tangent space as Blender.
This also keeps blenkernel clean(er) from extra math functions.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
reported by Micael Dias (and many others, see duplicates list)
On closing the first ("main") Blender window the very first OpenGL context
got deleted too. This context needs to be retained, since we share quite a
bit of OpenGL data through it to the newly created contexts (new windows).
Thanks to Ton Roosendaal for thinking out loud while trying to figure out
what the actual cause was.
* [#25638] 'Insufficient thread locking' for sounds
- Actually a workaround for an msvc bug, msvc STL containers are buggy
* [#25922] Sound does not play in BlenderPlayer(r34579)
- Windows OpenAL doesn't seem to have clear context error state on initialising
The console was getting flooded with output like
g
i
i
...
all as a result of what looks like a debugging print. Whoever put this
in, you can get back your debugging prints by enabling BF_GHOST_DEBUG
in your local config :)
Submitted by Alexander Kuznetsov.
This adds the progress bar to the taskbar item of Blender for Windows 7.
Small change in version retrieval, otherwise as is.
Some window manager can set default value of this to be the
screen size, so running blender with -p or --window-geometry
don't work with value bigger than that.
This commit try to "avoid" the bug #25709, but at the end
depend on the window manager, so maybe work or maybe not.