Commit Graph

141 Commits

Author SHA1 Message Date
Kent Mein
4e2143f639 This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
Patch provied by gsrb3d

bug tracker #7061

Kent
2007-08-28 10:07:08 +00:00
Brecht Van Lommel
ddbd9182d4 Forgot to commit file in the game engine. 2007-07-28 21:35:32 +00:00
Campbell Barton
a114f8f17a was missing header 2007-07-19 14:28:57 +00:00
Campbell Barton
b903864aa5 removing duplicate constants 2007-07-19 12:29:28 +00:00
Erwin Coumans
14ad8c9941 preparation to upgrade to Bullet 2.53 2007-06-23 05:02:31 +00:00
Charlie Carley
a9640819ff Applied patch [#5795] Parent to bone - Supplied by Monster. 2007-05-31 20:40:59 +00:00
Campbell Barton
99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
Nathan Letwory
7afd05d2ea * spelling commit by ideasman did accidental rename of one var, but not properly :) 2007-04-04 14:25:10 +00:00
Campbell Barton
afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
Charlie Carley
abc2a4ca44 Left out the case where MTFace can be null. 2007-02-05 08:07:55 +00:00
Charlie Carley
2afea953e3 Bug fix for TF_BMFONT faces. Colors on the material were backwards when rendered. 2007-02-05 05:48:09 +00:00
Erwin Coumans
00e956477e fix crash in constraint conversion, fix reference frame transformations for generic 6dof constraint 2007-01-19 03:14:51 +00:00
Charlie Carley
c4202fbd43 First commit! Small bug fix for cube map crashing in the player.
Cube maps don't display correctly in the player at the moment too.. something to do with regenerating/loading the images
2007-01-13 08:30:08 +00:00
Erwin Coumans
f4ee0f4b4c fixes in rigidbody constraints rigidbody -> IPO baking:
copy system with rigidbody constraint will link new constraints to new objects (instead of old)
fps from blender will be used when baking (left shift/ctrl/alt + P)
2007-01-07 04:54:29 +00:00
Erwin Coumans
4a70681ce2 patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
Brecht Van Lommel
18e81ecafa Bugfix: UV texture layer without vertex color layer did not display correct
in the game engine.
2006-12-22 08:23:25 +00:00
Erwin Coumans
1852d1a410 Enable 'show physics visualization' in the Game Menu. Should help to locate problems with collision detection/physics (also useful when baking, and/or using the new rigidbody constraints). 2006-12-20 06:43:43 +00:00
Erwin Coumans
0e6518731f Use degrees instead of radians for rigidbody constraint axis (euler angles). Radians can't specifiy 90-degree angles precisely, the input is only 3 decimals accurate... 2006-12-18 07:51:12 +00:00
Erwin Coumans
d8aaf73038 prevent crash in case no polygons have collisions assigned 2006-12-17 05:54:45 +00:00
Erwin Coumans
92379ec21f contribution from RCRuiz:
drawing of rigidbody constraint pivots, and allow passing of full constraint frame.
2006-12-16 05:50:38 +00:00
Erwin Coumans
87e67afd9b some fixes in a recent contribution, added return values and check for valid pointer, to avoid crashes. 2006-12-12 13:24:45 +00:00
Erwin Coumans
438d114f1a - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1
- GEdon't crash when attempting to add constraint on game objects without physics controller
- GEimproved some physics -> graphics synchronization issues
- small experiment with game engine timing to smooth framerate/reduce tearing
2006-12-02 22:25:47 +00:00
Erwin Coumans
28bbf2d616 - added support for generic 6DOF constraint
- only 6DOF constraint shows buttons for limits
- added python support for rigidbody constraint (untested, but required for COLLADA Physics support)
2006-12-02 03:48:36 +00:00
Erwin Coumans
4941107f92 - enabled compound collision objects, requires 'clear parent inverse'
- fixed some issues with kinematic objects, introduced during Bullet 2.x upgrade
2006-12-01 01:04:27 +00:00
Erwin Coumans
74915ee439 removed (int) cast, should fix 64bit issue in recent commit 2006-11-30 19:01:17 +00:00
Erwin Coumans
2572b9f72c Reserved some Bullet 2.x constraint data.
Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics.
Added RigidBody constraint UI
LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody
Contribution by RCRuiz, Ramon Carlos.
2006-11-30 00:19:27 +00:00
Chris Want
341f50c4f7 Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
Erwin Coumans
1b09386164 updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
Erwin Coumans
46234f90ce Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
Brecht Van Lommel
e435fbc3c5 Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom
data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are
still used of course, but allocating, copying or freeing these arrays
should be done through the CustomData API.

Work in progress documentation on this is here:
http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData


Replaced TFace by MTFace:

This is the same struct, except that it does not contain color, that now
always stays separated in MCol. This was not a good design decision to
begin with, and it is needed for adding multiple color layers later. Note
that this does mean older Blender versions will not be able to read UV
coordinates from the next release, due to an SDNA limitation.


Removed DispListMesh:

This now fully replaced by DerivedMesh. To provide access to arrays of
vertices, edges and faces, like DispListMesh does. The semantics of the
DerivedMesh.getVertArray() and similar functions were changed to return
a pointer to an array if one exists, or otherwise allocate a temporary
one. On releasing the DerivedMesh, this temporary array will be removed
automatically.


