Commit Graph

101 Commits

Author SHA1 Message Date
Kent Mein
1d6c3f8788 This patch fixes some issues with MSVC 6
See: http://www.blender.org/forum/viewtopic.php?t=7863

I added Pose.c to BPY_python.dsp and moved some variable declarations
in OptimizedBvh.cpp so things weren't defined in the middle of code.

There is an odd global maxIterations  that seems out of place,
Erwin you may want to look at it quickly...

Kent
2006-01-18 16:22:29 +00:00
Erwin Coumans
6f3e593105 more graphics patches from Snailrose,
remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
Jens Ole Wund
85e8dd5c05 MSVC6 projects for happy GE compiling 2006-01-11 09:13:59 +00:00
Kent Mein
39fcd3586f Lots of stupid warning fixes:
Added newlines at end of a bunch of files that didn't have them.
removed a couple of unused variables and an extra ';'
(Also removed config.h crap from these files)

Kent
2006-01-05 23:10:54 +00:00
Joseph Gilbert
700ff0193b *msvc7 update
- added bullet files to project
- fixed compiler path on bBullet project
2006-01-03 16:19:36 +00:00
Erwin Coumans
bab1b90edc more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker, friction/restitution, more scaling related fixes. 2005-12-31 21:59:56 +00:00
Erwin Coumans
9119b6e8a5 Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp',
'Bullet/CollisionShapes/ConvexTriangleCallback.cpp',
'Bullet/CollisionShapes/EmptyShape.cpp',
'Bullet/CollisionShapes/OptimizedBvh.cpp',
'Bullet/CollisionShapes/TriangleCallback.cpp',
'Bullet/CollisionShapes/TriangleIndexVertexArray.cpp',
'Bullet/NarrowPhaseCollision/ManifoldContactAddResult.cpp'.
Sorry, no armatures fix yet.
2005-12-31 07:20:08 +00:00
Hans Lambermont
f0e7d21793 - include path and file changes for FreeBSD 2005-12-27 20:37:15 +00:00
Jens Ole Wund
66a0ebcbe0 adding some msvc6 magic to bullet part 1 2005-11-16 23:37:02 +00:00
Jens Ole Wund
e25b7c519e special service for msvc6 projects
post build step for booleans --> copy boolop.lib to lib folder _foo_/lib/windows..

enabeling bullet for GE
wants to link with _foo_/lib/windows/bullet/lib/bullet3.lib
you have to build it with continuous.dsw in exten/bullet and copy it manually there
since bullet is exten i think no automagic in place here
2005-11-11 20:15:16 +00:00
Erwin Coumans
281f236e6e Minor changes in Bullet:
- on Ton's request use double versions of cos,sin,tan, sqrt etc.
just like Solid in MT_Scalar #if defined (__sun) || defined (__sun__) || defined (__sparc) || defined (__APPLE__)
- updated an url in the header of files
2005-10-30 06:44:42 +00:00
Erwin Coumans
745fc2f9d0 updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.

sorry if this breaks your builds!
2005-10-23 17:55:19 +00:00
Ton Roosendaal
d8fe530797 Ftgl patch for texture fonts got lost... somehow. That made them much
slower than pixmap fonts. Test on buttons window CTRL+ALT+T timer shows it
goes down from 2500 to 100 on this commit. :)
2005-09-26 18:47:50 +00:00
Erwin Coumans
bbffe9b5b2 added some get methods and stuff 2005-09-06 16:45:48 +00:00
Erwin Coumans
92731af84f support for __MINGW32__ compiler, it doesn't have __forceinline 2005-08-18 17:32:25 +00:00
Chris Want
4a50f5b593 Support for 'Bullet' in the Makefiles. Enable with:
export NAN_USE_BULLET=true

