Commit Graph

5154 Commits

Author SHA1 Message Date
Nicholas Bishop
c8fe53871c Bugfix: update the sculpt menu to use the correct path to the unified paint settings. 2012-02-16 16:33:50 +00:00
Campbell Barton
a0feea1fc0 fix [#30201] bpy_extras.image_utils.load_image always returns placeholder
in existing addons this only effects OBJ import.

interestingly even though this is a bug (in that its returning a placeholder when it should load the image), since the placeholder points to the correct path, the image will load correctly when refreshed, so the bug's not too bad.
2012-02-16 04:08:52 +00:00
Ton Roosendaal
18371f792d The traditional release commit, 2.62!
Special thanks to splash committee:
Kevin Hays, Per Gantelius and Wray Bowling.

Splash by Alexey Lugovoy.
2012-02-15 16:44:44 +00:00
Campbell Barton
b765dd16e4 fix for typo 2012-02-13 12:57:46 +00:00
Campbell Barton
e6dc5cc156 themes to be distributed with release 2012-02-13 11:29:34 +00:00
Campbell Barton
aee007c664 more tweaks, outline is lighter then the color given so compensate a bit. 2012-02-13 11:14:12 +00:00
Thomas Dinges
9c2d3a8ed1 2.6 UI Modifier Icons:
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself.
* New Warp Icon, created by "Zafio"

Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!
2012-02-12 19:57:47 +00:00
Sergey Sharybin
bbff6787bc Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property"
Issues was caused by operator props "presets" which was reusing name of property
on every run of OBJECT_OT_game_property_new. This run into conflict with how text
property is determining -- it's stupid name comparsion which worked unexpectable
after adding and removing text property.

Solved by using empty (default) name for game_property_new when crating game property.
2012-02-12 10:23:06 +00:00
Campbell Barton
2956ea22f2 typo fix when a preset fails to run. (fail at failing) 2012-02-11 15:49:25 +00:00
Campbell Barton
a43e627371 fix for presets reusing previous options (which broke preset add/remove) 2012-02-09 13:02:22 +00:00
Sergey Sharybin
c966601e86 Reset Use Active Clip for Follow Track constraints when linking empty to a track 2012-02-09 10:24:44 +00:00
Campbell Barton
0d29b5c3df add bake action into animation menu - this nifty operator wasn't available anywhere in the UI. 2012-02-08 14:01:47 +00:00
Campbell Barton
1f74789d12 Correct mathutils documentation, also correct some python spelling errors and add makefile target check_spelling 2012-02-08 04:37:37 +00:00
Campbell Barton
72889d8935 Code Cleanup: remove unused preset variable. 2012-02-07 06:53:19 +00:00
Thomas Dinges
fa163003c9 Release schedule:
* BCon4, important bug fixes only.
* Update readme.html and links to release logs, which now point to http://www.blender.org/development/release-logs/blender-262
2012-02-05 16:05:36 +00:00
Sergey Sharybin
04a079668c Movie Clip Editor: cleanup of display panels
- Split display options into two panels:
  * Display, which contains all general display options related on editor itself
  * Marker Display, which contains options which makes sense for markers themselves
   and not used so often.
- Remove Show GPencil option which doesn't actually make sense because strokes might
  be disabled from GPencil panel
- Removed Show Pyramid option and show pyramid for KLT tracker as default.
- Added hotkey to toggle Show Disabled (Alt-D)
- Added hotkey to toggle Show Pattern (Alt-S)

Changes in interface and hotkeys are done by Sebastian Koenig.
 Thanks for the patch!

Own changes in interface were related on Aspect Ratio. It doesn't make
much sense for tracking (camera pixel aspect is what you'll want to use,
but for masking it would make much more sense because when you just
want to create a mask for footage you don't actually have camera).
Just removing from interface seems not so nice for now.

