Erwin Coumans
4941107f92
- enabled compound collision objects, requires 'clear parent inverse'
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- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
2006-12-01 01:04:27 +00:00
Erwin Coumans
a1481bc7e5
fix some loose ends in Bullet 2.x upgrade
2006-11-29 07:23:01 +00:00
Erwin Coumans
e91d6895bd
updated to latest Bullet Physics
2006-11-29 05:25:37 +00:00
Erwin Coumans
c7c49fa9a3
make compiler happy
2006-11-23 05:42:27 +00:00
Erwin Coumans
8ad6d7f401
more Bullet 2.x upgrading. fair amount of functionality is now restored, not all yet.
2006-11-21 12:26:05 +00:00
Erwin Coumans
46234f90ce
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
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All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
Erwin Coumans
6ce5d97c56
upgraded Bullet rigidbody physics to latest version 1.9
2006-08-28 06:44:29 +00:00
Erwin Coumans
3b1a592fb7
debug lines / register the applied impulse for constraint (for breaking)
2006-07-03 05:58:23 +00:00
Erwin Coumans
619d0dc9ca
bug: normalized raycast
2006-06-23 14:10:12 +00:00
Erwin Coumans
cd5a7fbe84
workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN)
2006-06-22 01:10:50 +00:00
Erwin Coumans
4201a0bfcf
bugfix: removing constraints should activate rigidbodies.
2006-06-20 05:41:28 +00:00
Erwin Coumans
9b79c57f38
fixed Bullet bug: constraints didn't merge simulation islands.
2006-06-17 13:55:59 +00:00
Erwin Coumans
3458ed4753
Bullet, bugfix: don't simulate when substeps are set to 0
2006-06-12 18:47:56 +00:00
Erwin Coumans
ab71e2a9b5
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
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-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
Erwin Coumans
4a5826fa83
Patch from Charlie:
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Cleared the python dictionary at the end of the game engine, should fix some issues,
also reverted the python controller changes, related to this
This should fix the following bugs:
[ #3789 ]
[ #3815 ]
possiblyy fixes:
[ #3834 ]
2006-05-13 23:31:36 +00:00
Erwin Coumans
ede20c166a
- Charlie provided a work-around for some armature related crashes
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- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
Erwin Coumans
93c47e1071
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
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- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
Erwin Coumans
1567254b12
(experimental) logic timestep to 60hertz instead of 30 hertz.
2006-05-10 02:04:21 +00:00
Erwin Coumans
e19fcdc670
fixed Bullet raycasting filtering issue
2006-05-09 01:15:12 +00:00
Erwin Coumans
f51d1ef7d6
- fixed Bullet noResponse/ghost mode
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- added ccd option (future use, very basic and inefficient)
- some internal Bullet refactoring/improvements
2006-04-28 00:08:18 +00:00
Erwin Coumans
f9597df32d
added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed)
2006-04-26 06:01:46 +00:00
Erwin Coumans
8291024b99
fixes in raycasting
2006-04-24 04:58:37 +00:00
Erwin Coumans
d1c0a4e6d1
use ContinuousConvexCollision for raycaster, fixes raycast problems
2006-04-23 18:42:17 +00:00
Erwin Coumans
904a0792f7
Bullet physics: fixed some accuracy problem (square length should be compared to square epsilons), and more collision sensor work + deactivation issues
2006-04-17 06:27:57 +00:00
Erwin Coumans
971ee74c84
added support for 'Ghost' object and collision sensor (preliminary)
2006-04-17 01:33:10 +00:00
Erwin Coumans
13e0d22d89
a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie.
2006-04-13 05:11:34 +00:00
Erwin Coumans
84d27d74cb
added hinge constraint support to Bullet physics
2006-04-06 20:37:38 +00:00
Erwin Coumans
36fd42ac85
more Bullet physics improvements, mainly stability and performance related.
