Campbell Barton
c9c66720c8
disallow adding tessfaces to a mesh with polygons (only allowed case is creating a new mesh with tessfaces and later converting to polygons, which wont work if polygons exist)
2012-03-26 04:32:04 +00:00
Campbell Barton
452f7c3868
setting the active texture layer from python would get the UV layer out of sync. (entering editmode would show the wrong UV layer)
2012-03-26 04:23:18 +00:00
Campbell Barton
48f0444760
style cleanup: editors/mesh - mostly whitespace around operators
2012-03-26 02:56:48 +00:00
Campbell Barton
44010fb659
fix [ #30657 ] New UV layers created with Mesh.uv_textures.new reset previous ones.
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adding UV's from python was resetting the active UV layer but not setting the new layer to active, resetting existing UV's.
2012-03-26 02:39:05 +00:00
Campbell Barton
94b8b8913e
rename lattice influence to strength from r45144 (other deform modifiers call it strength too)
2012-03-26 00:42:21 +00:00
Campbell Barton
09144c3756
style cleanup: mostly whitespace around operators
2012-03-25 23:54:33 +00:00
Sergey Sharybin
1ce2c73816
Code style cleaup for motion-tracking modules.
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Should be no functional changes.
2012-03-25 23:19:21 +00:00
Campbell Barton
4457e85442
style cleanup: dont use 'else for' for extended blocks of code (quite confusing)
2012-03-25 23:12:42 +00:00
Campbell Barton
6faeac9fe2
style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros.
2012-03-25 22:35:18 +00:00
Thomas Dinges
aede928bdc
Patch: [ #30652 ] Influence slider for Lattice Modifier
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* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation.
Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
Antony Riakiotakis
c379b78d8a
fix #30668 and the rest of #30638 .
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Port angle stretch code for uvs to bmesh.
Also added comment to clarify previous commit.
2012-03-25 21:18:44 +00:00
Antony Riakiotakis
8c6fc392c2
Comment out the projection to ngon normal plane when calculating ngon area. This is hardly worth the cost since we use an approximation anyway.
2012-03-25 19:13:50 +00:00
Antony Riakiotakis
eb10402365
Fix #30638 and part of #30646 .
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Problem was that area calculation of polygons was done relative to the xy plane, and with a very obscure (to me at least) algorithm. That meant that vertical ngons would get 0 area.
Commented initial code in case this is a strange optimization case that someone wants to use and used a cleaner algorithm: first project vertices to the ngon plane, defined by the normal of the ngon and the center (mean) of the ngon vertices. This will only be exact for convex and mostly planar ngons, still it is much better than the previous code.
Also fixed memory leak when stretch display was on.
2012-03-25 19:02:28 +00:00
Nicholas Bishop
337be23cea
Fix bug #30673 , "Crash: Bridge a pair of edges."
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Fix edge case for clamp_index() with any negative 'x' that is a
multiple of 'len', was returning 'len' which is invalid index.
Maybe the expression can be simplified back to a one-liner?
2012-03-25 18:19:40 +00:00
Campbell Barton
3f56ee3da7
style cleanup: issues missed last commit
2012-03-25 15:56:17 +00:00
Campbell Barton
fffe342d87
bmesh inset: another small improvement - use the shared edge vector rather then the cross product between 2 faces if the faces infact share an edge - works best for non planer faces.
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also added utility function - BM_loop_other_vert_loop
2012-03-25 14:44:48 +00:00
Campbell Barton
105c282b9f
inset tool now works better when insetting around corners - the 2 faces normals are now used to calculate the inset edge vector if the faces are different and not planer.
2012-03-25 13:53:12 +00:00
Campbell Barton
53d32a0bd2
style cleanup: conform to style guide - mostly operator whitespace changes
2012-03-25 12:41:58 +00:00
Campbell Barton
e99a23fc6b
style cleanup: operator/whitespace
2012-03-24 11:27:52 +00:00
Campbell Barton
6378606d64
fix for error adding vertex colors in editmode.
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also correct delete_customdata_layer having invalid 'tot' in editmode, seems harmless for now but better assign correct value.
2012-03-24 11:02:28 +00:00
Campbell Barton
d7b9127e5f
fix for crash removing vertex colors in editmode.
2012-03-24 10:41:42 +00:00
Campbell Barton
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
Campbell Barton
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
Campbell Barton
29806d3bcf
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 07:09:57 +00:00
Campbell Barton
ab4a2aaf4a
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:38:07 +00:00
Campbell Barton
5a90ea77bc
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:24:53 +00:00
Campbell Barton
69e6894b15
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:18:31 +00:00
Campbell Barton
7b99ae0ad3
convert spaces to tabs and some formatting.