Merged from soc-2011-tomato rev43872
2012-02-05 13:43:58 +00:00
Campbell Barton
6927dcbf6f fix [#30068] Link Empty to Track python error
incorrect attribute used (likely code added since last release).
2012-02-04 11:12:18 +00:00
Campbell Barton
637bc0ddea Code Cleanup: pep8 edits 2012-02-04 11:10:41 +00:00
Campbell Barton
e3958015db Code Cleanup: check is / is not when comparing singletons. 2012-02-02 21:07:56 +00:00
Sergey Sharybin
3b3d811bf0 Disallow fill caps for curves without bevel object.
It's getting complicated to detect which part of curve is actually a
cap in cases like extruded 2d curve with non-zero depth.
2012-02-02 19:20:51 +00:00
Sergey Sharybin
aef11b52d0 Added option to fill caps of bevelled curves.
It can be found in Shape panel below Fill label. If this option is enabled,
caps of curve will be filled.
2012-02-02 15:15:52 +00:00
Campbell Barton
d8c4e59f67 * fix for error in shape transfer (wrong var name).
* fix for error alligning object to the view when no space was set.

also added blenderplayer start to CTest operator blacklist.
2012-02-02 05:11:42 +00:00
Sergey Sharybin
f193291b32 Movie Clip Editor: proxy sizes for original and undistortted footages are now controlling separately 2012-02-01 18:08:37 +00:00
Lukas Toenne
e6efe93c09 Optional offset for fluid cache frame reading.
This was a request by Daniel Salazar. It adds a new frame offset variable to fluid sim settings, which can be used to display baked fluid sims at different times. Eventually this could be replaced by real NLA strips for cached data, but until then this is a simple way to have more flexible cache result usage.

Not strictly a BCon3 patch, but after IRC discussion with Genscher, ZanQdo and kaito decided to commit it anyway, since it's a small feature and makes fluid sim a bit more usable. Similar patch for point cache (particles, smoke, cloth) is being worked on as well.
2012-02-01 15:58:26 +00:00
Bastien Montagne
ccd1d86638 Fixing a typo in Clip ui... 2012-01-30 20:41:36 +00:00
Brecht Van Lommel
ed8f690be7 Fix wrong uv editor Border Select Pinned name in menu. 2012-01-30 14:28:45 +00:00
Campbell Barton
68a8efa8d3 display keyblock mute in the shape key list.
Realize this is bcon3 but this is was very bad IMHO.
- button adjusting key block was in between 2 object settings - which is misleading/confusing.
- you needed to click through all shapes to check which was muted, currently you's assume 1.0 means the shape is enabled.
2012-01-30 09:49:30 +00:00
Campbell Barton
56fe01c3fb fix [#30017] Make Dupli-Face needs active mesh object 2012-01-29 21:28:04 +00:00
Joshua Leung
0c7a455c07 Action Constraint GUI - Refinements and Clarification
While looking at a bug report, I found that the current GUI for the Action
Constraint actually didn't make sense, mixing up settings so that it wasn't
clear which settings corresponded to which others. This commit cleans up the
layout into a clearer two-column design to have a "from" -> "to" layout, making
all the
relationships between things clear.

