Commit Graph

11 Commits

Author SHA1 Message Date
Campbell Barton
81d8f17843 style cleanup: pep8, indentation 2012-03-24 07:36:32 +00:00
Campbell Barton
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
344caea0b3 doxygen: gameengine/GameLogic tagged. 2011-02-25 13:32:11 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Kent Mein
f13bff1588 The non scons specific stuff for bug tracker bug #2131
Basically removed #include <iostream.h>
from some files that didn't need it (and I'm assuming it caused problems)

I'll leave the scons stuff for someone else to look at since I don't really
use it.

Kent
2005-01-18 14:17:44 +00:00
Nathan Letwory
333f0a29db Added #include <assert.h> so it compiles where assert() was used. 2004-10-16 18:13:00 +00:00
Kester Maddock
7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
Kent Mein
209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00