2012-03-24 04:39:53 +00:00
Campbell Barton
2f348d8b5d
style cleanup: mainly for mesh code, also some WM function use.
2012-03-24 02:51:46 +00:00
Campbell Barton
3c11379e26
code cleanup: move bmesh inline funcs to headers (avoids compiling the C files).
2012-03-24 01:24:58 +00:00
Campbell Barton
0c898514f0
code cleanup: bmesh_ source files in our editor dir, they are the same as other editmesh_ files.
2012-03-24 00:20:36 +00:00
Campbell Barton
888cc0d7ac
code cleanup: re-shuffle some functions so EDBM_ functions are in bmesh_utils.c
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remove bmesh_selecthistory.c, only wrapped a few functions.
2012-03-23 23:41:33 +00:00
Campbell Barton
5d68b3204d
fix for error with saving files after double clicking, the 'need_active' setting was getting saved which caused save to fail when not caused by double click afterwards.
2012-03-23 22:31:14 +00:00
Campbell Barton
88d0918fe2
code cleanup: more consistent naming for mesh operator functions.
2012-03-23 21:25:07 +00:00
Thomas Dinges
ac69593b7f
Sequence Editor Themes:
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* Preview Background is now themeable. Patch by Pablo Vazquez (venomgfx).
2012-03-23 20:50:38 +00:00
Campbell Barton
7ff77ed4ea
code cleanup: use zero_v3
2012-03-23 20:18:09 +00:00
Nicholas Bishop
402a9d5938
Better smoothing for sculpt cube falloff.
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The cube test, used by the clay strips brush, now smooths the corners
of the cube using the brush curve.
2012-03-23 16:59:23 +00:00
Thomas Dinges
b331c867e1
3D View Themes:
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* Camera and Empty colour is now themeable. Patch by Pablo Vazquez (venomgfx) with some minor edits.
2012-03-23 16:14:25 +00:00
Howard Trickey
3103531716
Knifetool: add help message in header line
2012-03-23 14:52:00 +00:00
Campbell Barton
d3f8952269
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
2012-03-23 10:30:42 +00:00
Sergey Sharybin
49ad20f55a
Fix for jump to keyframe operator reusing property values incorrect
2012-03-23 10:18:45 +00:00
Bastien Montagne
caebbb264c
Fix for [ #30438 ] x=zero not accepted for a bone tail.
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In fact, problem was in vec_roll_to_mat3(), which has to detect when the bone is aligned with its Y axis, using a threshold. This one have been raised to quite a high value due to bug [#23954 ], then lowered a bit due to [#27675 ] (which is imho in fine the same problem as 30438).
Reset it to its org value (very low 1e-13), as testing file given with firt bug did not show any problem anymore... So now, instead of 1/1000 of bone length from Y axis, we have about 3.25*10-7... Only (hardly) noticeable at max zoom level in 3D view.
2012-03-23 09:18:00 +00:00
Campbell Barton
eab6c9498a
fix for error with console command history not working, using previous settings.
2012-03-23 07:08:28 +00:00
Campbell Barton
2363ce3ff3
fix [ #30632 ] Edge Split Modifier (creates invalid mesh)
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bug was caused by modifying loops vert value in a BM_LOOPS_OF_VERT iterator.
2012-03-23 05:43:56 +00:00
Campbell Barton
24119cb79b
minor speedup to vertex split function, avoid a hash lookup when its not needed.
2012-03-23 05:18:03 +00:00
Campbell Barton
da15fbf7b4
file selector text field and file renaming were doing undo pushes.
2012-03-23 03:21:59 +00:00
Campbell Barton
4b52ad6a35
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
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add edge split to mesh edge menu.
2012-03-23 03:10:44 +00:00
Campbell Barton
174a46361f
doc cleanup: minor corrections and improvements to docstrings + recent doc changes.
2012-03-23 01:55:38 +00:00
Campbell Barton
8e2efc1dbf
rna/python api change: rename Mesh.faces --> tessfaces, since existing scripts are using this to modify the mesh and its confusing that the edits are not kept.
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This also makes it clearer that the faces are for tessellated results only.
Added a section on the Gotcha's about upgrading scripts, the pros and cons of MeshTessFace/MeshPoly/BMFace.
and spesifically how to upgrade importers and exporters for 2.63+.
2012-03-23 00:28:29 +00:00
Sergey Sharybin
f02bfe0db6
Fix for step-by-step tracking issue caused by operator presets changes
2012-03-22 21:33:52 +00:00