For more details see http://aligorith.blogspot.com/2012/01/action-constraint-
gui-revised.html
2012-01-27 01:30:58 +00:00
Sergey Sharybin
bcbe9ca5fc Color channels used for tracking is now a part of default tracking settings and also a part of presets. 2012-01-26 15:33:16 +00:00
Sergey Sharybin
6eb3d5cb50 Movie clip editor: default tracking settings can be copied from active track now 2012-01-26 15:04:25 +00:00
Sergey Sharybin
db57cbac20 More curves view improvements for clip editor:
- Renamed graph_jump_to_current_frame to graph_center_current_frame
  which makes more sense.
- Curve view now can be locked to time cursor (Lock to Time Cursor in
  Display panel or L button in curve view). Not sure if offset from
  locked position will make much sense here.
- Added hotkey for solving -- Shift-S.
2012-01-26 11:49:38 +00:00
Sergey Sharybin
18147117fe Fix #29991: Broken Hotkeys for rotation in custom Maya-Navigation. >rev43375
Issue was caused by incorrect operator property set in revision 43376.
2012-01-26 07:18:26 +00:00
Campbell Barton
201890d4bb disable toggle option for BGE boolean property, not sure why this was set. 2012-01-26 01:46:16 +00:00
Sergey Sharybin
bce89860f5 Various fixes for camera tracking stuff
- Fixed tooltip displaying for track sequence forwards in clip editor
- Corrected detection of 8 tracks so it wouldn't count tracks disabled
  on keyframes.
- Scale track preview to actual track widget size instead of scaling the
  whole preview image with given zoom ratio, so no extra memory needed to
  store zoomed margin would be used.
- Track's statistics text will fit pattern position instead of search if
  marker is disabled on current frame.
- Fixed toggle selection operator if selected track is hidden due to
  "Hide Disabled" policy.
2012-01-25 13:37:11 +00:00
Thomas Dinges
fb1fba1454 Node UI:
* Make sure to check on snode_id, raised errors if no world datablock was active.
2012-01-24 20:56:19 +00:00
Thomas Dinges
c905415f6b Cycles Node Editor:
* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
2012-01-24 20:10:37 +00:00
Bastien Montagne
ebe01d06bc Misc picky edits to UI messages. 2012-01-23 22:57:46 +00:00
Daniel Genrich
37e1285042 Cloth: Add "velocity damping" to damping options. This will help with the "cloth wobbling" problem which accurs quite often when having animated characters with cloth. 2012-01-23 01:35:14 +00:00
Thomas Dinges
a004257e47 Cycles UI:
* Add World ID Block to World Shader Nodes.
2012-01-22 23:13:24 +00:00
Thomas Dinges
39aaf4f2f0 Fix for the Sculpt UI (revert part of 43535 by nicholasbishop)
* Such labels like for "use_space_atten" should not be in the UI, thats too overkill. Toolbar is meant to be small in size.
2012-01-22 16:29:10 +00:00
Joshua Leung
cfab40b652 Fluidsim - Restoring simulation speed control (ZanQdo request)
This commit restores support for freezing or speeding up physics sims. Animate
the "Speed" parameter under Domain->Time, which controls a multiplier factor for
the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting).

Notes:
* Subversion bumped to 4 to patch up defaults for new value so that old sim
files will still run correctly
* Names/descriptions could do with some tweaking
* Porting this across was not that obvious since quite a bit of stuff had
changed (as in, been cleaned up). However, from tests so far, it seems to work
well.
2012-01-22 03:42:49 +00:00
Nicholas Bishop
23bb7fc721 Add missing labels to sculpt/paint sliders.
Thanks Sergey for pointing out
2012-01-19 18:22:55 +00:00
Thomas Dinges
186c0531e2 Remesh Modifier UI:
* Some tweaks to the modifier UI
* Hide sharpness property, instead of greying out. 
The policy is to use greying out when a property depends on a boolean, if it depends on an enum item, hide it.
2012-01-19 17:30:29 +00:00
Miika Hamalainen
25a5915650 Dynamic Paint:
* Added "Project" option also for "Volume + Proximity" brush type.
2012-01-19 11:13:41 +00:00
Campbell Barton
7f08c71f43 cleanup for redefined vars 2012-01-18 06:55:51 +00:00
Campbell Barton
a7c1e339cf picky cleanup to use of bpy.types 2012-01-18 06:11:56 +00:00
Campbell Barton
259b68f5c7 de-duplicate paint parent class, added new py module for common paint UI classes/funcs --- since we'll likely have more of these. 2012-01-18 05:54:19 +00:00
Antony Riakiotakis
6a218612be fix size slider not working for image space brushes (uv sculpt and image paint). This is due to not checking if unified settings are active as per recent commit. Reused the space_view3D PaintPanel utility class slightly modified for the image space to do the checks. I am not very happy with the duplication but I decided to keep it as is since I change bl_space_type and bl_region_type from the original class. Reviewed by Nicholas Bishop. 2012-01-18 00:41:39 +00:00
Campbell Barton
408f7963c5 error in own recent commit 2012-01-17 18:32:14 +00:00