Thomas Dinges
56538ea685
Cycles / OSL:
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* More small improvements: return immediately, and use "else if".
2013-03-10 00:42:47 +00:00
Thomas Dinges
5ac628fb47
Cycles / OSL:
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* Avoid some conditional branches for the Noise texture and return immediately.
2013-03-10 00:11:52 +00:00
Ton Roosendaal
bee0af076f
Adding include for NULL define in c++
2013-03-08 09:09:48 +00:00
Campbell Barton
6fd187e4df
code cleanup: 0 --> NULL
2013-03-08 06:32:00 +00:00
Campbell Barton
c36f20a7d2
style cleanup
2013-03-08 04:00:06 +00:00
Jens Verwiebe
4cfa28b5ed
OSX/locale: a further cleanup
2013-03-04 10:31:01 +00:00
Jens Verwiebe
f1f702a5ec
OSX/locale: fix compile on older xcode by not using toll-free-bridging, which needs ARC
2013-03-03 20:32:27 +00:00
Brecht Van Lommel
e80b0db58c
Fix #34508 : particle emitter show/hide option did not work correct after
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recent bugfix.
2013-03-03 15:07:18 +00:00
Jens Verwiebe
1c5f18f42b
OSX: Get the current locale in objC-style
2013-03-02 22:50:46 +00:00
Brecht Van Lommel
69f746d04c
Fix #34480 : cycles hair render in dupligroup did hide the emitter properly in some cases.
2013-03-01 14:55:30 +00:00
Brecht Van Lommel
41935d10c9
Fix related to #34481 : show units for camera aperature radius.
2013-03-01 14:06:20 +00:00
Sergey Sharybin
d7e427beff
Fix/workaround for newer FFmpeg 1.1.3 and MP3 decoder
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FFmpeg is now using S16P sampler for MP3 which is not actually
supported by audaspace, so request for S16 sampler instead.
2013-02-28 18:28:08 +00:00
Bastien Montagne
1039135965
More UI messages fixes...
2013-02-28 15:31:20 +00:00
Dalai Felinto
07cd75d7b0
fix for [ #34440 ] motion blur (2d filter) not working in osx
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thanks Jens Verwiebe for the tests and review.
2013-02-27 22:48:34 +00:00
Brecht Van Lommel
4f3ca854e1
Fix various warnings with clang build, and adjust cmake clang warnings flags
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to include a few more that gcc is using too.
2013-02-26 21:58:06 +00:00
Brecht Van Lommel
0f91a283d4
Fix #34421 : cycles viewport render stuck with no objects in the scene.
2013-02-26 17:06:05 +00:00
Campbell Barton
87f1326108
fix for own regression in win32 from r54225, wrong args used in getAllDisplayDimensions()
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caused bug [#34391 ] Window position not saving correctly for next start-up
2013-02-26 09:33:54 +00:00
Campbell Barton
282e5caecf
is_crappy_intel_card() was checking strstr(glGetString(GL_VENDOR), "Intel") every call,
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better store in static var.
2013-02-25 12:03:26 +00:00
Antony Riakiotakis
99497d1fa2
Hopefully last round of fixes for all OSes
2013-02-24 14:27:59 +00:00
Antony Riakiotakis
08ff355a3a
Compile fix round 2. Still trying to do this from linux :p
2013-02-24 14:02:45 +00:00
Antony Riakiotakis
610017d0e8
Add bogus stabs for fullscreen window mode for BGE in GHOST. Platform maintainers should change these to replicate X11 behaviour. Also moved X11 implementation to public methods, just like the IWindow interface. Should fix compilation
2013-02-24 13:51:12 +00:00
Campbell Barton
963b1c1b16
fix for own commit r54806 with argument order and multisampling.
2013-02-24 10:50:33 +00:00
Campbell Barton
630a31a900
fix for fullscreen on X11 (used by the BGE, not blender application),
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changing the screen resolution wasn't still allowed for larger virtual desktops.
added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
2013-02-24 05:05:29 +00:00
Campbell Barton
c42b51ed96
GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(),
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Comment from Zr says this crashes but looks like this was because there was no check if the function failed to allocate to begin with.
2013-02-23 23:15:38 +00:00
Sergej Reich
c82213359a
rigidbody: Add motor constraint
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It's implemented as a separate constraint instead of adding properties
to the existing constraints.
Motors only apply linear and angular impulses and don't limit the
movement of rigid bodies, so it's best to use them in conjunction with
other constraints to limit the degrees of freedom.
Thanks to Markus Kasten (markus111) for the initial patch.
2013-02-23 23:04:07 +00:00
Campbell Barton
233b69f0bd
GHOST/X11 support for frequency, from SDL's mode switching.
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also free the modes when done.
2013-02-23 22:48:16 +00:00
Alexander Kuznetsov
5f830a0863
Applying patch #33709 for dead keys on windows.
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Thanks Harley Acheson!
