Commit Graph

33 Commits

Author SHA1 Message Date
Campbell Barton
e4881eef52 define operator properties in the class, similar to django fields
# Before
[
	bpy.props.StringProperty(attr="path", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= ""),
	bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True),
	bpy.props.BoolProperty(attr="use_normals", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True),
	bpy.props.BoolProperty(attr="use_uvs", name="Export UVs", description="Exort the active UV layer", default= True),
	bpy.props.BoolProperty(attr="use_colors", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
]

# After
path = StringProperty(attr="", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= "")
use_modifiers = BoolProperty(attr="", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True)
use_normals = BoolProperty(attr="", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True)
use_uvs = BoolProperty(attr="", name="Export UVs", description="Exort the active UV layer", default= True)
use_colors = BoolProperty(attr="", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
2009-10-31 16:40:14 +00:00
Campbell Barton
ea265fc697 change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.
replacements...
"__idname__" -> "bl_idname"
"__props__" -> "bl_props"
"__label__" -> "bl_label"
"__register__" -> "bl_register"
"__undo__" -> "bl_undo"
"__space_type__" -> "bl_space_type"
"__default_closed__" -> "bl_default_closed"
"__region_type__" -> "bl_region_type"
"__context__" -> "bl_context"
"__show_header__" -> "bl_show_header"
"__URL__" -> "_url"
2009-10-31 13:31:23 +00:00
Thomas Dinges
85eb9d6a2f Commit of Patch [#19768] Add View3d Menu Items: View -> Playback Animation and View->Cameras->Active Camera
by Jeff Doyle (nfz). Thanks!
2009-10-31 10:17:19 +00:00
Thomas Dinges
a8e56a274e Commit of Patch [#19711] Add Menu Item: View3d -> View -> Show All Layers
by Jeff Doyle (nfz). Thanks! 

This adds:
* "Show All Layers" to the View3d -> View menu
* "Center Cursor and View All" and "Align
Active Camera to View" to the align view submenu.
2009-10-30 21:56:09 +00:00
Thomas Dinges
c0a785a23e * Some Whitespace and small code-guideline cleanup. 2009-10-29 23:46:12 +00:00
Martin Poirier
40cc202dac Comment out "forked" parameter for extrude_mode macro operator (it doesn't work yet and give warning in console) 2009-10-28 20:54:20 +00:00
Campbell Barton
d160891c36 Shape Propagate to all back in vertex menu 2009-10-27 15:40:56 +00:00
Joshua Leung
90957ed0dd A bunch of fixes for macro-type operators - Armatures + Objects
* Extrude and Duplicate for Armatures now use proper macros instead of manually calling transform themselves. This means that repeating these operators now works properly.
** NOTE: there's a bug with macros now which prevents the 'forked' extrude operator working correctly. Bug report filed for this.

