Commit Graph

10765 Commits

Author SHA1 Message Date
Brecht Van Lommel
9df0d227cb Fix for bug #11676: the Spread value for particles does nothing, as
far as I can see it would only do something if child particles could
be emitted from volume, so removed the button for now.
2008-05-15 20:45:02 +00:00
Brecht Van Lommel
7df859fb95 Fix for bug #11389: edgesplit modifier crash after subsurf when
no edges were being split.
2008-05-15 20:07:07 +00:00
Campbell Barton
98c54a91b7 fix for [#11597] 2.46R5 and probably problem of all 2.46Rx - UNPREDICTED DRAW sculpt brush
front and back face test was reversed. This problem still shows up when sculpting from the inside of a mesh, but this 
cant be worked around unless its know which faces are visible or not. (tried some different workarounds but this 
seems acceptable)
2008-05-15 19:49:34 +00:00
Brecht Van Lommel
a6e18574b8 Fix for bug #11650: removing uv layers in editmode did not work correct.
Fix for bug #11661: bake to viewport uv layer instead of render uv layer.
2008-05-15 19:40:09 +00:00
Jiri Hnidek
ba6c6854ed Last bug fix of #10999. This should finaly work (tested by jesterking). 2008-05-15 19:30:30 +00:00
Campbell Barton
6e7744451b Sculpt buttons had their events set to zero, this mean clicking on buttons would pass through to 3D view and sculpt, use B_NOP instead.
Opening many panels would print an error in the console, show an error message now so users dont get confused.
2008-05-15 14:44:39 +00:00
Campbell Barton
20ff5bdc34 changing between libraries with the append/link library selector didnt re-read a new blend file when it alredy had one loaded.
it looks like this only ever worked for the first library selected.
2008-05-15 13:18:56 +00:00
Joshua Leung
2f1cca9528 Bugfix #11293: IPO-Driver Links Lost on Renaming Bones
IPO's were not being checked for drivers that linked to bones that were renamed when fixing dependencies after renaming bones. Note: PyDrivers will not benefit from this.
2008-05-15 08:05:56 +00:00
Peter Schlaile
34a1d92579 == FFMPEG ==
Added additional entry, so that ffmpeg encoding options can
be added using their name instead of "the menu(tm)".
2008-05-15 06:47:54 +00:00
Benoit Bolsee
a6a4b78417 Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent. This is only a partial fix: the user must put the parent vertex at the center of the parent object and disable the physics on the tracking object (use empty or collision free object). 2008-05-14 20:22:57 +00:00
Campbell Barton
d1b04a3a9d forgot to use the thread setting function for rendering. (was only used for baking) 2008-05-14 16:49:33 +00:00
Campbell Barton
540c0e0795 uvcalc_lightmap would raise an error on meshes with no faces.
auto-threads wasnt working for baking.
2008-05-14 16:40:25 +00:00
Martin Poirier
b65d4f95fc Missing hotkey in menu for Align to Transform Orientation 2008-05-14 14:53:12 +00:00
Brecht Van Lommel
7806a44134 Minor particle system fixes:
- Changed some tooltips.
- Refresh with reactors and shared particle settings.
- Copying of child particles.
2008-05-14 13:30:36 +00:00
Martin Poirier
d1e1332e07 Final fix fo revision 14827
Fixing UV Quad Constraint when cancelling transform. Also, transdata conversion is a bit faster for all UV transforms.

Patch by Cambo, reviewed and revised.
2008-05-14 12:24:38 +00:00
Martin Poirier
c56f484da8 == Transform orientation bugfix ==
Fallback to global if the selected orientation doesn't exists.

This only happens when switching between scenes or screens(orientations are per view3d)
2008-05-14 09:30:27 +00:00
Joshua Leung
9fdb4965a3 NLA and IPO now have the "AfterTrans Keyframe" option that prevents the creation of duplicate keyframes after transform. 2008-05-14 09:00:22 +00:00
Peter Schlaile
f98085bd7e == FFMPEG ==
Not all versions of ffmpeg seem to have av_find_opt. Added my own version... grmbl.
2008-05-13 20:32:52 +00:00
Martin Poirier
2c4fd39142 Todo [#5743] Rotate dosnt work at high zoom
Fixed by only conditionally resetting the start of the triangle used to calculate the angle to when an angle is actually measured (so really small angle don't result in continuous deltas of 0 degree).

