Brecht Van Lommel
c776d5e003
Fix #35904 : on Windows force NVidia Optimus, which does automatic graphics
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switching between an integrated Intel and a dedicated NVidia card, to use the
dedicated card for Blender.
A more portable and general solution would be nice, but it's all I could find:
http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
2013-06-28 17:58:48 +00:00
Brecht Van Lommel
77e0709e48
Fix #35551 : the topology mirror setting affected shape key and vertex group but
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this was confusing as there was no setting visible for it. Now these menus
contain an entry to mirror without and with topology mirror.
2013-06-28 17:13:09 +00:00
Gaia Clary
e5ff9cced4
weight Paint: moved Auto Normalize and Multipaint options below Blend selector
2013-06-28 17:10:25 +00:00
Campbell Barton
5d413b523a
fix for crash when setting the cursor in background mode.
2013-06-28 16:37:39 +00:00
Campbell Barton
86515e5086
test operator script, add ability to load files from a path while testing operators.
2013-06-28 16:30:34 +00:00
Campbell Barton
8b96383b8f
fix [ #35860 ] crash if pressing <F8> in import dialog
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disallow reloading scripts while running modal, python operators.
2013-06-28 16:15:44 +00:00
Brecht Van Lommel
dc85135045
Fix #35412 : blender internal "from dupli" texture coordinates not working with
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particles in linked groups.
2013-06-28 16:06:55 +00:00
Gaia Clary
9e709d82ae
changed Pulldown box label for clarity
2013-06-28 15:12:54 +00:00
Brecht Van Lommel
e5f23c00c1
Fix: blender internal transparent shadows were not influenced by object color alpha.
2013-06-28 15:00:05 +00:00
Brecht Van Lommel
a7e7b69a65
Fix #35902 : build navigation mesh crash with multiple meshes selected.
2013-06-28 14:15:14 +00:00
Brecht Van Lommel
c57d9cc44b
Fix #35900 : image editor save multilayer EXR was not using the compression
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codec specified by the user.
2013-06-28 13:13:45 +00:00
Brecht Van Lommel
54b1976958
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
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running at the same time.
2013-06-28 13:05:21 +00:00
Brecht Van Lommel
0d7dbbb6e1
Fix #35884 : crash opening .blend with generated color grid image and preview render.
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Printing text on the color grid image would initialize font glyphs from a thread at
the same time as the UI, causing conflicts. The freetype glyph renderer needs to be
mutex locked because it uses a shared buffer internally even when rendering for
different fonts. Also needed to change the image generate function to use the render
monospace font to avoid conflicts in blenfont.
What's still weak in the blenfont API is that there is no distinction between a font
and a thread using that font to render with some particular size, style, etc.
2013-06-28 13:05:15 +00:00
Campbell Barton
ca33bea285
view-select wasn't working for metaballs.
2013-06-28 06:54:49 +00:00
Campbell Barton
3370b765ec
fix [ #35901 ] Hooks on armature bones are calculated in wrong space
2013-06-28 06:00:38 +00:00
Campbell Barton
aa9ffc0bc2
avoid crashes running screendump and screen editing operators in background mode. (not that these would be useful but better not crash)
2013-06-28 05:39:05 +00:00
Brecht Van Lommel
6d400423f9
Fix #35808 : blender internal viewport with freestyle would keep continuously
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rerendering for no reason.
Update tags were not being done in the proper Main database.
2013-06-27 22:13:40 +00:00
Campbell Barton
eba9b4f6c1
fix for out of bounds read in BLI_path_rel
2013-06-27 20:47:59 +00:00
Campbell Barton
d1f4827a40
IK plugin range check was wrong, could do out of bounds reads.
2013-06-27 19:52:50 +00:00
Gaia Clary
e2e487a877
Fix: Check for locked Vertex Group (returned true where false was expected)
2013-06-27 18:23:03 +00:00
Campbell Barton
73fcfd8651
fix for memory leak in vgroup_copy_active_to_sel
2013-06-27 17:11:23 +00:00
Thomas Dinges
c15b13f78f
Cycles / Ramp closures:
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* Fix crash with negative values in Phong Ramp, and add some checks to survive INF and NAN values.
Patch by Brecht and myself.
2013-06-27 16:08:06 +00:00
Thomas Dinges
c6ce8de20e
Code cleanup / Cycles:
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* Some cleanup for castings.
2013-06-27 15:48:16 +00:00
Campbell Barton
00d9344719
correct previous startup.blend - r57698 (which disabled cycles by accident).
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also correct sequencer grid theme color.
