Commit Graph

9085 Commits

Author SHA1 Message Date
Ton Roosendaal
c53c35f582 Bugfix #5631
Missing depsgraph relation for dupliverted Meta system.
Now editing the mesh for this situation is big fun!
2007-01-08 13:10:17 +00:00
Robert Holcomb
5db19e1517 Corrected Typo. 2007-01-08 12:42:12 +00:00
Ton Roosendaal
dfeda474a5 New code to write 'sub version' string. It was using a (controlled) 1 byte
overflow in a safe area, but that's not very nice code...
2007-01-08 12:31:53 +00:00
Ton Roosendaal
1f93826144 Bugfix #5634
Adding a new Blender Screen (top header, screen browse menu) did not
correctly clear memory, causing scriptlinks in Area Windows to mess up
2007-01-08 11:52:11 +00:00
Nicholas Bishop
afe7ea072d Fixed a couple bugs with multires+weightgroups: 1) weightgroups are now being properly applied to the mesh on Level 1. 2) Corrected the algorithm that interpolates weightgroups for all the other levels so that it more or less matches the subsurf output. 2007-01-08 08:02:26 +00:00
Campbell Barton
53ba22e90c disabled fly mode for objects with constraints, would do weired stuff. 2007-01-08 04:59:11 +00:00
Tom Musgrove
4a1a766a16 = game engine fixes=
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
Joshua Leung
0b2b893cef Added some additional comments about the usage of the the backend
functions used for Pose-Mode bone snapping.
2007-01-07 22:30:44 +00:00
Peter Schlaile
f38f16b0a0 == Toolbox ==
Bugfix:
Added sanity-checks proposed in

http://qa.mandriva.com/show_bug.cgi?id=24583

(strcpy without range checks is evil(tm) )
2007-01-07 19:52:13 +00:00
Nicholas Bishop
8bd9d253e1 Fixed crash going from Sculpt Mode to Edit Mode. 2007-01-07 19:45:05 +00:00
Nicholas Bishop
7177bf9321 Added a few comments to sculptmode.c 2007-01-07 19:37:24 +00:00
Martin Poirier
eb3d720bd9 === Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)

Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).

Changed a couple of ugliness on how snap settings are stored.
2007-01-07 19:33:00 +00:00
Peter Schlaile
fea030a9ca == Sequencer ==
Bugfix in Audio(HD): resampling caused artefacts on mixdown.
(The ffmpeg resampler needs a little warmup time and shouldn't be
restarted all the time.)

The resampler can still cause problems, if your soundfile doesn't start
with silence!
2007-01-07 19:22:22 +00:00
Andrea Weikert
663cce10c7 ==== GHOST Win32 ====
- fixed WinTab locking positioning into absolute mode
- hopefully fixes [ #5586 ] Cursor control
Note: Setting the extent of the digitizing context causes Application to override
system settings for pen/mouse control. Removing this fixed the issue.
2007-01-07 18:43:27 +00:00
Andrea Weikert
c610fe7973 ==== MSVC 7.1 project files ====
- updated to latest version of OpenExr in lib/windows/openexr/lib
- also changed the /NODEFAULTLIB to the same values as scons build
- changed blender to compile with /MT like all libraries too
2007-01-07 17:10:46 +00:00
Ton Roosendaal
641679effc Bugfix #5578
ShapeKeys could get corrupted when using the sliders (or relative values).
Was caused by 25 dec commit to get SculptMesh work with Shapes... very
strange implementation here. For now, disabled this function to enter when
not in sculpt mode, while waiting for Nichololas to make it definite OK.
2007-01-07 16:41:44 +00:00
Campbell Barton
713f42dc3c Metaball - docs were wrong
Sound - needed t ohave the PyType as extern
3ds_export can now export derived objects (dupli's)
2007-01-07 15:33:28 +00:00
Ton Roosendaal
7135cd0721 Bugfix #5560
Dupliverted Lamps did not draw in the 3D window anymore. Caused by OpenGL
displaylist optimize which cannot work for lamps... (yet)
2007-01-07 14:20:17 +00:00
Ton Roosendaal
f9c2887119 Added end/begin sculptmode before/after bake-render. Not sure if its needed
but for regular F12 render it's done as well.
2007-01-07 14:19:13 +00:00
Ton Roosendaal
1d4a9ee6ca Bugfix #5626
HSV node in composite got a new variable (V) in july, but this was not
initialized to '1' for older files.

