These should make it so that other people can compile with OpenEXR support.
(I also added the OPENAL fix erwin commited to bf-blender since I
need it for my machine, and this syncs up the file)
Kent
- There is now a (temporary) dropdown box in the image window header for
switching between the old an new unwrapper code. So to test the changes
described below you need to enable the new unwrapper code.
- Pinning is now more predictable, if one uv is pinned, the others belonging
to the same vertex are pinned also.
- Live LSCM is much faster, since the LU factorization, the most expensive
part of the computation, is now stored and reused (was Jens' idea).
- Packing multiple uv charts is slightly improved, by doing a binary search
over the texture width. This fixes the case where all the charts are
packed at the bottom of the image.
- LSCM now uses an angle based formulation, and the results seem somewhat
different (maybe slightly better?), didn't find out why yet.
This commit adds new underlying uv unwrapper code, intended to be
more extensible. At the moment this has a re-implementation of LSCM.
This has not been activated yet, since it doesn't add anything new.
What's new is the stretch minimize tool from tuhopuu. It works by
selecting some some uv's in the uv editor window, and then pressing
ctrl+V. The uv's on the boundary stay fixed.
More stuff will follow as I port it over & fix it.
and viscosity, an example can be found here:
http://www10.informatik.uni-erlangen.de/~sinithue/temp/fluid_timeanim.mpg
- for simulation time animation the time IPO of the object is currently used,
for all three there should probably be new ipos in the fluidsim struct
- started the API in elbeem.cpp, to get rid of parser & export
via HD (it's not yet used)
It appears that removing the 'int level' field from the
MemHead struct caused alignment issues for gcc builds of blender
on Irix (zr, who removed this field, commented that this problem
might occur, and sure enough it did happen). I've renamed the
field from 'level' to 'pad' to reflect that it has no meaning
beyond addressing alignment issues.
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..
enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
On this subject (and thanks to GSR for research) on debian the
values.h has the following warning:
/* This interface is obsolete. New programs should use
<limits.h> and/or <float.h> instead of <values.h>. */
Should values.h be used at all?
so there will be more files following.
Anyway: NEW BOOLEANS from Google Summer of Code (Courtesy of Marc Freixas)
Known problems:
- Random freezes while using them as a modifier. This may not be directly
related to modifiers though - it's maybe just the huge number of
operations that leads to a higher probability of triggering a bug
- Static booleans (the first 3 entries in the WKEY menu) are borked
anyway, this is not due to this commit.
- Errors when exiting Blender (dupli_alloc stuff), is not related to this
commit, either.
Please test if everything works, and check the other build systems, I only
know that make works.
Also, compare the results of, say, cube-cylinder, in old and new booleans
:)
with a single file again (intern/elbeem/intern/solver_main.cpp
includes intern/elbeem/intern/solver_init.cpp and
intern/elbeem/intern/solver_util.cpp when __APPLE_CC__ is defined)
- minor cleanup of inlined functions
added #include <ieeefp.h> similar to where its included in
other files. (made an ifdef that matches other includes of the same
file)
solaris does a lot of type overloading so there is no expf its just exp
so I added a #define expf exp wrapped in an ifndef
Finally, I fixed a warning in cfglexer.cpp about multiply defined
yy_wrap functions.
Kent
in this case only the new blenderdummy.cpp and utilities.cpp have to be compiled
- restructured gui:
* domain options split up into 2 sections
* added compressibility and refinement settings
* added inflow/outflow object types
- increased progress bar by 1
added msvc6 project file for builing elbeem
NOTE: it won't build unless some spots in elbeem code are cangend
see -->
fixing elbeem to build on msvc6
http://projects.blender.org/pipermail/bf-committers/2005-September/011952.html
[quote]
And no.. i won't set up a msvc6 project for building blender_elbeem.lib
until things calmed down a bit.
[/quote]
well i did for me to continue work, why not share.
if you do *rebuild all* in this project (release mode) on success will do a
post build step which will copy blender_elbeem.lib to the lib/windows..blah folder
such that the msvc6 (blender) project will find it for happy linking.
it even #defines MSVC6 so all the above changes could be nicly hidden behind that
( my local tree does so ) but it is on Nils to decide if he wants his code to be *pested*.
- debug output now controlled globally by elbeem debug level
(BLENDER_ELBEEMDEBUG environment var), also for fluidsimBake
and read/writeBobj
- debug output is written to file for WIN32
- added "for" and "vector" etc. defines for MSVC6
(I couldnt get hold of the compiler itself, so not tested yet)
(fixed shadowed variables warnings, removed cfgparser.hpp,
added cfgparser.h, removed debugging output)
- added support for env. var BLENDER_ELBEEMDEBUG to enable
debugging output again
- fixed missing triangle display (marching cubes produced v3=0 triangles)
- fixed geometry init bug (nearest intersection check
for intersecting objects was messed up)
- changed position of derived mesh creation in DerivedMesh.c
(for some reason the useDeform code is necessary, without it or
with useDeform=0 nothing is displayed)
- 3dviews now update every 2 seconds to show simulation progress
- note: mesh_strip_loose_faces(me); in ./source/blender/blenkernel/intern/mesh.c:937
not necessary anymore?
IK: needed to change abs() to TNT::abs() (thanks brecht!)
Freetype: FT_ENCODING_UNICODE typecast to FT_CharMap (thanks intrr!)
header_image: missing include for liballoc stuff
Ketsji: needed to declare m_hitObject as public in KX_MouseFocusSensor.h.
This is probably the wrong thing to do, but KX_MouseFocusSensor.cpp
compilation fails on line 279 otherwise.