Commit Graph

9088 Commits

Author SHA1 Message Date
Joseph Eagar
7a19fe19f6 =ID Property Script update and api bugfix=
Turned out somehow I managed to miss adding the proper
type refs in Blender.Types for IDGroupType and IDArrayType,
which made the script not work.  So, I've got it all fixed now.
Or at least hopefully :)
2007-01-15 07:54:08 +00:00
Joshua Leung
1645e8d287 == VisualRot Keyframing ==
After extensive testing, I've concluded that VisualRot keyframing
didn't work at all for bones. On the other hand, VisualRot for Objects
worked fine. Now I've come up with a fix, which should make this
actually work for IK/FK switching (I hope).

The fix I'm committing is slightly hacky as it tempolarily overwrites the
bone's rotation/quat values with the 'visual' ones, inserts keyframes,
then resets the values it wrote on before.

This hack was needed as for some strange reason, the values being
added as keyframes were not the ones that had been derived. Note
that on some bones, there will be a little bit of strange rotation after
frame changes while their constraints are left on.
2007-01-15 01:56:58 +00:00
Martin Poirier
3318bef2f1 === Constraints Bug Fix ===
Fix for bug: [ #5418 ] Follow Path constraint overrides objects' inherited scale

Patch provided by Aligorith.
2007-01-14 23:42:06 +00:00
Willian Padovani Germano
82bfd281f2 Scripts:
Misc updates to the ac3d importer and exporter:
- use Mesh instead of NMesh;
- properly export modified data and materials from either ob or obdata (thanks for mesh.getFromObject :) );
- option to export local rot and loc info;
- better import / export of hierarchies;
- + tiny updates here and there to support old or weird .ac files.
2007-01-14 18:13:47 +00:00
Brecht Van Lommel
d90c686bdb Fix for bug #5439:
UV Project modifies original UV coords.
2007-01-14 15:52:55 +00:00
Nicholas Bishop
9ff80bea56 Fix for auto filling faces in editmode: make sure all verts forming a face are selected before creating the face. 2007-01-14 15:36:19 +00:00
Brecht Van Lommel
878d9f9c68 Fix for bug #5680:
Vertex color node worked only if VCol Paint/Light was enabled. Fixed
that, and removed the vertex color node making it part of the geometry
node instead.

Also, preview.blend had black vertex colors for the sphere, so set them
to white like the other primitives.
2007-01-14 15:19:27 +00:00
Brecht Van Lommel
d4f4bf85be Bugfix: after drawing a preview in a node shader, vertex colors would
not modulate the texture color in textured draw mode anymore. Cause was
the relevant opengl state not being changed back for drawing the mesh.
2007-01-14 12:51:01 +00:00
Brecht Van Lommel
b7ccb830d2 Fix for bug #5689:
Loss of UV coordinates reading from 2.42 .blend files, if there were
both vertex colors and tfaces (these contained colors also). It should
have been impossible to create them both in 2.42, but even if invalid
we should read them correct.
2007-01-14 12:35:45 +00:00
Ton Roosendaal
bd0f9a59f0 Important bugfix: Image mapping "repeat" didn't support mirrored tiling
yet: http://www.blender.org/bf/rep1.jpg

Psst psst... to solve this bug I had to add the buttons for the option too!
2007-01-14 11:51:52 +00:00
Joshua Leung
444246d016 == IPO Cleaning ==
Rewrote the core-function responsible for ipo-cleaning. Now, it is in a less
wacko form. What is still not done is the conversion of a bunch of points
describing an arc to an arc defined by the handles of the keyframes on
either side of the arc. That will have to wait for the next development cycle.