Removed ssDM and meshDM DerivedMesh backends:

The ssDM backend was for DispListMesh, so that became obsolete automatically.
The meshDM backend was replaced by the custom data backend, that now figures
out which layers need to be modified, and only duplicates those.


This changes code in many places, and overall removes 2514 lines of code.
So, there's a good chance this might break some stuff, although I've been
testing it for a few days now. The good news is, adding multiple color and
uv layers should now become easy.
2006-11-20 04:28:02 +00:00
Jacques Beuarain
24f4440d05 CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Ben Batt
12a732fc20 Added a VGroup input to the Armature modifier. This allows the user to specify
a vertex group which will modulate the influence of all bones in the armature.

This commit also tidies up the height of the modifier panels; they should all
have the same size margin now.
2006-08-28 21:56:58 +00:00
Ben Batt
433f6c7043 Integration of the Google Summer of Code Modifier Stack Upgrade project. The
main features are:
* Modifiers can now be in any order in the modifier stack
* DerivedMesh now has a standard framework for custom element data to be passed
  through the stack with mesh data (being copied and interpolated as
  appropriate), so modifiers can access whatever data they need
* The modifier stack code has been refactored and a number of bugs have been
  removed
* The EdgeSplit modifier has been added:
  http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier
* The DerivedMesh modifier has been added:
  http://mediawiki.blender.org/index.php/BlenderDev/DisplaceModifier
* The UVProject modifier has been added:
  http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier

For more info, see:
http://mediawiki.blender.org/index.php/User:Artificer/ModifierStackUpgrade
(currently undergoing reorganisation)
2006-08-28 01:12:36 +00:00
Erwin Coumans
ab71e2a9b5 -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
2006-05-22 21:03:43 +00:00
Erwin Coumans
ede20c166a - Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
2006-05-11 17:58:23 +00:00
Erwin Coumans
93c47e1071 - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
Erwin Coumans
4c9f07e59f Disabled Sumo, and use Bullet physics instead.
Until too many people complain: People can use older versions of Blender / player if they really need Sumo.
Sumo is not supported by anyone, and Bullet needs more feedback.

Note: Sumo is not removed yet, because no discussion is started about this. It's currently just a simple switch that replaced Sumo by Bullet.
2006-05-10 00:30:35 +00:00
Erwin Coumans
be282bdf3f - Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
- fixed a crashing bug related to objects without meshes (tried to get material info from it)
2006-04-28 17:35:03 +00:00
Erwin Coumans
b18763a265 make Bullet default physics engine. However, it still loads some default .blend that set's sumo default. todo: find out about this.
commented out some code that makes Blender crashing, after leaving the game engine (armature deletes some pose, which deletes constraints, which are still in the dependency graph. Ask Charlie)
2006-04-27 04:37:20 +00:00
Erwin Coumans
971ee74c84 added support for 'Ghost' object and collision sensor (preliminary) 2006-04-17 01:33:10 +00:00
Erwin Coumans
13e0d22d89 a lot of work in a few small changes to improve penetration depth. and some fixes in shaders from Charlie. 2006-04-13 05:11:34 +00:00
Erwin Coumans
8dbe14b70b applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
Erwin Coumans
6839ec6640 applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
Erwin Coumans
c2782ce10e added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle 2006-02-22 06:58:05 +00:00
Erwin Coumans
e4790aef46 Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip

patch by Charlie Carley (snailrose @ elysiun.com)
2006-02-13 05:45:32 +00:00
Nathan Letwory
ef1b7a5735 ==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux
  only, but was only linking issue, so should work on other platforms too).

  NOTE: I noticed some compileflags for GE specific libs that were left out -
  I re-enabled them in the SConscripts, but I'm going to do a test build my-
  self now, so if there are problems with them on win32, I probably already
  know about them :)
2006-02-07 21:24:36 +00:00
Nathan Letwory
3bb82a27fc == SCons ==
* This commit is all of the rewrite work done on the SCons system. For
  documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt.
  Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring
  contains valuable information, along with what still needs to be done.

    - linux, os x and windows compile now.
    - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py)
        - NOTE: Jean-Luc P will commit sometime during the weekend proper
          appit() for OS X. For now, copy the resulting binary to an
          existing .app bundle.
    - features:
        - cleaner structure for better maintenance
        - cleaner output during compile
        - better handling of build options
        - general overall speed increase
        - see the wiki for more info

  Cygwin, FreeBSD and Solaris systems still need work. For these systems:
    1) copy a config/(platform)-config.py to ie. config/cygwin-config.py
    2) set the proper defaults for your platform
    3) mail me at jesterking at letwory dot net with you configuration. if
       you need any modifications to the system, do send a patch, too.

  I'll be giving first-aid today and tomorrow, after that it'll be all
  regular development work :)

  /Nathan
2006-02-04 14:15:10 +00:00
Erwin Coumans
56489f4830 fixed a runtime problem with stl container usage, as reported on bf-committers mailing list 2006-01-16 19:34:52 +00:00
Erwin Coumans
6f3e593105 more graphics patches from Snailrose,
remove constraint fixed,
Bullet timestep now subdivides Blender game engine timestep, so it runs 60 hertz,
SphereShape reverted to old style, so no support for non-uniform scaled spheres for now,
2006-01-15 11:34:55 +00:00
Erwin Coumans
b7be6620d6 applied patch from snailrose, related to multi-platform OpenGL extensions. 2006-01-10 06:34:42 +00:00