This commit adds the initialize, for when the V==0. It might therefore
break cases saved with CVS versions with V set to 0 purposedly (not likely
but possible).
2007-01-07 14:18:03 +00:00
Campbell Barton
95a202322d made python 2.3 compat again. 2007-01-07 07:33:40 +00:00
Nicholas Bishop
b219a65dfa Fixed bug #5627, Retopo Paint doesn't work with LMB set as the main mouse button 2007-01-07 05:47:58 +00:00
Erwin Coumans
f4ee0f4b4c fixes in rigidbody constraints rigidbody -> IPO baking:
copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)
2007-01-07 04:54:29 +00:00
Erwin Coumans
4a70681ce2 patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
Erwin Coumans
cf4d627897 2 bugfixes by Malachy, related to message sensor / ipo actuator firing wrongly 2007-01-07 04:35:33 +00:00
Campbell Barton
275a5a94b9 made MMB pan instead of mouselook requested by plumiferos director. 2007-01-07 01:44:16 +00:00
Campbell Barton
b4bd6cc9db patch 5054, modifier docs addition.
Sound, Chech_SoundType function
2007-01-06 23:44:56 +00:00
Nicholas Bishop
78ae6dbfd2 Renamed the 'Delete multires' button (and the associated undo name) to the more accurate 'Apply multires' 2007-01-06 20:47:34 +00:00
Brecht Van Lommel
36e03e5ca8 Potential fix for bug #5359:
Crash leaving editmode related to vertex groups. I couldn't reproduce this,
but suspect somehow multiple deformvert layers were created. Added some
extra checks to avoid that now.
2007-01-06 20:16:06 +00:00
Nicholas Bishop
6128b51023 Fixed bug #5610, Sculpt mode stops working suddenly (after reloading file), was caused by reading the zbuffer after it had been cleared for drawing xray objects. 2007-01-06 19:46:33 +00:00
Ton Roosendaal
bd029c7a65 Bugfix #5619
The new multi-layer UV and VertexColor buttons displayed wrong tooltips.
2007-01-06 14:15:18 +00:00
Ton Roosendaal
6c9b0288e5 Bugfix #5617
Armature deform bug: when values in weightgroups are extreme small but not
zero (like 10e-39) a division caused values to warp to infinity or beyond!
2007-01-06 12:33:01 +00:00
Ton Roosendaal
207e7bc2bd Bugfix:
New panel "Armature Visualisations" didn't appear tabbed as intended...
2007-01-06 11:48:06 +00:00
Ton Roosendaal
ad9b1c58f5 Bugfix #5611
Lamp halo render with option "Layer" crashed.
2007-01-06 11:13:07 +00:00
Ton Roosendaal
eaeed165db Bugfix #5599
TAB in text-edited buttons didn't always go to next button, for example
in constraints. Was caused by the 'roundbox' backdrop.
2007-01-06 10:59:07 +00:00
Tom Musgrove
fe178ff16a = more translation updates =
okay updated translations - they actually compile and can be used now - woo hoo :)  Thank you translators for your hard work.  Also for other languages - if I haven't committed your language my apologies - please email me the most to up to date version you have thanks.
2007-01-06 08:46:42 +00:00
Campbell Barton
1d0af71d39 added lots of warnings for the makeEditable() command. - A user was having problems editing pose data after calling it. 2007-01-06 07:40:06 +00:00
Nicholas Bishop
0f6787d22d Fix for multires: prevent mesh separate operation. 2007-01-06 06:05:35 +00:00
Campbell Barton
a3da55d5ce epydocs - Constants were wrong QUAT/ROT/LOC, should be LOC/SIZE/ROT 2007-01-06 04:22:10 +00:00
Campbell Barton
4787b97d09 made comparing buttons the same as comparing thir values.
bug 5612  (not a bug but this makes it work as scripters may expect)
2007-01-06 04:10:51 +00:00
Robert Holcomb
4d28796b61 Updated luminance node to work in all color spaces. Also made it work for any channel, not just luminance. 2007-01-06 01:25:59 +00:00
Brecht Van Lommel
e28ca47908 Fix for both cage and final DerivedMeshes being created in editmode even
if they are identical, as reported by Campbell on the mailing list. Now
uses a single DerivedMesh, saves on memory and drawing time.
2007-01-06 01:01:38 +00:00
Brecht Van Lommel
5c92969a5a Fix for bug #5583:
Crash when doing a boolean operation on a linked duplicate of the
same mesh.
2007-01-06 00:25:22 +00:00
Brecht Van Lommel
70d982f1d5 Fix for bug #5510:
Alt-B clipping doesn't work in side view. This seems to be a bug in
some gluUnProject implementations, used the same workaround as sculpt
mode did already.
2007-01-05 23:55:09 +00:00
Brecht Van Lommel
130f135d2a Fix for bug #5096:
Geometry shader node storage (added for UV name) wasn't allocated reading
older files, could crash on render.
2007-01-05 23:49:51 +00:00
Campbell Barton
0306a86d94 bugfix, would make bow-tie faces when skinning more then 2 loops.
big speedup to loop detection
added support for skinning open loops (could be improved, dosnt work that well when open loops have different vert counts)
speedup elsewhere with LC's
2007-01-05 16:41:04 +00:00
Peter Schlaile
00c82cd3b2 == Sequencer ==
== Plugins ==

Made sequencer plugins work again by boosting the version number and
working around recent changes to the ImBuf-structure for older binary
plugins.

This commit also restores the original length of name in VarStruct.
2007-01-05 14:26:04 +00:00
Joshua Leung
429ec5eea3 Bugfix #5212:
IK Locks/Limits were applied to bones in IK-chains even when the IK
constraint for the chain had an influence value of 0.

I've added a check to see if the ik-constraint found has any influence
over a chain, before the chain is made available for ik-solving.
2007-01-05 08:16:23 +00:00
Joseph Eagar
5ddd48f140 =IPlugins=
Updated iff.h to use the latest imbuf struct definition.
2007-01-05 07:35:16 +00:00
Campbell Barton
330efd46fa standard set of minor improvements, tho this is a good script and not much to change.
faster dict/list operations.
use layer flags ratehr then lists.
2007-01-05 03:49:54 +00:00