* Included the proper operators for extrude and duplicate in the toolbar + menus. The operators used there did not activate transform, which meant that users often could not tell that the operation had occurred at all.
2009-10-27 11:10:30 +00:00
Thomas Dinges
c9092a6738 Patch [#19708] Add Menu Item: View3d -> View -> View Global/Local
by Jeff Doyle (nfz).
2009-10-22 06:09:43 +00:00
Campbell Barton
f4d6bbd656 - improvements from Mathias Panzenböck (panzi) patch [#19695], which avoid conversion to/from strings with context property assignment. though didnt apply entire patch.
- [#19698] Add Menu Item: View3d -> Object -> Move to layer
  from Howard Brooks (hbroo)
- had cursor grab commented by mistake for X11
2009-10-21 07:56:08 +00:00
Campbell Barton
49a937c521 fix for mirror select and added to the menu 2009-10-20 17:10:01 +00:00
Campbell Barton
9a00cc55c1 - editmesh select mirror (in editmode select menu)
- weight blending (Vertex specials menu), currently blends from surrounding unselected verts (nice for blending edge loops), but will eventually support face mask mode.
2009-10-20 16:31:03 +00:00
Martin Poirier
b8141658a8 etch-a-ton RNA and UI, back in 2.5 2009-10-20 00:45:51 +00:00
Campbell Barton
a216ce6cf8 - fixed python error when there is no active object
- made sequence strip selection more like object mode - only de-select the active with Shift+RMB
2009-10-19 11:39:57 +00:00
Thomas Dinges
38ce0c64cd Forgot to commit these files in 23837. 2009-10-16 19:25:51 +00:00
Brecht Van Lommel
59f330cce0 Add back Blend From Shape in mesh edit mode. 2009-10-16 10:05:58 +00:00
Campbell Barton
3d80fa9728 new operator - OBJECT_OT_make_single_user
Added keybindings and menu items
- Make Single User, Ukey
- Make Local, Lkey
- Make Duplis real, Ctrl+Shift+A
2009-10-16 10:00:45 +00:00
Campbell Barton
17c7b46334 object apply menu and keybinding (Ctrl+A) 2009-10-15 20:15:21 +00:00
Campbell Barton
734d50e8df typing in non-existant dirs now goes back to the previous dir. (also for bookmarks and when changing dir's in other places) 2009-10-15 11:11:52 +00:00
Martin Poirier
1da4a06fc7 Don't depend on context for transform_orientation enum
New current_orientation property that returns the current transform orientation data (if any)
New UI elements to rename and remove custom orientation (visible only when needed)
2009-10-14 21:05:35 +00:00
Brecht Van Lommel
866e41520c Bugfix: mesh menu was using two columns due to enum with label. 2009-10-14 14:55:01 +00:00
Thomas Dinges
ee29802378 [#19634] Missing - "All Edges" Button in edit mode Preferences 2009-10-13 17:49:05 +00:00
Campbell Barton
4063c230af fix for warnings, wkey menu wasnt registered 2009-10-13 07:39:08 +00:00
Campbell Barton
d2e1e0d2a9 remove C specials menus, reuse python ones from the header menu instead. 2009-10-12 21:06:03 +00:00
William Reynish
9cefe50e1f *Added ability to enable GLSL display in the 3D Views View panel (n key).
*Commented out the Quad View options since they don't work yet.
2009-10-12 16:34:55 +00:00
Martin Poirier
622ffe263a Bringing back the transform orientations panel.
Orientations enum in view3d. Full list of custom orientation (RNAified) in scene.
2009-10-10 17:40:56 +00:00
Campbell Barton
8c96e2f4d2 - added ramp diffuse & spec factor rna props
- made 3dspace camera editable
- convert in object menu
2009-10-09 14:35:54 +00:00
Campbell Barton
5c867406aa menus are now global (like operators), so for eg, the info add menu and the 3D add menu can be shared. 2009-10-08 19:06:32 +00:00
Campbell Barton
5a7db36b1d missed this in last commit comments,
Pattern Select operator, access from the object select menu

Glob strings like "Lear*.brown" and "Tree.0?", option for case sensitive and extend the existing selection.

currently the default string is "*" which needs to be edited in the redo-panel in the toolbox since there is no way to get a text input for python.
This replaces 2.4x's data browser Shift+F4, pattern select.
2009-10-08 08:01:51 +00:00
Campbell Barton
df6c18e963 - object.selected is now editable (uses update function to flag the scene base)
- editing properties from python wasnt running their update function.
- missing commas made dir(context) give joined strings.
- added __undo__ as an operator class attribute so python ops can be set as undoable. (like existing __register__)
2009-10-08 07:54:20 +00:00
Matt Ebb
2936d791a2 * missed this in last commit 2009-10-06 04:37:01 +00:00
Martin Poirier
be3000773b Adding back more functionalities for transform orientations.
Create new orientation is now Ctrl-Alt-Space (Alt-Space is select orientation and the old ctrl-shift-c is taken by add constraints).

New orientation panel in 3d view sidebar (nkey) has operator buttons for select, create and delete. Eventually, this should become a list.

Note that orientation operators are missing notifiers to properly redraw the 3d view and its header properly.
2009-09-28 19:49:36 +00:00
Campbell Barton
2d797f35d8 - removed 2.4x release/scripts
- moved release/io and release/ui into release/scripts/io, ui
- updated scons, cmake, make

When porting 2.4x scripts back, use a command like this so as not to loose the commit history...
 
 svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/raw_import.py release/scripts/io/import_raw.py
2009-09-28 03:19:52 +00:00