2013-06-27 15:40:32 +00:00
Brecht Van Lommel
4d5fffa1a9
Fix #35809 : dragging a non-active node in the node editor did not work reliably.
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Disabled timer events from the properties editor were cancelling gestures.
2013-06-27 15:07:27 +00:00
Brecht Van Lommel
2403a23953
Fix #35802 : searchbox menu not opening when opened from a popup near the bottom
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of the window.
2013-06-27 14:30:26 +00:00
Brecht Van Lommel
b466a5c9a9
Fix #35890 : memory leak in OS X ghost locale detection.
2013-06-27 13:24:55 +00:00
Thomas Dinges
ee85587a43
Blender 2.68 Release maintenance:
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* Update readme and release-log links to 2.68.
2013-06-27 11:30:53 +00:00
Brecht Van Lommel
fcea195baa
Fix a few DPI/retina scaling issues in the graph editor and movie clip editor.
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Patch #35889 by David Jeske.
2013-06-27 11:29:53 +00:00
Campbell Barton
d665c46a64
fix [ #35884 ] evil bge.types.BL_Shader.setUniformMatrix3()
2013-06-27 07:49:20 +00:00
Gaia Clary
763a737fcc
Changed Tool Tip for clarity
2013-06-27 07:03:40 +00:00
Campbell Barton
29547509b4
fix for adding nodes with a DPI besides 72 causing offset.
2013-06-27 06:49:23 +00:00
Gaia Clary
821c02ddb7
Added checks to Vertex Groups panel to respect locked Vertex Groups
2013-06-27 06:33:01 +00:00
Campbell Barton
35e92f54a1
make screenshot poll for background mode.
2013-06-27 06:21:10 +00:00
Campbell Barton
929bba2bac
fix for crash reading from a freed scene when exiting blender.
2013-06-27 06:16:31 +00:00
Campbell Barton
d574fb95ad
fix for recently added active-vertex weight operators crashing on lattice objects in edit mode.
2013-06-27 05:39:02 +00:00
Campbell Barton
ff39d7b4bf
fix for incorrect selection when running MESH_OT_loop_to_region, running wire-frame operator directly after would crash.
2013-06-27 05:19:25 +00:00
Campbell Barton
3f2ecdcd42
use common suffix's for exec/poll functions in recently added vertex-group operators.
2013-06-27 04:41:04 +00:00
Campbell Barton
603258d763
fix for zero length normalize before scanfill for meshes and other minor changes.
2013-06-27 04:32:44 +00:00
Campbell Barton
3ff36f928c
3d text tool - 'insert lorem' was crashing, also add this to the text menu.
2013-06-27 04:18:01 +00:00
Campbell Barton
f3b7a49d5b
fix for old bug, select more in a nurbs surface would crash (under allocing).
2013-06-27 03:57:59 +00:00
Campbell Barton
2085a42e52
pep8 cleanup
2013-06-27 03:05:19 +00:00
Campbell Barton
bb42703ea3
- remove edge collapse loop operator (now replaced by dissolve).
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- fix missing null pointer check from own recent changes.
- add asserts if BLI path functions are given wrong id's
2013-06-27 01:10:19 +00:00
Campbell Barton
46808dd22c
fix for python api bug: assigning the wrong size array to an RNA property wasn't checking the length and could crash, eg:
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mesh.polygons[0].vertices = (10,)
2013-06-27 01:01:11 +00:00
Campbell Barton
8107c543ec
remove redundant casts
2013-06-27 00:37:42 +00:00
Thomas Dinges
29a82a04fa
Cycles:
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* Assure SSE2 intrinsics are also used on SSE3 CPUs and x86.
2013-06-27 00:03:48 +00:00
Brecht Van Lommel
7902fa57b6
Code cleanup: cycles
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* Reshuffle SSE #ifdefs to try to avoid compilation errors enabling SSE on 32 bit.
* Remove CUDA kernel launch size exception on Mac, is not needed.
* Make OSL file compilation quiet like c/cpp files.
2013-06-26 23:29:33 +00:00
Thomas Dinges
372c4f80f4
* Comment out change from r57790 to fix compilation for now.
2013-06-26 23:15:52 +00:00
Thomas Dinges
ce06d6d795
Cycles / Brick texture:
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* Avoid some unneeded int castings, they were only needed in the original Texture Nodes implementation as custom1 and custom2 were shorts.
2013-06-26 23:08:18 +00:00
Gaia Clary
dc16faaaaf
Added checks to vertex Weight editor to respect locked Vertex Groups
2013-06-26 22:29:31 +00:00