However, the smallest rotation angle is still limited by the precision of the acos function (here: 0.02 degrees, 0.02 / 30 with Shift pressed).
2008-05-13 13:20:47 +00:00
Campbell Barton
b303fa96ac canceling UV transform would still run the be_square function 2008-05-13 10:19:28 +00:00
Martin Poirier
f4a20f4cc1 [#8146] Objects rotate in wrong direction when using numeric input (R x <num>)
Don't flip axis to face camera on num input.
2008-05-13 10:17:46 +00:00
Campbell Barton
33120a1825 disabled drawing the 2d image cursor when painting, added copy bevel weight to the edge copy menu. 2008-05-13 10:04:04 +00:00
Campbell Barton
4e59c3ec53 [#11152] [C] key shortcut is broken in UV/Image Editor
Only allow this inside paint mode.
2008-05-13 06:12:33 +00:00
Geoffrey Bantle
af30d9b2b0 -> Fix for bug in 'Select Non-Manifold'
Select non-manifold would select stray vertices even when in
non-vertex modes. Fixed.
2008-05-13 02:22:57 +00:00
Campbell Barton
ac71783e8d last commit had a typo, also adjusted teh and colour instances 2008-05-12 21:12:10 +00:00
Campbell Barton
a0cd3d67ed confined unprofessional print to debug mode ;) 2008-05-12 20:59:46 +00:00
Campbell Barton
4903751c4d mirror face UVs and color was rotating, shift for alternate axis also wasnt implimented 2008-05-12 18:30:50 +00:00
Brecht Van Lommel
f44c22e69c Fix for bug #11128: render window shows undithered image. 2008-05-12 17:41:03 +00:00
Brecht Van Lommel
916120b98c Fix for bug #11114: boids physics went wrong when the distance between
particles was exactly 0.0, for example with emission from verts.
2008-05-12 17:30:32 +00:00
Peter Schlaile
d2fcba7f65 == Ipo ==
This fixes [#11118] Record Mouse in IPO Curve Editor 2.46rc3
and adds thereby a new feature: correct audio sync to IPO mouse recording :)
2008-05-12 17:16:54 +00:00
Jiri Hnidek
c471b6db74 Bug fix of #10999. mbproc->start was useless. 2008-05-12 16:22:49 +00:00
Brecht Van Lommel
2c9e8e7593 Fix for bug #11140: explode modifier could run out of memory quite
quickly because it allocated a totvert*totvert size array, now uses
edgehash instead.
2008-05-12 11:48:55 +00:00
Peter Schlaile
97dd2fe33e == FFMPEG ==
Added (disabled) MKV support. Might come handy later, if someone finds
out, why it instantly crashes after 2 frames.

Made it impossible to set min_rate higher than max_rate in render buttons
panel.
2008-05-12 09:01:15 +00:00
Campbell Barton
b01e2c4a84 swapped the order of the UV snap menu so Cursor->Selection the 4th, as with the 3d view. 2008-05-12 07:32:46 +00:00
Joshua Leung
3fd3571964 Bugfix for Separate Armatures:
Constraint relinking now works correctly for this tool, so it should be safe to be used by users now.
2008-05-12 04:25:53 +00:00
Ken Hughes
e9706d6f0d Move variable declaration, wouldn't compiler with MSVC (reports by jms). 2008-05-11 22:51:56 +00:00
Peter Schlaile
c8673be3d6 == FFMPEG ==
Add ffmpeg expert option (meaning _all_ ffmpeg option) to render dialog
using properties.

Also adds: H264 preset, that doesn't screw up output.
2008-05-11 20:40:55 +00:00
Campbell Barton
e459d5518e transform manipulator didnt follow the active face in some cases, also rotate about active mixed with normal did not work as it did in 2.45, where the active edge could be used
as a rotation 
axis (this is quite useful)
2008-05-11 19:58:46 +00:00
Benoit Bolsee
96486b356f fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operating systems
Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer.
Fix the game actuator in the BlenderPlayer to work like in Blender: 
- try first to load the .blend from the current working directory
- if not found, try to load from the startup .blend or runtime base directory
2008-05-11 18:45:30 +00:00
Campbell Barton
6da415d406 bad mistake in last commit, though it still worked. 2008-05-11 14:29:11 +00:00
Campbell Barton
50a282559c revealing selected faces in the UV window with sync selection disabled and when both UV and editmode were are in face-sel-mode would result in selected faces having unselected
edges.
2008-05-11 13:28:57 +00:00
Ton Roosendaal
e969685df4 Bias for irregular lamp buffers now allow minimum of 0.001.
For larger architecture environments it was proved to be necessary.
2008-05-11 13:27:22 +00:00
Campbell Barton
9bf4e60cb8 Shift+H in editmode with only faces selected would result in selected faces having unselected edges. 2008-05-11 13:10:56 +00:00
Joshua Leung
97e72570d1 NLA Transform Bugfixes:
* Scaling NLA-strips now resets their scale setting correctly at all times
* Added safe-guards against negative scaling being created through the use of the transform tools.

Note: at scale 0 or thereabouts, there will still be a little blip, when keyframes are scaled as if scale were 1.0f. It's quite harmless.
2008-05-11 13:07:40 +00:00
Joshua Leung
2d96d1189f Fix compiler warnings in particle.c and editface.c.
* unitialised/unused vars
2008-05-11 12:57:01 +00:00
Joshua Leung
50bbc0ff23 More bugfixes for Armature Separation/Joining:
* Move armatures out of posemode before joining/separating, so that bones don't mysteriously disappear after the operation
* Added an undo push and fixed up hotkey access for armature separation
2008-05-11 12:34:56 +00:00
Ton Roosendaal
7cceaf13ea Anticipating the final final final rc build #5! 2008-05-11 12:34:39 +00:00
Joshua Leung
cfc767d981 Bugfix:
Found a little bug in the Armature Joining code due to the 'imat' var being defined twice and used for two different things. This was brought to light by Valgrind output (thanks Campbell)
2008-05-11 12:17:52 +00:00
Joshua Leung
1decc569dd Separating armatures should now be more stable than it was, but is still too unstable to enable for release. So for now, the old warning stands. 2008-05-11 11:53:12 +00:00
Campbell Barton
a2528b4123 fix for [#11136] Segmentation fault when copying objects with hairs 2008-05-11 11:34:39 +00:00