This rewrite fixes two big bugs with the code:
* All but first curve got hidden aften cleaning
* Cleaning a curve with only two verts resulted in only one vert, even though
the values were not the same.
2007-01-14 09:30:04 +00:00
Nicholas Bishop
1807fb2484 Cleaned up some warnings. 2007-01-14 05:31:35 +00:00
Nicholas Bishop
e835a0ea55 Removed draw_mode from SculptData, replaced with draw_flag, which currently controls whether to use partial redraw and whether to draw the brush circle. Added new menu option for display of brush circle. 2007-01-14 04:55:51 +00:00
Robert Holcomb
8903169218 Corrected initialization values for the chroma key node when it is created. 2007-01-14 03:52:55 +00:00
Robert Holcomb
4d56baa8da After reviewing the channel keyer algorithm, I found that the chroma keyer algorithm was fundamentally the same. Took the opportunity to implement
a different chroma keying algorithm.  This also solves the problem of the poor UI I had on the chroma key node.
2007-01-14 03:42:55 +00:00
Robert Holcomb
29ae98f501 fixed typo in node name (I need to learn to spell). Also added check in matte nodes to see if ouput is connected for the generated matte before
creating it.
2007-01-14 00:05:06 +00:00
Robert Holcomb
611b583acc Re-added the Luma keyer after realizing channeldid not exactly same capability and could not without sgnificant change. 2007-01-13 22:56:26 +00:00
Joshua Leung
0535c2c8ad == Action Editor - Delete Menu ==
Removed the 'Both' option as it didn't really work at all; bringing the
Action Editor back into line with the other time-spaces.
2007-01-13 22:43:46 +00:00
Ken Hughes
8ea091568f Python API
----------
Changed Mesh Primitives doc example to use scn.objects.new().
2007-01-13 18:37:14 +00:00
Ton Roosendaal
5fd071070b Bugfix #5698
Material Node Shader crash: new "layered UV" option required a better
version patch... now patches all 2.42.x files, and not only the 2.42.2 and
older :). Yes, subversioning doesn't always make things easier.
2007-01-13 10:52:39 +00:00
Charlie Carley
cc041b114b Add a break, to get the bumpmap demo running again! 2007-01-13 09:00:17 +00:00
Charlie Carley
c4202fbd43 First commit! Small bug fix for cube map crashing in the player.
Cube maps don't display correctly in the player at the moment too.. something to do with regenerating/loading the images
2007-01-13 08:30:08 +00:00
Campbell Barton
a935c48fec added stress and tangent to MTex and texture mapping dict 2007-01-13 05:06:28 +00:00
Campbell Barton
156ac69aad driverExpression - strcpy on wrong type (my bad) fixed.
added .sel bool for Ipo curves.
2007-01-13 04:53:41 +00:00
Campbell Barton
c6a57fb4b0 import_obj - name imported objects/mesh data
weightpaint_clean - report how many verts removed from groups
save_theme - no need to do type(''), just use type(vat) == str
2007-01-13 03:07:04 +00:00
Joshua Leung
29c99ee306 == NLA Editor - Shift-N ==
A few tweaks to this little tool I added yesterday. These tweaks are so
that bugs like #5625 and #5636 are less likely to occur due to extreme
scaling.

Now, for action strips added using this:
* Auto-calculation of action range is disabled for that strip
* Strip Start and Action Start are set to the current frame value, when the
strip was added
* Strip End and Action End are set to either the end frame value or 100
frames after the current frame value, whichever is higher.
2007-01-13 02:40:28 +00:00
Campbell Barton
0b89910800 disp_paint - was raising an error when the mesh had no image and texuv was selected, or when the image had no data.
discombobulator - updated to use newer API functions
object_random_loc_sz_rot - improved layout and use new Scene objects.context
2007-01-13 02:03:38 +00:00
Brecht Van Lommel
75161c24c1 Fix for bug #5694:
Another issue with division by zero in texture paint, this time in
torus wrapping.
2007-01-13 00:02:37 +00:00
Ken Hughes
59f8507a87 Python API
----------
Added CurNurb.recalc() method.  I thought I had commited this before as part
of a bugfix but obviously not.  It allows control point handles be recalculated
after changing  a curve's bezTriples.
2007-01-12 22:40:30 +00:00
Ken Hughes
9c0cb4632d Python API
----------
Typo corrections in Mesh API doc.
2007-01-12 22:35:42 +00:00
Ken Hughes
1a4e64cd02 Python API
----------
Bugfix: Object.setEuler() didn't accept an Euler object.
2007-01-12 22:15:33 +00:00
Ton Roosendaal
71ef95073f Bugfix, Plumiferos collection: Composite node "Image" didn't show the Z
output socket for regular images anymore.
2007-01-12 16:33:34 +00:00
Nicholas Bishop
f03cc7bd29 Enabled slashkey in sculptmode for local view. 2007-01-12 16:16:59 +00:00
Ton Roosendaal
e8f7626301 Patch from Matt: for AO baking, instead of warning user that AO was not
active or setup, it just turns on the flags and continues.
2007-01-12 13:17:15 +00:00
Ton Roosendaal
765e464a71 Bugfixes:
- the "number/string button widget", or sbutton(), button() and fbutton()
  calls, were using button event '1' or '2' to denote events, whilst this
  could also be an other defined event.
  Bug showed as unwanted display changes in ipo window after using marker
  renaming for example.