in environment, or in user-def.mk
2005-08-18 06:07:02 +00:00
Erwin Coumans
c99c7fbcb3 some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
Erwin Coumans
5ebc7c8bda added more debug text, enabled the bullet penalty solver, instead of ode solver by default, added a better demo. 2005-08-12 13:42:00 +00:00
Erwin Coumans
29f06ad76e some more work on bullet raycast 2005-08-08 17:08:42 +00:00
Erwin Coumans
66dc186fb6 fixed sphere shape, added non-uniform scaling (making it an ellipsoid)
removed bug-fixing comments
2005-08-05 22:10:27 +00:00
Erwin Coumans
b6d9fbf0db fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
Erwin Coumans
210ab537ce improved deactivation, exposed more tweakable parameters to python,
fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
Erwin Coumans
2cc6d565cb moved some hardcoded constants into tweaking tresholds
exposed those tresholds to python (more 'expert' settings)
2005-08-03 18:22:30 +00:00
Simon Clitherow
671235b69b Finalised support for compiling BULLET on linux.
Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
2005-08-02 18:54:11 +00:00
Erwin Coumans
558b8daf67 added python binding for debugdraw,
tweaked friction, some more preparations but no real functionality added yet
2005-08-02 14:59:49 +00:00
Joseph Gilbert
292c03ab8e _.NET projectfiles update_
* converted files to .NET 2002
* removed unneeded projectfiles from bullet
* PHY_Bullet outputs to correct directories
* Bullet linked to activex and blenderplayer
* misc updates
2005-08-02 13:44:49 +00:00
Simon Clitherow
208da2a5d0 Added support for compiling BULLET with scons on windows
using bandoler's patch as a basis (thanks!).

A couple of notes:

-  This is for windows only, I did not have a chance to try linux yet.

-  SConscript for PHY_Bullet may need tweaking (plus support
 for other platforms), but at least it's in there :)

Any problems, shout :)
2005-08-01 21:19:41 +00:00
Erwin Coumans
49499c49be updated vc7 projectfiles so they work with bullet 2005-07-31 14:40:51 +00:00
Erwin Coumans
697b22cc41 updated testbed demo 2005-07-30 18:58:21 +00:00
Erwin Coumans
ed997ca8d2 more physics work, tuning parameters, hooking up friction etc. 2005-07-30 18:10:53 +00:00
Erwin Coumans
dad6ef9045 added physics-debugging
didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-29 18:14:41 +00:00
Joseph Gilbert
66c7f07280 _build environment for bullet physics_
- adds bullet projectfiles to the extern.sln build
(please rebuild extern.sln)
2005-07-28 18:29:18 +00:00
Erwin Coumans
b5ec3efeaf removed duplicate testing files 2005-07-28 12:21:55 +00:00
Erwin Coumans
411123b250 - added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
Erwin Coumans
16b76eb0ec added bandoler's SConscript file for Bullet 2005-07-23 15:06:45 +00:00
Erwin Coumans
f6024cfdac aCVS: ----------------------------------------------------------------------
added minkowskisum in the raytrace demo
update vc8 projectfiles
2005-07-22 16:46:15 +00:00
Erwin Coumans
e34b1b3276 added the Elsevier CDROM license to one file. This still allows to use the software for any purpose, commercial or non-commercial. 2005-07-20 10:19:43 +00:00
Erwin Coumans
2dbb9409df initialize simd quad in default constructor
this should not be necessary, its for testing
2005-07-19 04:11:47 +00:00
Erwin Coumans
701b9c21fd more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00
Erwin Coumans
9a26c98605 provided proper license for lcp solver 2005-07-17 10:07:46 +00:00
Erwin Coumans
feb4f51103 Added Bullet library.
Only windows projectfiles for now.
Will ask Hans to get unix makefiles done.
2005-07-16 09:58:01 +00:00
Rob Haarsma
9abdd362b7 Bugfix #2704
Modified bFTGL so the bitmaps supplied by the font itself aren't used.
Patch originally supplied by Shizu, somehow this was never added to
FTGL.

