* Some cleanup, removed references to already deleted *_header.c files.
* Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
* removed struct for SpaceType and all usages
* SPACE_IMASEL in enum nees to be kept to identify it in old files
* it is replaces with SPACE_EMPTY on load, which is overridden by SPACE_INFO which has same struct members
* also removed theme settings
It is corrected fix for #29089 (svn rev 41409). That fix wasn't correct because
it used to set face number from derived mesh on which solidify is applying which
isn't correct for case of constructive modifiers applied on base mesh before
solidify modifier.
Actually nothing special should be performed here to set needed original index
because of ORIGINDEX layer is getting copyed automatically when when copying faces.
Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.
Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.
so path manipulation functions dont run multiple times on the same path in the case of sequence strips where the one directory is used as the base for many images.
enabled antialiasing, overriding application settings.
The fix for this got lost when the FSAA option was added and later disabled
again. Added it back now, and also disable AA for UI widgets since it makes
them look too blurry, they already do their own AA.
* Redesigned alpha blending and paint drying algorithms. Now it gives much better results when using low brush alpha or when surface has initial color set.
* Fix: "Slow" dissolve/dry was scaled incorrect when using substeps. Also adjusted time to better match non-"slow" setting.
* Fixed possible issues when using image textured brush.
* Fix: particle brush panel was no longer visible since last commit.
* Adjusted default surface values.
* Some more code cleanup.
Some UI and code cleanup for the "Symmetry" panel in sculpt mode.
* Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
* Fluid compilation: Inverse the compile flag from DISABLE_ELBEEM to WITH_MOD_FLUID for consistency. (scons/cmake)
* Use WITH_BF_FLUID in your user config (scons)
* Add support for scons to disable build with Decimate and Boolean modifier.
(WITH_BF_DECIMATE and WITH_BF_BOOLEAN)
RelWithDebInfo sets the library path to only include release libraries (e.g. python32.lib) but defining _DEBUG when #include'ing python headers inserts a linker directive to require for python32_d.lib. Additionally, RelWithDebInfo should be different from release build in that it builds debugger symbols (.PDBs), it should not have asserts and other debug code.
It allows to iterate over a string, returning an new element each time, using a char as separator. See BLI_String.h's comments for more info and an example.
Needed by the UI template list patch following!