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AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
2006-04-01 03:30:15 +00:00
Erwin Coumans
e8ce63fcf9
more physics work: fixed some deactivation bug, improved contact constraint stability and friction (lower the number of iterations).
2006-03-29 03:11:30 +00:00
Erwin Coumans
af9573e9ea
Synchronized Bullet physics to latest version.
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- Changed license from MIT to ZLib.
- Added 3D Sweep and Prune contribution
- More stable native constraint solver
Sorry for any inconvenience caused by this checkin.
All Blender buildsystems require update: added files and moved files.
2006-03-27 06:37:30 +00:00
Kent Mein
97a4e4f88d
a bunch of small warnings fixes:
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newline missing at end of file fixes:
TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h
CcdPhysicsEnvironment.cpp
radiance_hdr.c fixed the following warning by changing type of local variable:
radiance_hdr.c:357: warning: pointer targets in passing argument 3 of
‘fwritecol rs’ differ in signedness
edgeRender.c,edgeRender.h same thing changed type of local vars to get rid
of warnings about signedness
RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295
Kent
2006-03-24 16:40:32 +00:00
Erwin Coumans
c2782ce10e
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
2006-02-22 06:58:05 +00:00
Erwin Coumans
e3b840d086
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
Erwin Coumans
90e5a9aa14
Reorganized Bullet physics files, added preliminary vehicle simulation files (disabled).
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Requires some changes to projectfiles/makefiles/scons, for the added and removed files!
2006-02-21 05:36:56 +00:00
Erwin Coumans
f55e45f855
more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
2006-02-13 06:28:35 +00:00
Erwin Coumans
6f3e593105
more graphics patches from Snailrose,
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remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
Erwin Coumans
631979f909
renamed some variables to make the timing in the game engine less confusing+minor improvements in this area.
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enabled game engine for scons
2006-01-12 06:30:01 +00:00
Erwin Coumans
71991cf41e
Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simulation to work.
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See http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=happy_2006_blend.zip
For the baked dominos. Thanks to Tom M (LetterRip) for the blend.
2006-01-01 00:20:50 +00:00
Erwin Coumans
9119b6e8a5
Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
...
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00
Erwin Coumans
e1c66eb145
applied the 64-bit pointer patch submitted by Ken Hughes
2005-11-28 06:51:54 +00:00
Chris Want
f7914a2248
The name of an included header had the capitalization wrong, causing
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problems on unix.
2005-08-18 06:04:50 +00:00
Erwin Coumans
c99c7fbcb3
some more fixes in the raycast/mouse over
2005-08-17 19:52:56 +00:00
Erwin Coumans
4d7089d19b
these files missed the cvs commt yesterday, this should fix compilation problems
2005-08-13 08:05:48 +00:00
Erwin Coumans
29f06ad76e
some more work on bullet raycast
2005-08-08 17:08:42 +00:00
Erwin Coumans
b6d9fbf0db
fixed the mouse-over sensor,
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added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
Erwin Coumans
210ab537ce
improved deactivation, exposed more tweakable parameters to python,
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fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
Erwin Coumans
2cc6d565cb
moved some hardcoded constants into tweaking tresholds
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exposed those tresholds to python (more 'expert' settings)
2005-08-03 18:22:30 +00:00
Simon Clitherow
671235b69b
Finalised support for compiling BULLET on linux.
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Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
2005-08-02 18:54:11 +00:00
Erwin Coumans
6eeaacde0a
enable bullet for vc7 too by default (can be switched off easily)
2005-07-30 18:21:02 +00:00
Erwin Coumans
dad6ef9045
added physics-debugging
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didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-29 18:14:41 +00:00
Erwin Coumans
411123b250
- added debug line drawing in gameengine (handy for debugging physics problems)
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- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
Erwin Coumans
701b9c21fd
more preparations for bullet physics, and some eol issues with SCA_Joystick*
2005-07-18 05:41:00 +00:00