Be sure to build binaries with bFTGL, not the provided ftgl.lib from the
lib dir. (this one can be deleted afaic)
2005-06-06 14:42:50 +00:00
Jean-Luc Peurière
38202abff8 ccommented stuff in qhull geom.c with standard C comments not C++ ones 2005-06-05 13:46:28 +00:00
Jean-Luc Peurière
f38e0686d9 new round of warning fixes. we are now down to 24 with Xcode on blender
alone with the following flags :
-Wall -Wno-char-subscripts -Wno-missing-braces.

the only one still worrying me is in rand.c line 57 :

rand.c:57: integer constant is too large for "long" type

but i have no clue about how correct cross-compiler and 32/64 bits friendly

see also my mail to commiter list for signed/unsigned issues
2005-06-04 16:22:50 +00:00
Ton Roosendaal
884c94500b Another update on FTGL texture fonts drawing. Added the same floor() trick
to precisely align the glyphs to pixel coordinates as used in the Pixmap
version. It now looks fully identical here.
2005-05-11 21:09:13 +00:00
Nathan Letwory
bcd5d1c9ed * integrate bFTGL with Scons
* add some ENV = os.environ's here and there (help those who have msvc toolkit installed)

Note for OSX users: check from your config.opts the correct info for the precompiled ftgl lib is used.
2005-05-06 13:37:18 +00:00
Chris Want
6275dd5b14 Clean up for Makefiles: some of the directories were being printed
wrong (e.g., "/Fuzzics" and "/Joystick", and some of  the solid stuff).
This was particularly noticable during "make clean".
2005-04-09 22:40:34 +00:00
Joseph Gilbert
f49224137f - update to msvc7 projectfiles to accomodate recent file additions
- fixed bad path in extern project file
2005-03-30 05:19:33 +00:00
Joseph Gilbert
f33b71bcbd Removed freetype project from extern solution 2005-02-25 21:24:50 +00:00
Joseph Gilbert
61767b4f48 MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost
- Fixed incorrect library extensions for the linker (*.lib and not unix *.a)
- Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT
- All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python)
- Removed invalid source paths from inclusion for the compiler
- Fix dependency issues with the GP_Ghost module
- Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer
- Warnings have been set to level 2
- Import paths have been updated and organized for the compiler
- Duplicate import paths for the compiler have been removed
- Removed silly silly silly silly unix path-separators from window paths
- Post-Build scripts have been updated where neccessary (XCOPY is retatined)
- Fixed the output of various .lib files (PHY_Sumo and Yafray)
- PHY_Sumo now uses a .pch
- Removed #undef _DEBUG from debug builds :p
- FTF_Font is now contains a debug build and is being set to it's correct output path
- Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT)
- Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- Post-builds now clean up their mess
- ActiveX controller now builds
- BlenderPlayer now builds
- Internal libs now using .pch
- Moved the build directory from /blender/obj to ../build/msvc_7/  to follow precedence with scons builds
- Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders
- Set the proper build path for opennl
- Forcing BLO_loader source files to follow project defaults
- Added an 'extern' project that mimics the /make build of the 'intern' project
- Extern build includes solid and it's associated builds, ftgl, and freetype
- Added .vcproj files to /extern directory
- Added new extern.sln file to /extern directory
- All project now link to the built solid.lib from the extern project instead of lib/windows
- Removed uneeded XCOPYs commands from post-builds
- Added conditional Directory building to post-builds
- Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project)
- Ftgl is built and linked by the 'extern' project
- Intern/Extern project are now exporting their proper header files
- PHY_Physics is now linking to the correct set of header files (in build path not source)
- Makesdna builds object files into build directory now
- Projects are now ignoring the CORRECT versions of the CRT's  :)
- Renderconverter is now outputting it's obj file to it's own directory instead of /render
- Gen_system is now being built to ../kernel
- BL_src_cre is now being built to /creator
- *.exp and *.ilk are now being cleaned up from linkers
- Libpng.dll and zlib.dll are now being copied to the /bin
- MTDLL build are now available for the correct projects
- ActiveX 3D Plugin now links correctly to solid and freetype2
- Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions.
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug
-
2005-02-20 21:33:11 +00:00