- slider buttons for Action Window were expecting ints, while using short.

- cleanup in blender/src for warnings
2007-01-12 11:13:34 +00:00
Campbell Barton
e9291b78e2 forgot to convert the matrix to a 3x3. worked but raised a warning. 2007-01-12 10:39:59 +00:00
Tom Musgrove
74291cc503 = removed nendo import/export and tex2uvbaker =
tex2uvbaker is now redundant with buitin functionality so thank you for maintaining this script in the past.  nendo is a marginal format and the scripts are not maintained so removing
2007-01-12 09:08:00 +00:00
Jiri Hnidek
db77deb311 - first commit form mac ;-), changed data structure VObjectData a little,
removed unused code
2007-01-12 08:51:16 +00:00
Nicholas Bishop
a1033a2878 Added warning for if user attempts to sculpt on a shapekey without turning on the lock (doesn't make sense to sculpt on an interpolated shapekey.) 2007-01-12 08:23:40 +00:00
Nicholas Bishop
2ffc57c49f Removed yet another use of set_sculpt_object. 2007-01-12 06:17:03 +00:00
Nicholas Bishop
49caf7ef6a Added a couple things my last commit missed; one more usage of set_sculpt_object removed, also added a check to make sure the user doesn't try to use partial visiblility on a mesh with shapekeys 2007-01-12 06:13:33 +00:00
Joshua Leung
27266b22c1 Bugfix #5690:
If you set the value of undosteps in userprefs to zero, and tried to save
defaults, the value would get reset to 32. Caused by out-of-place version
patch.
2007-01-12 05:29:59 +00:00
Matt Ebb
99d16b99cd * Fix: The sculptmode hotkey I to change to Inflate brush wasn't working,
since it was being overridden by blenderqread() in toets.c The existence of
this stuff here alongside the hotkeys in space.c is just plain evil, bring on
the events refactor! :)
2007-01-12 05:26:17 +00:00
Nicholas Bishop
25361281a1 Removed set_sculpt_object. Tested with sculpt undo, sculpt+multires, sculpt+partial visibility, and sculpt+shapekeys, seems stable. 2007-01-12 05:13:36 +00:00
Nicholas Bishop
413ff0ca2d Changed the way sculptmode interacts with shape keys. Vertex coordinates are now copied into the active key at the end of each brush action. (This is in preperation for removing the function set_sculpt_object.) 2007-01-12 04:47:38 +00:00
Joshua Leung
6ffea7b447 == Action Editor - Grab Transform ==
Fixed bug with 'grid-stepping' with scaled actions. Now, when holding the
Ctrl key or with auto-snapping in this mode, keys move in 1.0 frame intervals
all the time (not just when action was unscaled).
2007-01-12 04:21:23 +00:00
Joshua Leung
bff2dcc6d8 == NLA Editor ==
Minor workflow tweak - Add New Empty Action as New Action Strip.
Hotkey: Shift N.
Menu Entry: 'Strip' menu

Creates a new action, and adds it as an action strip at the bottom of
the list nla-strips for an object. Useful for creating additional strips to
correct poses of prior strips.
2007-01-12 02:34:47 +00:00
Matt Ebb
7bcfc5be3f == Interface ==
Touched up the render baking header menu.
2007-01-12 01:13:27 +00:00
Campbell Barton
54863a2fef error, camera scale couldnt be set. bpyrender now sets ortho properly 2007-01-12 00:31:18 +00:00
Andrea Weikert
b0c2e7808c ==== MSVC 7 project files ====
- small update:added multires-firstlevel.c
2007-01-11 20:01:31 +00:00