2013-02-22 16:42:19 +00:00
Alexander Kuznetsov
7ae17e9ed4
Fix for windows size on win32
2013-02-22 15:57:50 +00:00
Gaia Clary
b30bdd5cb6
Fixing typos
2013-02-22 09:31:42 +00:00
Dalai Felinto
1cdaf1e329
bge bugfix: [ #18967 ] alpha value is never available in the color buffer by Campbell Barton (X11) and me (Win32)
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This is and old patch (June, 2009). The reason it never made into trunk it's that we (me at least) thought that
it should be optional, as a ui or command-line option.
However, it seems that OSX always have the OpenGL context with alpha enabled. So I think it's consistent to
have the other OSs to follow.
The main usage of this is the BGE (or more specifically people using BGE for TV broadcasting) but I think
pydevs can have their share of fun with it in Blender as well.
2013-02-22 07:37:17 +00:00
Thomas Dinges
51f22e639e
Code cleanup:
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* Cycles: Removed leftover include of "kernel_qbvh.h", which was removed in r51352.
2013-02-21 21:05:31 +00:00
Campbell Barton
091d86b9cb
style cleanup: 'sizeof foo' --> 'sizeof(foo)', add check in style checking script.
2013-02-21 17:18:27 +00:00
Thomas Dinges
d4c97029ef
Cycles GPU Rendering:
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* Make Cycles aware of sm_35 (Tesla K20, GeForce GTX TITAN).
The CUDA Toolkit 5.0 is needed for that and this is not officially used yet, but people with access to such cards can start testing. (just build sm_35 kernels).
2013-02-21 17:16:32 +00:00
Thomas Dinges
dc90ce5b6d
Cycles GPU rendering:
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* Deprecate computing capability 1.3 (sm_13)
This commit disables auto build of sm_13 CUDA platform, which means that starting with Blender 2.67, we don't support sm_13 devices anymore. It has become difficult to support that and it was already feature incomplete (no render-passes, AO, Multi Closure etc).
It's still possible to manually enable sm_13 for own tests, but building might break in the future.
2013-02-21 17:14:07 +00:00
Thomas Dinges
a239700f43
Cycles:
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* Code cleanup, remove deprecated support_advanced_shading() functions. Left over from r43734.
2013-02-21 17:10:14 +00:00
Thomas Dinges
3df2b93c6d
Cycles Addon:
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* Code cleanup
2013-02-21 17:08:13 +00:00
Brecht Van Lommel
4c287f1d4d
Fix shadow pass issue with non-progressive render shadow pass with emitting
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meshes and world MIS.
2013-02-20 12:10:05 +00:00
Campbell Barton
c3b96f33af
internal: add include so blender builds against libpng1.6
2013-02-19 15:15:34 +00:00
Campbell Barton
0528162eb6
patch [ #34320 ] Cross compiling with mingw-w64 on ubuntu
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from Martijn Berger (juicyfruit)
applying since this is only corrects header case which is ignored on windows anyway.
2013-02-19 12:05:38 +00:00
Brecht Van Lommel
313dfbe35d
Add some more detailed CUDA error prints to try to debug #34166 .
2013-02-15 14:54:11 +00:00
Sergey Sharybin
bd1c6571c9
Fix #34205 : Zooming in rendered mode during update out of sync with intended zoom
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Yes, again.
There's some t within which reset is not allowed. This is so no reset happens
too often for performance issues. If camera changes too often, some reset could
be missed because of this timeout.
For now tag engine for update, which will update viewport from blender side.
Proper solution could be to detect such a changes from blender side and tag
cycles for refresh instead of trying to detect changes form cycles, but that's
for later.
2013-02-15 09:15:14 +00:00
Brecht Van Lommel
b94993941f
Fix #34252 : cycles rendering 16bit PNG with too light colors.
2013-02-14 21:40:29 +00:00
Brecht Van Lommel
6e03b70def
Fix cycles hair curves with NaN values not rendering with dynamic BVH. These NaN
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values were breaking the bounding box computation, now they should have no influence.
2013-02-14 21:40:28 +00:00
Thomas Dinges
cb75d64f7d
Cycles:
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* Compile fix when building without OSL.
2013-02-14 19:30:25 +00:00
Brecht Van Lommel
e0ca72735d
Further fix for #34121 : OSL + persistent images could crash in some cases still.
2013-02-14 16:48:43 +00:00
Brecht Van Lommel
adbd84c320
Fix #34121 : OSL + persistent images option was not freeing shader memory properly,
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causing memory to increase continuously during animation render.
2013-02-14 16:11:47 +00:00
Brecht Van Lommel
909d64079a
Fix #34226 : cycles shadow pass got incorrectly influenced by world multiple
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importance sampleing.
2013-02-13 16:46:18 +00:00
Brecht Van Lommel
4061f96d94
Fix cycles issue with BVH cache created with 64 bits and used for 32 bits binary,
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and vice versa.
2013-02-13 11:02:51 +00:00
Sergey Sharybin
ae385fb61c
Correction for fix #34205 : Zooming in rendered mode during update out of sync with intended zoom
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Didn't initially notice one possibility when GPU render would fail here,
2013-02-13 07:50:41 +00:00
Brecht Van Lommel
d095bcc8aa
Fix cycles not using SSE3 kernel after recent, order with SSE2 should be switched,
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pointed out by Chad Fraleigh.
2013-02-12 14:58:46 +00:00