Brecht Van Lommel
e731ffb648
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
...
is available through the Roughness input on the Diffuse BSDF.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Diffuse
Patch by Yasuhiro Fujii, thanks!
2011-11-14 17:31:47 +00:00
Campbell Barton
cd9b51c1bf
add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without.
2011-11-10 06:05:22 +00:00
Campbell Barton
33814e0093
edits to cycles cmake files so cmake_consistency_check.py can parse them.
2011-11-08 20:27:37 +00:00
Brecht Van Lommel
360fcd73fe
Cycles:
...
* add some (disabled) test code for using OpenImageIO in imbuf
* link cycles, openimageio and boost into blender instead of a shared library
* some cmakefile changes to simplify the code and follow conventions better
* this may solve running cycles problems on windows XP, or give a different
and hopefully more useful error message
2011-08-16 16:15:34 +00:00
Brecht Van Lommel
fd5937fd1f
Cycles: OSL build fixes, based on patch from erwin94.
2011-05-14 09:42:02 +00:00
Ton Roosendaal
da376e0237
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
...
Cycles uses code from some great open source projects, many thanks them:
* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00